The Dawn of Era Three

  • Reading time:4 mins read

There’s so much speculation about the next era of Steven Universe, and what it will involve. “Change Your Mind” wrapped up so many of the surface conflicts, it’s hard to see a way forward—which is because there is no way forward. The show’s gonna tell a different story from here, as they’ve said. And like the first time around, it’s not going to be a story about villains and monsters and intergalactic conflict. The plot, the melodrama, all the objective things that happen—none of that matters, really. They could be anything. What matters—in all things, but particular in the case of this show—is what all those details serve to discuss.

There’s some stuff that—really, the crux of this question lies in some things on the show that haven’t come out yet, that really bring the arc of my relationship with Steven full-circle? […] Steven and I have had a very similar arc in life, and very similar trials in life of having a much larger allocation of responsibility than normal placed on our shoulders at a young age—and, rising to the challenge of that, and what kind of mental things come from that. It’s been pretty eye-opening. Just, like, recently, like in the past few weeks, some of the revelations I’ve had, about that.

The comments that Callison has made lately, they fit my expectations and hopes for the next stage of the story. Which is to say, the show’s original coming-of-age story has reached its end point—so what’s the next natural story to tell after that? The difficult transition to adulthood. Things only ever get more complicated and harder to manage, as you grow up. In most things you do, there are no right choices; just less awful ones—and personal growth, it kind of tends to flatline while one spends all one’s time on things that have nothing to do with one’s own concerns. It becomes unsustainable after a while, but since you’re an adult now people just expect you to get on with it.

On the basis of Callison’s statements as to how his life and Steven’s have become one and the same, and the things that are going on in the recording right now are surprising him with how precisely they parallel his own life situation, it sounds like this is indeed where we’re going. Which is kinda where the show has to go, if it’s gonna be honest. Callison has talked about the amount of responsibility Steven had to carry from a young age, and the… effects that can have on a person. And we know Callison’s been dealing with some health issues lately.

So basically, I expect a scenario where Steven has been accepted as not just the de facto leader of the Crystal Gems, or the reincarnation of Pink Diamond, but the architect of a new era for Gems and humans alike—and everyone expects him to know what to do all the time. Assuming some time has passed, Steven’s relationship with Connie would likely also have developed, which would have its comforts but also its own, different kind of responsibility.

Potentially, it’s been around five years, allowing sort of a reboot from a series perspective, letting new viewers jump into this scenario and figure it out just as established ones are doing so (like the Time War business in Doctor Who). (Added benefit: this should allow Callison to relax and use his natural voice in the role.) Everything has become strange and alienating; everything Steven has known is changing in front of him, and no one’s really watching out for him anymore. And then, something snaps. And he can’t take it. And the story comes from there.

This also gives the story a circularity, if you consider Pink’s actions. So much of Steven Universe is about trying to break the cycles, avoid repeating past mistakes and abuses, trying to do better than the last generation was able. But also, so much of the show is about failure and relapse and getting things wrong.

How often do people say with some horror, when they start to grow up, “Oh my God, I’m behaving exactly like my mom”? There may be a little more horror to that realization in some scenarios than in others.

High-Level Code

  • Reading time:2 mins read

The deal with the last year or so is, after the crash made it clear that the interfaces I’d been running just weren’t tenable anymore, it’s been this intense period of messy, laborious deprogramming before I can even get around to installing a new operating system up in here. Nearly every part of me, the instructions I’d been given over the course of four decades were completely wrong, and the labyrinth of workarounds I’d built to manage them—they never quite worked, but in the course of recent system overloads they had melted into irretrievable slag.

Just based on these alpha builds I’ve been putting together, this new code, that for once reflects my system architecture—gosh, it’s… lighter. Is this what it means to be a person, I wonder, and not a tool for someone else’s life? I just, it’s so much easier to be me, for me. Compared to the fucking disaster simulation I was running until so recently.

Yes, okay, we can try to reverse-engineer the expected output of an allistic cishet male; we’ll just build an emulator on this autistic aroace nb demifemale hardware we got sitting around. Why this hardware? It’s all we got! And that’s the only operating system compatible with the formats we’re gonna be handling. So, make do! See if we can simulate those cues with a < 50% fail rate.

Works just awful! Overheats and stutters constantly! But, it’s… fine, if you give it time and space. Well not really fine, but it can maybe sort out the result eventually, if you’re patient. Wait, how many instructions are you going to feed in here?

Oh.

Uh… okay, well. That might take a few custom scripts, to deal with the extra demand. They’re extra glitchy, and can’t run too many at once or else it—no, it’s… look, you can’t just push its buttons like that. You need to enter one character at a time, see? What do you mean, throw it away? It’s—there isn’t anything else. This is all there is. There will never be anything else. You just need to know how to—wait, where are you going? It…

Maybe I can reboot it?

Hello?

Seriously, my whole life has been like trying to emulate a SNES on Sega Genesis hardware.

