The Changing Face of Casual Games

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by [name redacted]

The prime message for the Casual Games Summit this year is that the casual game market is expanding so much, trickling over into so many demographics, that the old, rather lazy ways of thinking about the format and its audience have begun to stifle the potential of casual games, and turn them into a bit of a mockery of themselves.

The target audience, declared Microsoft Casual Games’ Chris Early, is no longer the stereotypical soccer mom. “Everyone’s playing casual games now, and they’re playing them in places we never thought they’d play them before.” Everyone who works with a computer is now either a customer or a customer in the making. So the big new question is, “who are you going to design your game for?”

( Continue reading at GamaSutra )

The News Game: Using Neverwinter Nights To Teach Journalism

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by [name redacted]

Back in 2001, Nora Paul of the University of Minnesota started to think about tossing together journalists with game designers and theorists to discuss ways in which the medium’s give-and-take trial-and-error self-motivated approach to learning could be academically applied to the process of news-gathering. The timing was unfortunate, however, coming just after the dot-com implosion.

A few years later she pulled together a more academic discussion group on the matter, yet quickly became frustrated with the substitution of chin-stroking for practical application of any of their ideas. Whenever she suggested developing an actual teaching tool, everyone backed away, afraid how it would reflect on his tenure to be actively involved with anything using the word “game”.

( Continue reading at GamaSutra )

Video Games To Build And Retain A TV Audience

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by [name redacted]

In describing his recent game based on Discovery Channel Canada’s Race to Mars TV serial, Virtual Heroes‘ Randy Brown admitted that people often question how his project was a “serious game”. As an audience member asked toward the end of the session, what makes a community-fostering game more serious than a traditional licensed game? The general answer is that whereas, say, EA’s Lord of the Rings games are just designed to entertain, the games in this session are meant to further understanding of and enthusiasm for the associated subject, through providing the audience a realistic or “synergistic” experience – a slower, quieter exploration of the concepts at hand than would be feasible in a dramatic context.

( Continue reading at GamaSutra )

Sawyer, Smith On Serious Gaming For Life

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by [name redacted]

As a specific concept, serious games have been drifting around the design sphere since at least the turn of the millennium. Yet for all the hype, and all of the yearly GDC conferences on the subject, the theory has had some trouble gaining traction as more than an academic or industrial curiosity.

According to Ben Sawyer of Digitalmill and Peter Smith of the University of Central Florida, some of the problem in the serious games movement is a general haziness as to exactly what serious games are, and are for.

Sawyer and Smith observe that the traditional view of serious games is vague exactly because of its specificity. “Often when we see people talk about serious games, we see them talking about them in a sort of narrow way,” Peter Smith mused.

Yet, at the same time, “Everyone has their own name for what serious games should be called. When they’re using these terms, they’re still talking about serious games… It’s not that these words are wrong. It’s just, they’re trying to categorize things. And there’s nothing categorical about any of these names.”

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Scully, not Gorey

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Changes are afoot for Masterpiece Theater, and MYSTERY! has now been wholly absorbed into it as part of the yearly run. On the interesting side, Gillian Anderson, looking prettier for her age, is the new Dianna Rigg (or Vincent Price, if you go that far back). Appropriate enough! Thing is, they’re talking as if “Masterpiece Mystery!” will now cease to have its own theme music, and will be ditching the Gorey intros for “amazing graphics”. This is all a bit sad, as the Gorey intros have made an enormous and tangible difference in my life. It’s one of those weird little personal nexus things. They helped to define much of my adult artistic sensibility, and they have led somewhat directly to some of my most important personal relationships.

Then again, the “new” Gorey intro has been in place for around twenty years now. Not that it’s in any way dated, I can see how they might be tiiring of it. Since he’s dead, they can’t just commission a new one.

In general, PBS has been rather neglecting MYSTERY! for a while. Whereas it used to be a regular companion series to Masterpiece Theatre, eventually it got folded into the run of its parent series and they ditched the host altogether. I suppose ITV hasn’t been producing cdetective series the way they were in the ’80s and ’90s. Though Poirot is still ongoing, I think Suchet only does a movie every couple of years now. Jeremy Brett is dead. Morse and Cracker are past. Does WGBH even invest in ITV production anymore? Can they afford to, the way PBS is run now?