time-lapse synapse line-snap

  • Post last modified:Monday, June 2nd, 2025
  • Reading time:1 mins read

okay okay

okay

after three decades, simple things are starting to make sense to me

(as they will do, eventually)

it differs per move per character, so you really need to spend time getting to know a character’s eccentricities,

but generally normal moves will combo across or up move-strengths, but not down

so, like

light kick to medium kick or light to strong or medium to strong—but not strong back to medium or medium back to light, right

and to link them cleanly, generally the time to hit the button for the next move is after the first move connects but before your animation returns you to neutral

so this clip, it’s just a calm down-the-alphabet of lp, lk, mp, mk, hp, hk, leading into her overpowered antiair move once the final normal move launches the opponent

top-to-bottom, left-to right

light, light, medium, medium, heavy, heavy, special move

light leads to light leads to medium leads to medium leads to heavy leads to heavy leads to whatever special move works and makes sense

using this understanding in context is another kettle of cats, but thus is life