I don’t even like the SNES.

The Other Side of the Void

  • Reading time:7 mins read

Okay, so, gender update for those keeping careful notes. This whole process, it’s a matter of letting go of enough to allow me to identify a more-or-less static point. My gender is in no way fluid; it’s been the same as far back as I can remember. It was just obscure to me. What makes it tricky to identify is that it’s not a binary identity. I just don’t get the gender binary. Both extremes weird me out, and strike me as performative nonsense. But, I’m clearly not male! Never have been. I feel no affinity with even tepid maleness. Quite opposite.

With some distance now, disentangling some of my wiring from the expectations of all these years, I’m more clearly able to see what’s happening. I’ve been coming at this from the wrong perspective. I’ve been taking it as a retreat from maleness, but… I was never male to start? It’s more accurate to flip the board. The question isn’t about maleness, because that’s not a question. The question is about femaleness—because I don’t feel, never have felt, entirely female in a strict binary sense, but, importantly, I do feel a basic connection to this sphere. Just, not all the way.

There’s a specific point where I sit, where my mind has always been. It’s something like 40% female, 60% nothing-in-particular. And, I’ve always felt the most in common with those in that general range: gender non-conforming women. This is the kind of non-binary we’re looking at. Roughly. Sort of. I guess we could say, demigirl/demigal/demiwoman: kinda female, kinda not. However we frame it, the specific question is here is of femininity versus neutrality.

This has always been how I’ve thought of myself. I just, it’s been difficult, and scary, to get to the point of seeing and identifying and acknowledging and accepting and, now, embracing. I’m genderqueer, yes—but from the other angle than I had been trying to approach it.

Right now in terms of expression and identity I feel like I’m kind of lapsing back from the center, more deeply into a basic underlying femininity that doesn’t fully define me, and I wouldn’t want it to, but is… there, clearly, nonetheless. Which is the basic dynamic I feel. This is getting close to a final word, as far as figuring out what’s going on with me.

I’m, when I’m in a place that I can afford it, I intend to go on HRT. This should help to put a few more tiles in place—neurologically more than anything, frankly. Catch me up more fully.

What I find kinda interesting is how all of this goes along with sexuality. I’m clearly aroace. I just—I don’t work that way. And with the above in mind I now better understand some of the confusion I’ve felt. What I’ve often confused for romantic or sexual attraction, it’s more empathy; identification. I haven’t known how to process what I’ve felt, and so I’ve done it poorly, through a bad model that someone else handed to me. It’s curious to go back; see how this maps over the years. How really what I was feeling in most cases was, “I see myself in you.” (But, not like… that.)

There are still many dynamics to unpack, and this will probably take the rest of my life. But. I’m at least on a course to allow this to happen. And, it’s happening.

I guess that’s a thing about the way I approach concepts: I have intuition, right. And my intuition is often well-founded and correct, at least in regard to things I’m prepared to make conclusions about, but I’m not prepared to accept it until I establish the detailed reasoning. Often in the process of reasoning it out I realize I’m off on the wrong track, or I’m mistaking what I see due to that whole tunnel-vision thing—missing relevant details, that would suggest a different reading. So there’s this paranoid rigor I need to commit before I’m satisfied.

If something doesn’t fit, and I don’t have a reason why it shouldn’t, it really fucking bothers me even if the overall picture seems consistent and right. It takes forever for me to procedurally web through and tie off all these tiny threads. And I’ll probably go back; revise!

Anyway. This whole shift of perspective here, that lines everything up correctly—it establishes many other parallels I hadn’t considered. I’ve never bought into masculinity on any level at all; what I’ve worn all my life is this noncommittal neutral mask, much as one masks for autism. And it’s never been a lie, exactly; much as one’s autism mask is a projection of the least objectionable and most functional parts of one’s self for allistic circles, so as to avoid being singled out as a problem, this gender mask never served to pretend something was there; just to deflect.

Fact of the matter is, the best I could do was cling to the truth of this neutral space: no, I don’t subscribe to the gender binary, but here’s this… confusing void for you to misinterpret, because that’s the best I can do. This is as male as I can give you: this… whatever-it-is. Which was never ever convincing! My whole life, everyone around me has known there’s something up. Without a guide to interpret this limbo, usually they conclude I’m gay. And get very concerned about that. Which has complicated, and is complicated by, my asexuality to no end.

I’m terrible at masking. It’s exhausting, and I just don’t know what I’m doing. I’m also very bad at lying except by omission, which just leaves these conspicuous voids. And there’s the whole demoralizing element, knowing that who you are is so objectionable that you can never ever let go. Never let the mask slip for one second—which only makes it the harder to keep up. You just internalize everything. And every time you do slip, which will be constantly, others will be quick to jump in and let you know. You just learn to dissociate. You’re awful and wrong and not worth thinking about, even on a basic level; even to take care of your daily needs. All you’ve got are these thin, cracked masks that aren’t fooling anyone, and this swirling, anxious void behind them where all you can do is find things to lose yourself in because the alternative is facing this loathsome monster that everyone keeps identifying for you.

