Journalism: The Videogame / Chapter 2 – Role Playing

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by [name redacted]

Videogames are a form of human expression. You can call it art, if you like. You can deny that and call it entertainment. “Art” is merely what happens when the listener starts to apply that entertainment to his own life.

What amazes me is that, as things are now, so few do seem to be listening. We demand and we superficially memorize and cover, yet we’re not willing to put the effort in and meet the games or the people behind them halfway. When we review, we review games as product. As a channel for discussion, we’ve become a weird mix of free PR and advertising, and the latest issue of consumer reports.

Our message is that videogames are objects. The people behind them are their manufacturers, both in a literal and a figurative sense. Our major challenge, then, is to make the leap from understanding videogames as things to viewing them as ideas.

( Continue reading at Insert Credit )

Kof, Please

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by [name redacted]

Where is KoF’03?

I surely can’t be the only one who’s wondering; usually the roster and some hints of the gameplay mechanics are announced by mid-July. And yet, at the time that I write this, SNK Playmore has yet to even confirm that the game is in development, or for which platform it might be intended.

To add to the mystery: when I asked SNK NeoGeo USA Consumer president Ben Herman about the game at E3, he was oddly hesitant. After a few false starts, he said only that it would “make sense” if there were a King of Fighters this year (aside from the 3D one). He wasn’t willing to comment further, but he looked pretty darned unsure to me.

So. What’s going on with this series?

( Continue reading at Insert Credit )

Prelude to Las Vegas? (Or: An Insert Credit Dream)

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Some civilization — Babylonian, I think — which lived in a giant onion-shaped island, with sides that curled up and separated everyone living there from the outside world. Although right in the midst of a bunch of other kingdoms, they had no idea of anything outside the island. After a few tries, the key civilization succeeded in surviving until all of the rival parties on the island were disintegrated. Complex and interesting native music played, as the Babylonian king cast a huge hadoken-style fireball and blew holes in the onion-sides of the island, letting light stream in.

It seemed this was some kind of odd game that I was playing in a place which was a cross between the Insert Credit Fortress, as such, and a prep school dorm. There was a dingy cafeteria and there were older adults in charge. I had trouble getting food to cook correctly, and to find anywhere decent to sleep.

Anyway. Once the remaining webwork of the onion-sides collapsed, there was a flyover of all of the surrounding kingdoms — which were all jammed pretty close together. Princesses were leaning out of several towers, waving. Then I saw The Jetsons. And then Fred Flintstone, dressed as Iori Yagami.

I turned and pointed him out to other members of the Insert Credit crew, who were in what was now a sort of ride with me. They weren’t particularly interested. They had something they wanted to get to, once the ride was over.

So, we all got off and proceeded to walk down a long, carpeted stairway (with rubberized edges to each step, bolted down with large aluminum caps). I inadvertently made eye contact with an asian fellow with a microphone and a camera crew. I think it was the hat that I was wearing which caught the guy’s attention. (Not sure what the significance really was of this hat, aside from the fact that it was given to me shortly beforehand.)

He asked me a question, to which I replied in the affirmative. I stopped, as it seemed he wanted some kind of an interview, dealing with the event we were attention. Everyone else in the Insert Credit crew had gone on ahead by this point; they weren’t paying attention to my absence. I figured that I’d be able to catch up with them eventually, if I could remember where they were off to.

The fellow filmed me for about three seconds, before he became distracted. I was a bit disappointed, as I intended to give him a wholly unexpected impression about the kinds of people who were attending this event.

Bored, I began executing complicated martial arts moves, up and down the stairwell, often using the bannister as a tool. The reporter fellow eventually wandered off, leaving me alone there.

At about that time, I noticed something out of the corner of my eye. The boss at Insert Credit — ex-Sega of America honcho Peter Moore — was in the midst of a private meeting (in a very public lounge area, through which traffic was continuously flowing) with someone from SNK. A really powerful Star Wars game was being demonstrated, on Neo-Geo hardware.

Thing is, as impressive as it was, at the end of every level there were still stylized character portraits with cheesy Engrish quotes written underneath. A Jedi would be saying something like “That’s the last time you mess with the force, dweebenheimer!”

