F-Zero GX does, indeed, go fast.
…
I enjoy this, lots. This game has spirit.
The original F-Zero never caught me. It struck me as little more than a glittery tech demo for the totally amazing Mode-7 capabilities of the SNES. Then, I had that problem with a lot of SNES releases.
This is clearly a real game.
* *
It occurs to me that there could be a less-deep reason for the whole Kobe/Igarashi twist in the Castlevania series. Igarashi, of course, includes Kobe’s games in his revised timeline. (He also omits Dark Night Prelude, or “Castlevania Legends”, as it’s called here, for even murkier purposes.) The obvious rationale is that these games generally aren’t all that good (save Circle of the Moon, which is fun and well-made for what it is), and that they kind of ruin the storyline that Igarashi had been putting together.
A less-obvious and less-inspiring possibility lies in something that I learned from someone at Konami a few days ago. It seems that every development studio has independent rights to the games it produces. Even for as self-referential a company as Konami, it seems that the different studios have to be careful not to reference each other’s games without permission, for legal reasons. So KCE Tyo can inwardly reference anything it wants (Castlevania, Contra, Gradius, and so on) — but it can’t mention games made by, say, KCEJ (Kojima), without reason. And vice-versa. And all around.
So.
Hmm…