Again, though, that gender mask, it’s based in a weird kind of truth, or allergy to lies at least; my gender, it’s not binary. I don’t get the gender extremes. They’re so strange and performative to me. I think, what are you people even doing, and why? I’m, like, 60% agendered. So, that’s what I’ve held up, limply, to hide the rest of the answer that’s so much harder to grapple with.

But, as I’ve been saying since I’ve started to be open with myself, when I have to pick one or the other on a form, the obvious answer is female. I’m not a woman, exactly, entirely, but the other option doesn’t apply at all! Not a little. And, I’m not absent of gender entirely. There’s something there. I’m just, I’ve never had an opportunity to get in touch with it. I don’t know what to do with it yet.

Right now, genderqueer is the best general descriptor. It captures that essential ambiguity, all with a tone of icon-smashing defiance. But now that I’ve established the what and where and how of that ambiguity. to more precisely define myself as a demiwoman (demigirl? demifemme?) resolves all those conflicts.

So all that mild sense of disquiet, of knowing that I wasn’t quite getting something right, and nervousness about what that might be? That’s pretty much evaporated. I’ve assembled a pretty good sense of myself, at least as far as this dimension is concerned. Now I can move forward, and figure out what it means to me—and what, if anything, I may be able to do about it.

Support Strikers

  • Reading time:4 mins read

So here’s a hot take.

The King of Fighters has always carved out a queer-friendly space. It has an enormous cast, defined more than anything by personality dynamics—representing a huge array of gender expressions and unconventional relationships. The team dynamics in this series are akin to found families. With a few exceptions, no one in KoF is ever fighting alone. Personal support systems are the norm.

Of the fourteen main games in the series, The King of Fighters 2001 is easily the queerest—with ’99 as closest runner-up. (That whole K’/Krizalid storyline sure is something!) Those bookends to the NESTS saga (the second story arc in the series, with KoF 2000 in the center) are the most I-don’t-give-a-fuck, expressive chapters in the series, unconcerned with expectations, with fitting into forms. Instead they spend their time grasping and scraping the margins to say what they feel they have to say, even if it comes off as broken or ugly or annoying.

The preceding Orochi saga had been, to a large extent, about living up to roles and expectations foretold centuries before one was even born. There are queer dynamics within that, but what’s astounding about the NESTS arc is how it dumps the rest and redoubles its attention on those elements.

There is something so essentially queer about the NESTS saga, coming up as it does to shred everything that came before, oust the main character, and refocus the series on this new sci-fi story about finding identity that’s been systemically stolen.

The team dynamics, which define KoF as a sereies, becomes all the stronger in this period, with larger teams allowing a more complete and varied support system and more potentials for character interaction. Part of the story progress is watching the likes of K’ slowly assemble his crew—which takes almost-full form with 2001.

All of the principle cast, during the NESTS years—it’s about discovering who they really are apart from how everyone else views them and all the burdens they carry. Even Kyo and Iori getting dumped from the burden of series leads for a while to focus on each other fits this.

2001 is the least fuckful of the trilogy, both in its astounding-it-even-got-made design and its story and aesthetics. It is what it is. The characters are embracing who they are, the good and the bad. The art isn’t trying for gloss: it’s as straight-up expressive as it’s been. I am on record for feeling the most affinity with this game, out of all of them. I think I’m developing a better handle on why.

King, the most stable presence in the franchise—so named for her gender ambiguity in her first role.

Also, on the EDM/queerness axis, the NESTS era has the best music in the series. Which is saying something, considering the series is known for its music almost as much as Castlevania or Mega Man or Sonic. Into which I stubbornly rope the 2001 AST, yes:

Though given their polish, ’99 and 2000 are a bit of an easier argument:

I mean. If you’re gonna have a queer-coded sci-fi revamp, might as well go full EDM, right?

And Christ, if we’re talking about associated emotional issues, the level of angst the series rises to in this arc:

Arrested Development

  • Reading time:2 mins read

I’ve mentioned this in passing, but I think it’s worth establishing that Steven seems to have stopped developing normally when he moved in with the Gems—all-but immortal beings who never themselves change without outside influence and have little understanding of humanity.

We can see this in the extended introduction:

At the start, he’s visibly younger: smaller, higher voice. His clothes are ill-fitting. There are gaps from his baby teeth. It’s implied he’s only begun to learn the uke, though he’s picked it up quickly.

(Mind you, it’s on record that he stopped aging at about eight, which in typical human terms, for what that may matter, lines up with the adult teeth growing in.)

The house is still being built, but it’s pretty far along. Fast forward through a building montage; next we see Steven, which it’s reasonable to count in months rather than multiple years, he’s moving into the newly-completed house. Here, he looks the same as he does in the show.

