okay okay
okay
after three decades, simple things are starting to make sense to me
(as they will do, eventually)
it differs per move per character, so you really need to spend time getting to know a character’s eccentricities,
but generally normal moves will combo across or up move-strengths, but not down
so, like
light kick to medium kick or light to strong or medium to strong—but not strong back to medium or medium back to light, right
and to link them cleanly, generally the time to hit the button for the next move is after the first move connects but before your animation returns you to neutral
so this clip, it’s just a calm down-the-alphabet of lp, lk, mp, mk, hp, hk, leading into her overpowered antiair move once the final normal move launches the opponent
top-to-bottom, left-to right
light, light, medium, medium, heavy, heavy, special move
light leads to light leads to medium leads to medium leads to heavy leads to heavy leads to whatever special move works and makes sense
using this understanding in context is another kettle of cats, but thus is life