Kloonigames Cuts It Out

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You probably know Kloonigames from Crayon Physics. So hey, here’s a pseudo-sequel called Cut It. As with the original Crayon Physics, and indeed most of Petri Purho’s games, Cut It is brief, simple, a bit tenuous-feeling. It’s more a rough idea of a game than a complete and polished project. Then again, that’s the idea behind Kloonigames.

At least once a month, Purho makes a new game. Every game takes seven days to make. He’s been doing this for a while now, and has built up a large and varied back catalog. The point isn’t polish; it’s to throw new ideas at the wall and see what patterns they make. Sometimes, as with Crayon Physics or Sticky Notes Shooter, they’re remarkably inventive. Other times, as with The Truth About Game Development or Grammar Nazi, it’s more chin-stroke fare.

Rough as it may be, Cut It fits in the first category.

( Continue reading at DIYGamer )

Fishbane Puzzles Absolutely

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Probability 0 designer Alexander “Droqen” Martin has developed a new puzzle platformer for Newgrounds. Fishbane is a little like Miles Drummond’s Jigsaw, except weirder, tougher, and stricter.

You play as… I guess a diver guy, throwing harpoons at walls and collecting incidental goldfish. At the end of every level is a golden harpoon; snag it to move on. The main mechanic involves the harpoon; lodged in a wall, you can use it to clamber up and over surfaces. If you run and jump on the harpoon in mid-air, you can ride it like a broom. The levels will introduce gizmos and complications, but these are the basics.

( Continue reading at DIYGamer )

Primrose DSi now available

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Jason Rohrer, of all unlikely yet worthy candidates, has been making a few recent motions to the mainstream, with a DSiWare anthology of his early art-narrative games and a hugely successful pay-what-you-want sale for Sleep is Death.

A couple of months ago the Latin America-based Sabarasa Inc. announced, alongside the aforementioned anthology, a DSiWare port of Rohrer’s iPhone puzzle game, Primrose. That port has now materialized.

The game is a bit like a single-player Go or Othello, in that it involves surrounding tiles with tiles of an alternative color. The developer describes Primrose as a relaxing, free-form experience.

( Continue reading at DIYGamer )