After he leaves the care of Greg, the Gems don’t engage with Steven. They hide everything. Garnet waits for his back to turn, to retrieve and bubble gemstones. Until he forces their hand (mostly after meeting Connie!), they continue to treat him as he was when he moved in.

And so due to his strange hybrid physiology, where like a Gem his physical form corresponds to his self-concept, Steven never progresses past the mentality of an eight-year-old—ergo, for something like four years (again, until meeting Connie!) he never grows up.

Without her, Steven may never have started questioning the miraculous life around him that never quite adds up, never pushed back against the Gems and started to claim his own agency… and the Earth would very probably have been destroyed about a year and a half from “Gem Glow.”

All is Full of Love

  • Reading time:9 mins read

People clown on season 1a, mostly with better-than-usual reason, but even the very earliest episodes are something, more often than not.

From “Frybo,” S01E05

Sometimes it seems to me that people who regularly watch television really, really hate writing. Especially without a clearly signaled end goal.

From “Lars and the Cool Kids,” S01E14

The thing is, even if the show were nothing but Steven wandering around town and talking to people, it would still be an extraordinarily well-written series. That all of this just serves as context and connecting tissue for bigger topics and events should be a point of amazement.

From “Steven’s Lion,” S01E10

That it’s written to this standard without a script is, I think, worth mulling over a bit. It’s just storyboards. People tell the story as they draw.

I’m not super jazzed about Jamie, and this whole episode is pretty strange, it being the first one they animated and… uh, not really matching the tone or stylization of anything to follow—but it’s these little conversations, showing the characters’ inner- and off-screen lives…

From “Cheeseburger Backpack,” S01E03

The way the show goes out of its way to avoid linear, A-B, obligatory transactions—if people are gonna talk, it’s going to be organic, tell us something about who they are, take some weird turns that aren’t strictly necessary because not everyone is on the story’s schedule. Even the walk-on characters—Jamie doesn’t turn up again for something like 50 episodes—are the main characters of their own lives, and aren’t necessarily invested in the priorities of whatever nonsense is going on with the people we’re following at the moment. As they wouldn’t.

Most of the drollery is in observing everyone’s strange habits and hang-ups and limitations, and how they define their bubbles and perspectives and way of thinking and way of responding to everything. There’s an unusual level of psychology to this show.

From “Joking Victim,” S01E21

It’s interesting to view this sequence in the context of that conversation with Peedie, a few episodes earlier.

There’s a whole hell of a lot of Charlie Brown in Steven Universe. As the show openly acknowledges a few times.

From “So Many Birthdays,” S01E13

I’ve mentioned this before, but I love the cautious way Sadie steps between Lars and this strange, potentially unhinged man who walked in. These are the little beats that make the show what it is.

There’s this level of melancholy behind everything the show does, no matter how gentle or light-hearted or weird. This yawning existential pit, that the show just barely manages to dance around.

From “Onion Trade,” S01E15

Just barely.

From “Steven and the Stevens,” S01E22

Which fits with this discussion of the show’s relationship with horror. And, yeah; the horror sets in pretty early with this show.

From “Rose’s Room,” S01E19

I suppose repressed anxiety is one of the main driving factors here.

I keep talking about how messed-up every character is in this show. And that’s one of the things that the show both regards with love and refuses to treat delicately. Though it gets more nuanced as it goes along (even by the back half of season 1).

From “Tiger Millionaire,” S01E10

And it’s interesting the unspoken context the show sets out for everything—that it just lets you soak in until it reaches a saturation point, and is ready to squeeze. Like, from exactly one episode after the previous clip:

From “Steven’s Lion” again

That’s what the show does. It drops things in, and lets you digest them as passing gags or non sequiturs, and you laugh them off, but they keep building up—and then when you go back, sometimes something clicks. And you think, oh. You know, there’s something going on here, huh. Season 1a, all the time it’s dinking around with food and toys and idiosyncratic street vendors, it sets up much of the festering that becomes unavoidable later. Even when it (very eventually) gets around to exposition, the show lets you add up most of the implications yourself.

From “On the Run,” S01E40—midway through season 1b

Again, season one is frickin’ long. The back half is in practical terms the show’s sophomore season, and a sequel to or redo of season 1a, more clearly developing the notions it just sort of plants the first time around (ergo that previous clip, compared to the earlier ones)—all of which just makes the earlier episodes seem all the more messed-up, by the things they choose not to address quite yet.

Like, this stuff above—it explains what’s going on, but in the moment is never really addressed, with Amethyst’s general not-so passive aggression, and in this entire episode. Which at the time is just handled on the level that Steven approaches it. He doesn’t ask the questions. Not the right ones, anyway.

From “Giant Woman,” S01E12

This show does so many things at once; at any given time eight of them are in deep background, one is just starting to breach subtext, and usually the least important possible one is being actively explored in dialogue and action, leaving you to wonder what the hell the point is. Until it reaches up through the layers and grabs you.

