Taming The Dragon: Next-Generation Asset Creation for PS3

  • Reading time:1 mins read

by [name redacted]

Fundamentally, this was another opportunity to explain the value of digital maquettes and to demonstrate the rendering software Worch is most fond of. This seemed to go over fairly well, as Worch’s tools are powerful (and indeed elicited constant gasps of admiration from the audience) and he has a number of sound arguments for at least considering maquettes as an alternative modeling technique.

( Continue reading at GamaSutra )

Detailing Simply

  • Reading time:1 mins read
  • Meteos: Columns channeled through Rez and Super Smash Bros. Melee. Good self-image. Lots of heart. Lots of modes. Lots of fun. A very giving game, and doesn’t ever treat you like an idiot. Great store.
  • Touch Kirby: Decent idea, conceived and executed as well as it might be. Spread too thin. Cloying. Beginning to bore me, after two worlds. Too Nintendoey. Don’t like the store.
  • Trace Memory: Some interface and design issues; linear; very, very short. Beautiful game, refreshing character design. Often clever. Greatly underestimates its welcome. My favorite of the batch.
  • Lost in Blue: Doesn’t even pretend to hold your hand. You will die. Terrifying. Also seems good so far. Scared to go back to it.
  • Trauma Center: Under the Knife: Basically a dating sim where you cut people up. Tense and exhilirating, even though there’s not much to do in it. Scary too, kind of.
  • Castlevania: Dawn of Sorrow: Very pretty. Best main theme since Circle of the Moon. The rest of the music’s well-done, too. Kind of hard. Level design only interesting in the first part. IGA’s random use of monsters is starting to annoy me.

I want Goonies III for this system.