The Principles of Game Design, #7

  • Post last modified:Tuesday, April 3rd, 2012
  • Reading time:1 mins read

There is no such thing as a bad mechanic; only a thoughtless application.

If you think that level grinding will serve an expressive purpose, or illustrate an important concept, then by all means work it in. If you’re just including it to slow down or impede the player, or because you see everyone else doing it, then maybe you should think a little harder about what you’re trying to accomplish.