Oh, there is a Japanese dub. Was this in the menu before? I don’t recall seeing it. Although still not perfect, the acting here is about the level of a decent-budget anime. Especially given the setting and the subject, the game sounds far less proposterous this way.
Yeah. The only part of the game which is really tough so far is in the jumping. And that is not so much because the jumping itself is poorly-done; it’s just that it can take some trial-and-error to gauge where Hotsuma can leap and where he can’t. The game does not really support this approach: when you fall, you die; when you die, it’s game over. You must start the round again from the beginning. This can be refreshing; in this way, you learn the hard way how to blast through a level without error — as with, say, Castlevania. For platforming sections, and for other areas where you’re just trying to figure out how to progress, it is less refreshing.
Still. This is kind of fun, so far. Although I guess it does have some Shinobi-ish qualities after all — they are just minimized — the game continues to remind me more of Ninja Gaiden. Which in itself is fun, since — as I mentioned a while ago — the new Ninja Gaiden reminds me more of Shinobi than of Ninja Gaiden.
I think I am on the doorstep of a mild sickness. I am doing my best to backpedal.