And even then you don’t quite know why, because you still don’t have the full picture. It registers, it means something. It all fits. But things are the way they are for reasons that take a long time to even start to explain.

From “Coach Steven,” S01E20

Or, as early season 1b would have it,

From “Keep Beach City Weird,” S01E31—five episodes into season 1b

Jesus Christ, this show just dances circles around everything else ever made for television. Even just this early material, if it were produced as live-action, with the exact same dialogue and design and shot framing, it would be heralded as a revolution in TV writing, several degrees above Arrested Development (with which it shares some structural similarities). Animation, though, it kind of makes something turn off in people’s brains. Which, to be fair, is part of why Steven Universe gets away with a fraction of what it does.

After an analysis I read a while ago, that lifted out some things I didn’t see on my own, I can’t watch “Steven the Sword Fighter” again except as the allegory it’s intended, the uncertainty of living under an unreliable parent, suffering from depression or other mental illness.

From “Steven the Sword Fighter,” S01E16

And, God. I mean. I’ve been… on all sides of this. It’s hard to see, but at the same time cathartic and necessary.

If it weren’t for Lapis, Pearl would easily be the most relatable character in the show for me.

From “Mirror Gem,” S01E25

In retrospect one of the things I appreciate the most about the mid-season finale is the way it opens up, partially, about the long game the show has been playing from the start (and will continue to, on levels only hinted at this point). Owning up here lets it keep on piling on.

From “Ocean Gem,” S01E26

The overt romantic elements between Connie and Steven sort of go on the back-burner after season one, as so much else starts to happen that they both have to prioritize before they figure all that mess out. But, early on the show is so raw about what an earnest mess it is.

From “An Indirect Kiss,” S01E24

I like the level here of, love is not minding how gross someone is, and not being afraid to be gross with them. Which is… kind of one of the show’s core messages, if not phrased always in those specific words.

The fact that it’s durian juice, of all incomprehensible things, that’s the catalytic element here, kind of… it goes with the theme, right?

There’s a level of judgment in my choice of vocabulary that the show wouldn’t go near, but it gets the point across.

Well, usually wouldn’t.

From “Lion 3: Straight to Video,” S01E35—in the first half of season 1b

Where the show depicts bias or disgust, it’s framed as an arbitrary personal evaluation, based in factors that are close to incomprehensible from an outside view. It’s always a silly way to look at things, that demonstrates the foibles of a character.

From “Gem Glow,” S01E01

(I’m regularly astounded at how often the background artists redo the exact same scenes from scratch with a slightly different angle or level of detail. I haven’t checked, but wouldn’t be surprised if they actually didn’t reuse much background art at all, even of “standing sets.”)

Anyway. I’m very fond of the brand of humor that goes, “Ho, ho, what you say makes no sense at all—but being human, I am familiar with the mode in which it makes no sense! Yes, those foibles are relatable from my own experience of being flawed and arbitrary.” To wit:

From “Sulfur,” Look Around You S01E04 (2002)

This observational silliness—what are you even doing, and why—is the sort of humor the show revels in.

From “Arcade Mania,” S01E11

There’s a philosophy here, in which we’re all these little imperfect bubbles biased by our experiences in what we’re able to see and understand in the present, and none of what we think and do actually makes much sense, so why not just accept this from ourselves and each other? It’s a view the show expresses in its humor just as it does through the drama and action and horror and tragedy and long story arcs built on carefully seeded mythology. And it’s there from the very first episode, and in every episode since.

From “Change Your Mind,” S05 E29-32

I guess a better spin on the take from a few paragraphs up is, love is seeing beauty—not despite but because of all of the strangeness and complications and imperfections. The things that might put a person off, you’re not blind to them. But they’re facets of something far bigger.

Or, I guess,

From “Laser Light Cannon,” S01E02

As messed-up as everyone is in this show, and as the whole situation may be, that love is such a constant that it makes everything possible. It haunts me, this alternate vision of what a childhood could have been like. Of what in principle any close relationship could be like.

From “Lion 4: Alternate Ending,” S04E21

The Myth of the Good

  • Reading time:7 mins read

One of the more transgressive messages in Steven Universe is… not obvious in its transgression, and it takes a little setup to explain what’s so important about it. But it’s the notion that got me watching the show in the first place, back when I read about a recent episode.

A thing that people who skirt the surface sometimes criticize about the show is its notion of redemption, and how dangerously simplistic it seems at a glance. But, it’s not actually as simple as all of that. And it’s part of a more complicated discussion.

The more obvious half of the discussion is the one embodied in the redemption narratives that the show often explores. Basically, a big part of the show’s philosophy is that there are no Bad Guys; there are people who think and do destructive things. Usually for a reason.

