The Process

  • Post last modified:Monday, April 5th, 2010
  • Reading time:9 mins read

Following some earlier points, a forum I frequent saw some discussion on the apparent deification of the Doctor over the last few series of Doctor Who. Someone strongly objected to what he saw as Davies’ “all-powerful, all-knowing, ‘he’s a Time Lord, he can do anything’ approach to the Doctor”. Thing is, that’s not really what’s going on.

Generally Davies tries to undermine that concept, and show that it’s just bravado. Both in and out of the fiction, that myth is just the way that people perceive him, and the image he tries to project.

There’s a long discussion of this on one of the Moffat commentaries, amongst Davies, Tennant, and Moffat himself. They talk about how, for all of the facade he puts on, all the mythology that springs up around him, some of which he encourages, there’s nothing really special about the Doctor. His only real asset is that he can (usually) talk his way into anything.

“He’s almost a charlatan,” Moffat said, “in a good way. He poses as this god-like figure, but he’s just a bloke under there.”

Man and Myth

So much of the new series is about people’s perceptions of the Doctor, counterposed with the reality of the Doctor. This is precisely what “The Girl in the Fireplace” is about. Look at the way Reinette mythologized the Doctor in her own mind, and turned him into this huge figure from her childhood, a man of magic and awe. And there he was, just bumbling around, doing his thing as best as he could. Occasionally showing off. Occasionally acting like a complete ass.

And we, as adult viewers, see both sides. We know that the Doctor is just this guy, doing the best he can, yet we also know him as a figure of myth and legend who brings us monsters and death, because that’s what he chases and that’s what we tune in for — but then he does his best to put it right, and usually succeeds.

It’s not that he’s innately special; he just operates on a different plane from what most people see as normal life. Specifically, he lives the life of the protagonist to a long-running TV fantasy adventure. In that, he sees things that most people don’t see, and does things that most people don’t do. And to be credulous and put ourselves in the weekly companion role, that allows him to introduce us to fear and wonder, and just maybe expand our perspectives, with the assurance that everything will be all right in the end. Roughly. Usually.

So basically the new series is just being postmodern, and aware of itself as a modern myth. And it toys with that. (See “Love & Monsters”, that Clive guy in “Rose”.) Granted, in execution it’s gotten a bit lazy of late… But going by the commentary, everyone still seems to be working on the same wavelength they were in 2005.

Jesus Guises

Of course, “Forest of the Dead” plays a lot with the notion of an all-powerful Doctor, from River Song’s tale of the man Tennant becomes to his apparently new ability to enter the TARDIS by snapping his fingers. As far as River Song is concerned, though, that’s her mythologizing him again. It’s just her own personal impression of the man. Assuming she’s referring to a particular event, and knowing how the Doctor does things, you can imagine the sort of circumstance in which a whole army would run from him. As much as she talks it up, the actual event was probably some bizarre and desperate slight of hand on the Doctor’s part. Yet it sounds impressive if you don’t know the details! As things do.

Everyone believes in the Wizard of Oz, but he’s just a schmuck behind a curtain.

The snap is a little different. I halfway expected that to be revealed as Donna opening the door for him, but no. Then again, you know. TARDIS. It likes him. If anything is truly special, it’s his box. With a little thought, given the Doctor’s bond with the TARDIS, the snapping really isn’t that remarkable. It’s a bit of a parlor trick, really. Consider that Rose flew the thing just by staring into its console and wishing.

Then there’s that ridiculous floaty denoument from last year, which a lot of people point to. That’s not a good example either. It really, really wasn’t executed well, but that’s supposed to be about the power of humanity and hope and faith (to contrast with the Master’s message of despair), with the Doctor as just a focal point of all of those emotions. It’s only in encouraging everyone to believe in him, in becoming a legend, that he gained his power — which is sort of the concept I’ve been talking about, except made clumsily explicit and practical.

Bibliocranium

The encyclopedic knowledge business is getting tiresome, however. “Silence in the Library” is probably the worst offender yet, on this front. As “Midnight” shows, often it’s dramatically better not to have a clue what you’re facing.

