The Art of Selling Out
by [name redacted]
Originally published by Next Generation.
Katamari Damacy ends with the player roaming the Earth, ripping up all of its nations and rolling them into a ball. Hard to follow up on that.
The sequel is, therefore, the exact same game as the first. It had to be, really; that’s how sequels work. You capitalize on the investment of the first game by recycling your work and cashing in on the good will the first game bought you. The curious detail is that this sequel knows what it is; it was made with knowledge of the first game, and of the success of that game – for without that success, there would have been no sequel. And more to the point, it was made knowing just what people expect in a sequel.