But the quieter side of that is that likewise, there are no Good Guys. Rather, there are people who you like and trust to behave in ways that help, or at least take effort to avoid hurting, others. This isn’t moral relativism; it’s a pragmatic stance that no one is a monolith.

We are what we feel and we think and we do, and we’re all a bundle of contradictions. Even if we try our best, we’re going to do awful things sometimes, either unintentionally or just because we can’t help ourselves, due to how we’re wired. So, judging people on that is dicey. And people who have a history of harmful actions, that pattern isn’t necessarily set in stone; our actions depend on our pattern of thinking, which is based to a large extent in how we feel and what we expect. It’s all very muddy, and the best we can do is the best we can do.

Most “crime,” if you subscribe to that as a broad social phenomenon, isn’t a matter of bogeymen, of Bad People With A Gun or whatever, out there, waiting to get you. It’s people who you know and generally trust, who feel a destructive impulse and so take advantage of that trust. This nonsense that politicians and pundits always go on about, talking about individual or whole categories of human beings like cartoon villains or saints, talking about “black-on-black” crime as if it meant anything other than everyone nearly always hurts those closest to them—whatever group one might belong to, the statistics are roughly the same, in that all they reflect is the people one tends to know. There are no Good Men with a Gun. Nobody is born with a facial tattoo like that. Every Bad Man with a Gun is a Good Man until he does something Bad.

You can look at patterns of behavior, sure! Gun violence nearly always has precedent. It’s nearly always people (men) who feel wronged by those close to them (women) and decide to get them back, and anyone else who stands in their way while they’re at it. It’s all the same phenomenon. But, the point is, life isn’t so simple that you can put people into these boxes. The best you can do is look at past behavior and its causes, and figure out the wisest form of engagement and the likelihood it may be predictive of future behavior or might be mutable to some extent.

The redemption narratives are the easy part. There’s lots of precedent for stories like that. Every facile action hero extends their (his) hand to the cackling villain at the end of the movie who has never shown an ounce of mercy, to illustrate their superior moral grounding. So many stories are filled with face-turn antiheroes, and rivals turned allies, and all of that. This is familiar ground, even if Steven Universe takes it to an extreme in terms of how committed it can be to the idea. What’s trickier and more upsetting is the opposite of this.

Again, nearly all violence, nearly all abuse, it is going to come from people you know. People you trust. Which the show plows right into, in the middle of season two. I’ve talked before about how, with media analysis of “Cry for Help,” you don’t need to glance at the byline to know the gender of the writer. Somehow, and beyond the obvious I can’t fathom how, cishet men just… don’t get what’s happening here:

I don’t know how you can overlook a line like “those weren’t victories,” or just see the nature of the relationship here and remain so totally oblivious to what this conflict is about. But, there you go, I guess. There are no good guys. There are no bad guys. There’s only what you do. And the people you choose to trust.

I don’t know that I’ve seen another long-form narrative really get in this deep, commit this strongly, to undermining our internal narratives about the Kind of People who hurt or help each other. It’s all of us. It’s every decision we make. And it’s not this gray-moral thing. Abusers are your spouse, your uncle, your babysitter, your sibling, your neighbor, that family friend. They’re the people you let into your life, and so have the opportunity to do damage and feel like they can get away with it. Not everyone, but anyone. Any single decision.

This isn’t a point of paranoia. It’s just, it’s puncturing the myth and the assumptions about who Bad People are; what abuse and violence actually look like, and where it nearly always really comes from—which goes so counter to our entire cultural narrative, and most of our personal expectations, wired as we are to contrast bubbles of in-groups and out-groups, that it’s hard to know where to begin.

It’s this very upsetting truth that drew me into the show, and made me think, basically: holy fuck. There’s a TV show actively talking about this as an ongoing thing. And, it’s a fantasy adventure aimed at kids? This is the thing people have been yammering about on my timeline, all these months?

We tell ourselves these simple fairy tales and we think we live in them. And so much of our cultural discourse is based around these dynamics, that don’t actually map to human reality. It’s revolutionary to stand opposed to such a fundamental and uncorrected error.

Though she developed some nuance and rethought a few assumptions as she went along, Rebecca Sugar originally planned the show as an exercise in reverse escapism: pitch a fantastical premise, but play it for mundane and instead spend all your energy talking about reality—which is basically what the series does: it uses its framework (and its glorious web of metaphor) as an excuse to explore social and psychological and interpersonal dynamics that are very hard to talk about judiciously, and that many shows would go to great lengths to avoid.

In a world built on wish and fantasy like our own, the truth is always a transgressive thing. And what it most often serves to violate is an order of injustice. This is what art can do. This is the goal in life. This is what makes a thing important. And this is what got me.

(Note that all of this also applies to one’s relationship with one’s self. Which is an angle the show also explores in extraordinary detail.)

Nausea

  • Reading time:4 mins read

A thing about this show is that it tends to be kind of half-hearted with action and fight sequences, because that’s not something it cares about all that much. It’s more this inevitability. But, horror? It’s so on top of it. This is an important subject.

