R&D1 does what Ninten… D’OH!!

  • Reading time:2 mins read

I think I figured it out.

I just read that Nintendo R&D#1 is no more. It’s been absorbed and folded into Miyamoto’s boring old EAD studios. This dismays me, as R&D#1 has always been the one Nintendo studio that actually interested me. (Well, I like R&D#3 also — I’ve no problem with Ice Hockey or Punch-Out.) This was Yokoi’s studio. It’s where Metroid and Kid Icarus came from. The Game Boy. The Wars series. Fire Emblem. Wario Ware, as flawed as it is (mostly for EAD-ish reasons), is one of Nintendo’s few breakthrough game concepts in years.

Now, though, it’s all EAD from here on out.

Shit.

Anyway. The SNES was where EAD, through force of sheer star power, first began to shove R&D#1 to the gutter. Mario and Zelda were Nintendo’s most popular series, so Miyamoto got priority. The SNES was his system. R&D#1 was reassigned to support the Gameboy. Note that the one real game the team made for the SNES, Super Metroid, is often cited as the one real reason to own it. Although I think it’s the most boring in the series, it’s sure head and heels above fucking Mario World or Starfox.

Again, the SNES was Miyamoto’s system. Suddenly there was no more competition. He just got his way. So this is where it all began to devolve. Nintendo just went with what was popular instead of challenging itself, internally (as had been the case previously). Refine what had been proven effective. And this philosophy bleeds out of every pore of the system. It’s like a whole system devoted to a more-competent Sonic Team.

In contrast, the Game Boy was Yokoi’s system. The DS is basically the successor to the Game Boy, and to the whole R&D#1 approach to design. This is the progressive direction, because it has to compete with the popularity of white bread.

And that’s just what the SNES is and always was: the Wonderbread console. The start of Nintendo’s entrenchment.

Time And Relative Dimension In Space

  • Reading time:2 mins read

A certain legion of Doctor Who fans has been incensed by the New Series exterior TARDIS prop. Mind, not the interior set — the outer police box prop. The most common complaint is the size. It’s “too big”, people say. Actually, more like: “it’s huge!” Another issue is that the bevelling on the panels isn’t exactly right. Then there’s the aspect that it’s “just horrible” — or, in the Klingon slang UK Internetters speak, “naff”.

One fan was so irritated that he decided to build his own “proper” prop to assuage himself. Fan reaction was unanimous, from what I could see. This was a proper TARDIS, all right. It’s what the New Series prop should have been all along, damn that Russel T. Davies.

Just for the fun of it, let’s see how they compare. The New Series prop is on the left, the incomplete fan prop on the right.

Note that the fan prop is incomplete. No signs, and not fully painted yet. Still, you get the idea.

Spot the changes? Smaller windows, smaller space up top for the “Police Box” banner. Those are the major ones. The guy who constructed it admitted that he made the windows narrower intentionally, on a personal whim. Also note that the guy made it to scale of an actual police box, and found that it was the same size as the New Series prop. You can see for yourself how big it is, in the picture. As for the New Series box:

Actual police box (slightly older model) on the left. Notice the scale. Now compare to the John Nathan-Turner box, from the 1980s:

Also Note the amount of horizontal space given to the “Police Box” sign. There goes that detail.

Of course, the 1980s box is well-known to be larger and more “accurate” than the original TARDIS prop.

So. Let’s talk about gamers, shall we? Say… fighting game fans?

Crulling Horror

  • Reading time:1 mins read

Since I’ve been out West, it seems that Dunkin’ Donuts has STOPPED SELLING CRULLERS.

What is wrong with this world?