Balloon Fight (***)

  • Reading time:1 mins read

by [name redacted]

Time was, Nintendo was a company was a game. Then Mario was a commodity was a template was a cult.

The guy who dragged Japan’s oldest hanafuda manufacturer into videogame design was a quiet, oddball toy inventor named Gunpei Yokoi. Thanks to Yokoi, Nintendo had already been making “inventive and strange” toys and arcade amusements; in the late ’70s, videogames were just the next logical step. He rounded up a posse, agreed to babysit a slacker friend of his boss’s family, and built from the ground up Nintendo’s first design studio: R&D#1.

Before long, the kid — an art school graduate named Miyamoto — set the editorial tone of bold colors, bolder concepts, and boldest character design. Then he graduated again to set up his own internal studio, and over the next five years completed and refined the two or three ideas he would ever have as a game designer.

( Continue reading at ActionButton.net )

Altered Beast (**)

  • Reading time:1 mins read

by [name redacted]

By no means is Altered Beast a highbrow game; by neither means is that important. The game’s problem is that no one finished putting it together.
The premise: one or two players, formerly living Roman centurions, are reanimated to interfere with Greek mythology. They do this by punching and kicking zombies, and a touch of randomized lycanthropy. Today you’d call the game a “walk-and-punch”. Not a brawler like Double Dragon; think Bad Dudes. Punch, kick, jump. Press up and jump to jump to a higher platform. Duck and kick to attack upwards. It’s clumsy and stupid, and there’s nothing wrong with that.

( Continue reading at ActionButton.net )

This = American Life

  • Reading time:3 mins read

There’s a certain irony to This American Life transmogrifying into a TV show, all the more fun for being left unstated. It’s still produced by Ira Glass, who it turns out looks like the son of Jarvis Cocker and Elvis Costello. It’s shorter than the radio show, by far — only about half an hour. The format suits the visual approach, though.

Really, I think it’s a swell adaptation. As great as the radio show is, I’m maybe more intrigued by this version. In place of the intimacy there’s a certain objective distance that puts a neat spin on the stories. The surreal narrative framework and editing adds to the effect, almost coming out the other side and making the stories more intimate.

He was on Fresh Air today, talking about his approach to adapting the show and the changes he had to make; I’d forgotten it was happening, and it sent me running to Demonoid. Two episodes so far; it seems to air on Saturdays, on Showtime.

It’s curious that this was produced for a pay channel rather than PBS. That certainly should explain how expensive and tight it looks. It also ties into some observations a while ago that what HBO and Showtime have been doing with original programming — The Sopranos, that cowboy thing — is pretty similar to what the BBC has been up to. Similar style; similar kind of expressive freedom.

Free of the limitations of commercial sponsorship and ratings — since the channel is paid for directly, in one way or another — the producers are allowed freedom to make whatever they want, so long as it’s a good product in the end. A nice perk and reason for people to subscribe, and something that maybe the channel can turn into a retail product down the road, as DVD sets. Thus there’s a certain maturity, a security to the approach. They can assume a certain level of understanding and interest without necessarily catering.

So, I mean. I was thinking about that already, making those parallels, and thinking how interesting it would be if PBS were to get the same kind of funding. Then a few days ago HBO annoucned it was cooperating with the BBC (oh?) to produce a show about Einstein’s formulation of the theory of relativity (oho!), starring Andy Serkis (huh) and David Tennant (huh!). And… what the hell, I thought, is HBO turning into the new WGBH?

And now there’s this, an NPR staple turned into a quirky Showtime experiment. So it seems there’s… at least something to this analogy. I wonder.