The corruption

And again with the sound design. The music that plays as Garnet struggles with the forced fusion, it’s a chopped-up, corrupted version of… well, this.

The Purity

Nearly all the horror is existential, because of course it is. When it’s embodied in a tangible threat, the threat is a threat generally less for its immediate ability to harm than for its implication. For its threat to the very essence of a person, and everything they hold dear. Invalidating one’s existence is pretty much Horror Embodied, here.

The Mother, the Son, the Holy Light

You’re not a real person. You are a perversion. Nothing you care about matters. It must be cleansed.

Horror is a function of the core drama and themes that the show serves to discuss. It’s a natural consequence of friction within those concepts. Action, rather less so.

Every bit of adversity is underlined, and made awful, less by its physical threat (no matter how large that may be) than by its psychological, emotional weight—again, usually in the form of invalidation.

Not the last time they’ll be defined like this.

All the more reason why season four is so crucial in this show, it being about Steven’s downward spiral, basically causing him to give up on himself—and why people who dismiss it as lacking story because it’s relatively slim on action setpieces are just, um. Well, silly.

Different sort of horror going on here. It’s all central to the show’s sense of conflict. All basically the same, in different hues.

Everything is so off here, even before the clouds go dark.

As I say, soon I want to go in deep on Rose’s portrait how it’s used in the show. From the very first episodes it’s this uncertain, ambivalent presence. If pressed, Steven will say it’s inspiring, but… of what exactly? As the show goes on, it looms more ominously.

Most of the monsters in the show, they were turned into monsters by despair. Their minds were broken, and they devolved along with their concept of who they were. Which is kind of an unspoken threat to all the major characters, if they sink low enough.

Tonal whiplash is the standard here.

Later in the same season as the above clip, there was a moment with Amethyst when it really looked like she might be in danger of losing grip on who she was. That’s not the direction the show went. As it happened, Jasper was the one who lost herself. But, it seemed like a real possibility for a time.

The ideas at the core of Steven Universe are deeply existential. They’re about identity and lived experience and expectation and abuse and obligation. It’s a show about misfits—people who’ve been told they’re wrong, and broken, and perverse, for even existing—slowly trying to find a way to cope, through mutual unconditional love. That’s not a scenario that a fist or a beast can really threaten all that much. But words, and doubt? They can be the end of everything.

Service Games

  • Reading time:5 mins read
Jeremy Parish muses over the NES ports of SNK’s Athena and Taito’s Arkanoid

Watching Jeremy Parish doing his best to defend a game he clearly does not enjoy, a bunch of things are clicking into place for me, suddenly, about the role of performance and execution in the allistic mind, compared to theory and intent.

For most people, what you mean to do, have to say, is all well and good—but even at their most generous they have trouble caring all that much unless it’s presented to them on their own terms. They almost seem to take personal offense when someone doesn’t bend over backwards to predict what they want and have it all ready and waiting, fixed exactly the way they know they like it best, before they arrive.

Whereas to my mind at least, polish is… fine? Like, it can be a nice last thing to help with clarity of vision. But what I’m most interested in is what the message is, what someone has to say. I don’t tend to assume that things are about me, for me, because nothing ever is.

The things that give me life are the most developed, interesting, original visions—which often are difficult to communicate and need some level of intent engagement. If that’s not there, and all I see is polish, it’s, there’s nothing to engage with. I don’t see the point at all.

Athena I find an endlessly fascinating game, in part because it’s so impenetrable. There’s so much going on here, so much I’ll maybe never fully understand, and that’s amazing to me. Arkanoid is also-good, but that’s almost entirely because of its vision. The clarity of its execution does little to improve communication of its vision, so it doesn’t really fuss me one way or another—except to make me nod and say, oh, yeah, I get it; interesting. I find myself thinking about it far less, ergo it occupies less space in my mind. With the game taking up less space, inspiring fewer synapses to take root, it gives me less fuel for general Understanding of Stuff. Less of a sense of wonder. Less of a sense of something bigger, even than the game’s own ideas. (Again, though, Arkanoid is pretty wonderful itself.)

And, you know. In the exceedingly rare instance when something does appear to cater to me, it rankles the heck out of my suspicions. And often with good reason. It’s almost always toying with me, and I almost always feel used at the end of the exchange.

The works that are all head-down and almost totally unconcerned with how they come off to other people because they’re so focused on exploring a notion that they’ve hit on, those are the most absolutely exciting things, and I just wanna be friends with them.