The problem, as I see it, in the Doctor already knowing what he’s facing most of the time is that it removes a sense of discovery and danger and wonder from the proceedings, and all the emotions and ideas those might conjure up, and skips right to the business of solving things — a process that the new series (rightly) considers so obligatory as to use all of these shortcuts (sonic, psychic paper) to speed it along.

It’s meaningless to hear someone name something fictional, then watch him fiddle together some random fictional nonsense to defeat it. What really gets the head and heart going is something like The Empty Child, where — although there are hints along the way, and the Doctor may have more or less figured it out by halfway through episode two — the threat largely remains undefined until the end of the story, leaving the protagonists to react the best they can to their immediate circumstances.

Which isn’t to say that every story need be a mystery; it’s just that having bottomless resources is boring, especially when all you’re conjuring up and babbling about is fictional fact. Show, don’t tell! If the Doctor has seen it all before and can defuse any situation by pulling random convenient facts out of his hat, that basically tells us that what is happening right now doesn’t actually matter; that the show is just a sequence of doors and keys, and the Doctor already has most of the keys on file. So why are we watching it?

Keys are for Doors; Heads are for Thinking

You can do a certain amount of this with a smirk and call it postmodern, but you have to be deliberate and do it well — as in “Rose” or “Aliens of London”. “Doomsday” treads a bit close, but gets away with it on the basis of sheer chutzpah. Lately, I think the handwaving has just become a smug excuse.

It’s a similar feeling to what I get with post-NES era Nintendo games — Zelda, Mario, Metroid. It’s all about hunting for the correct key to pass the appropriate tile, and moving on to the next section. Interpretation, picking away at the cracks, the sense of endless possibility you get in something like the original Zelda or Metroid — all gone, in the face of cold, arbitrary mechanics. Which ties into the whole modern fallacy of the Videogame, that assumes that doing things, simply pressing buttons, is and should be rewarding in and of itself.

Mind, this isn’t a crippling problem with the show — yet. As I said, though, it is getting a bit tiresome. And I think this year in particular, it’s starting to undermine the storytelling. As with the dismissal of killer shadows as “Vashta Nerada — the piranhas of the air!” God, what’s more interesting: shadows that can KILL you, or some kind of gestalt entity with a pretentious name, that the Doctor conveniently knows how to detect and whose canned history he can spin off at a drop of his bottomless hat?

Finding and Doing

So basically, yeah. I see the things that people are complaining about. I just think the explanation is a bit off. The Doctor isn’t particularly powerful; he’s just arrogant. The sonic screwdriver and psychic paper and occasional ironic doodad like anti-plastic work in the favor of efficient storytelling. Take away his ability to quickly solve problems and the story will become cluttered with meaningless procedure.

Take away his ability to quickly identify problems, though, and stories may become far richer. Allow him to dismiss any scenario by identifying it off the bat, and unless the writer really knows what he’s doing, the entire story is in danger of collapsing into meaningless procedure.

I’m reminded of an old review of the Dreamcast version of Ecco the Dolphin (narrated by Tom Baker, don’t you know). It’s a beautiful, atmospheric game with a clever story by David Brin. I’ve described it more than once as an underwater Shenmue. The problem is that it’s just about imposible to play. You can know exactly what you have to do (and it’s usually not that tricky to figure out), and still you need to fight with the game for half an hour, trying and dying and trying and dying and waiting for the game to reload each time, to get through a simple hazard.

I think it was an IGN review that praised the game’s difficulty, saying it was the perfect balance — you always know what you need to do, and the challenge just comes in doing it!

… What? Just, what? I mean, granted, IGN. These guys probably give extra points to a game that comes in a bigger box because it looks more impressive on the shelf. But what?!

Meaning comes from extended and nuanced exploration of a topic. Yet you have to balance the reward of any insight against the frustration involved in realizing it. You don’t want to labor too much in the exploration or in the solution; smack your hand too long on anything, and you will lose grip on the threads you’re grasping, along with any sense of perspective you might have been developing. What you want is to cover as much ground and see as many sides of the issue as you can, collecting strands and weaving them together until you’ve completed the picture as well as you may.

In all things, logic should be always a method; not an impediment, not an answer. When process becomes a barrier to development, or is mistaken for development itself, there is an inherent flaw in the system.