Granted, Micronics (the one-bedroom company that handled the notorious NES ports of several early Capcom and SNK titles) is awful. No way I’m gonna defend their coding. But I don’t see what that has to do with the ideas at play; it’s just another systemic barrier. Like, to me there’s a big difference between dismissing Athena, the game, and dismissing Micronics’ coding on Athena. Yeah, it’s an absolutely barfy port—but enough about that; what’s going on with the game is…

Anyway. This mode of engagement here, this allistic impatience with the strange and expectation for service, it ties into issues of abuse in past relationships, and into observations about privilege and expectations about media and shaping of information—like how white cishet men go apeshit when things aren’t specifically made for them. This all also further ties queerness to neurodivergence…

There are degrees to everything, of course. Parish is behaving entirely reasonable in this video, and makes some sincere effort to engage with the merits and ways-of-thought of even the more inscrutable of the two games. But I think in the clear effort that he shows to be fair, he kinda illustrates the issue.

Like, the dynamics become very clear: Athena is a strange game that doesn’t make much of an effort to explain itself, and it takes a supreme amount of patience for him to cut through that and engage with its perspective as well as he can. And he’s clearly not thrilled with the task.

To put maybe too fine a point on it, the attitude that Athena receives in this video, it’s sorta, well, it’s the best I feel I usually can hope for in treatment myself, from most people. And this level of patience is pretty uncommon, because of the effort it takes. Most people aren’t used to having to do this all the time.

Being autistic, of course, I am! It’s the only way I understand anyfuckingthing. And so if I’m gonna put the same effort into just comprehending-at-all a glossy surface with limbo behind it as I do a rusty shell filled with wonder and mystery, I’m gonna invest my energy where it’ll do me the most good.

(I’ve always been drawn to archaeology and lost information that has to be puzzled together. The thing that really got me into Doctor Who, after multiple efforts to engage me, was the return of “The Lion” in 1999 and stumbling into the whole missing episode situation.)

There’s a certain magic to puzzles. If by the act of engaging with a thing I understand it into existence, and am able to help communicate its ideas more widely, I feel like I’ve made the world a little better. Like all of the supreme effort it takes just to live has a purpose.

Which I guess also explains the kinds of writing I’ve done over the years…

Steven Universe: Unwinding Season —Episode 19: Tiger Philanthropist

  • Reading time:4 mins read

“Tiger Philanthropist” is a weird one, in that it’s a direct sequel to “Tiger Millionaire”—an episode that everyone seems to adore yet leaves me cold outside some early character stuff for Amethyst. This one is basically the same episode, but With Meaning, and everybody hates it.

The idea here is, well, yet another part of Steven’s life is falling apart. Yet another relationship is sort of collapsing, another piece of what he considered stable just isn’t there anymore. As has been happening all season. It’s yet another window into his inability to cope.

I know many of the random characters who show up around town are based on production team members, but I wonder about Fanny Pack Grandpa down there in the corner. I mused about him elsewhere, but he’s in the show as early as “Bubble Buddies” and as late as “Change Your Mind.”

Part of the subtext of this episode is basically, yeah, the show has moved on now. The daft little things that used to merit whole episodes in the early seasons, they seem inconsequential compared to what’s been happening—yet for exactly that reason, Steven still clings to them.

He’s still a kid. He shouldn’t be dealing with the shit he’s going through. All he wants is to hang onto these little things to give him joy and a sense of purpose and normality. It’s not just that he’s growing up, losing innocence. It’s that, he wants things to still matter.

He feels like everything is slipping through his fingers and leaving him behind, grasping at air. Barely acknowledging him. Everyone’s moving on. This is going to continue for some while to come. It’s going to get really bad at the start of the next season.

The specific way that Amethyst gives up their shared thing, without consulting him, just typifies this. Just moments before he was soaking in the escapism of their little role play routine, forgetting all the garbage that’s been going on. Then she just quit on him, like that.

“What a sad and anticlimactic end to one of the greatest tag-team careers to ever grace the squared circle.”

“Ahhh! Got my Saturday nights back!” To do what, exactly, Amethyst? What defines Saturday for you? How do you even know what day it is?

And then we get into all this messiness, complicating Steven’s own ambivalence with his outsized sense of responsibility. This is just one little thing, that maybe he can kind of control, that maybe he can keep from going completely to shit and ruining things for everyone else?

He’s just, so desperate to make this work. To save this one dumb little thing, to make a few people happy. He does a face turn and just starts giving things away. Which only further irritates Lars (at least, and as proxy for the rest of Tiger Millionaire’s fans).

“It’s like… the sequel no one asked for.”

“What?! It’s the sequel YOU asked for!”

“You want him to lose, and… keep his money, right?” “No, I don’t want him to *lose*. It’s just…” “What do you want him to do?! Just tell me!”

“I don’t know! I don’t even know what I want for breakfast half the time!”

And, you know what Tiger Philanthropist does, right? He just… gives up. He doesn’t care anymore. He gives away the title belt to whoever can reach it first. Amethyst leaps in at the last minute to give some emotional closure, but. Yeah.

How can this be happening?! It was just getting good! You can’t quit now! Tiger!”

(Cue increasingly ominous music.)

The warnings are there in every episode, man.