They didn’t seem to mind me watching (if they noticed me at all), so I hung around. After the Star Wars demo ended, a full-motion animated version of Ulala appeared, to boogie along to the Talking Heads’ song “I Zimbra”. She kept pawing at her private areas.

A bunch of text and a mostly-indecipherable Japanese voiceover elucidated the start of some facts about Ulala, including that she has a last name which was eliminated before the first game went into production. It was in kanji, though, so I couldn’t read it.

I think this was a trailer for either a new Space Channel 5 game, or an animated movie based upon the games. It was difficult to tell — especially since after only a few moments of this, I happened to wake up.

UPDATE: Read it again, for the first time!

The King of Fighters 2002 (DC/Playmore)

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by [name redacted]

I don’t like The King of Fighters 2002. I don’t consider it in the spirit of the series, or more broadly in the spirit of SNK. Especially after the tremendous success of their previous collaboration, I’m pretty surprised — and saddened — that Eolith and Brezza managed to devise such an inane follow-up.

( Continue reading at Insert Credit )

Castlevania: Aria of Sorrow (GBA/Konami)

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by [name redacted]

Last year, Harmony of Dissonance presented to me an interesting dilema. Although a better Castlevania game (as such) than KCE Kobe’s Circle of the Moon, Harmony lacks the mindless glee of its (now-apocryphal) predecessor. Indeed, it is rather a heady experience. It’s more well-conceived than Kobe’s game, it has a pleasantly glitchy atmosphere, it’s full of neat continuity. It’s just that it’s not as crunchy; not as much empty fun.

Well, no such dilemma here. Aria of Sorrow is both a good Castlevania game and a fun game on its own right. I daresay, and do say, and am in the process of daring to say, that this is one of the most joyous, well-designed games in the series.

( Continue reading at Insert Credit )

Metal Slug Advance (GBA/Playmore)

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by [name redacted] and tim rogers

I don’t know if this report even went live on the site. If so, it’s buried in the infrastructure. If not, well, that sort of thing happens at Insert Credit HQ. Either way, it’s here now.

Good gracious! How did this slip through the cracks?

At E3, SNK had a nonplayable demo up of their upcoming Metal Slug game for the GBA. For whatever reason, it seems I’m one of the few people to actually get a solid look at it. (Brandon didn’t even know what I was talking about.)

BioWare!

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by [name redacted]

BioWare consists of the most Canadian people I’ve seen in my life. I’ve heard it elsewhere, but it’s true! This is as much an underhanded compliment as it is an abject observation.

Honestly, I expected something a little different from our meeting. I wanted to talk more extensively with some of the developers, to ask about the whole process of running a company of their specific ilk. Unfortunately, we were hit with yet another dose of scheduling difficulty.

( Continue reading at Insert Credit )

Turtles Redeux

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by [name redacted]

For all of the booth space and PR devoted to the new Turtles games, they’re really… not all that thrilling, at least if we go straight by the E3 build. Dom might steer you differently. Don’t believe him!

Nor should you believe Donatello, for he is far out-of-character in the E3 trailer. If anyone is to declare the game “fucking rad” under natural circumstances, it should be either Raphael (for the first of the description) or Michelangelo (for the second). For Don to act out so — well, it had to have been scripted.

I don’t know. Playing the games, I’m struck by both a general sense of competence and a sense that these games aren’t receiving quite the amount of care as Konami’s original Turtles lineup.

( Continue reading at Insert Credit )

SVC Chaos

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by [name redacted]

SVC Chaos has a nice intro.

It has a very nice intro.

It has an especially nice intro for recent-era NeoGeo productions.

It has Mister Karate in the intro.

I really don’t know what to say about the game itself, though.

( Continue reading at Insert Credit )

Say “Guh”

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by [name redacted]

Sega hasn’t had much to say, so far. Their booth space occupies about a third to a quarter of the area devoted to Sony or Nintendo. Many high-profile, recently-announced games (Dororo, Kunoichi, Shining Force) are absent. Others, like Altered Beast, are relegated to a short and uninformative video loop.

It’s entirely possible that Sega is keeping all of the interesting stuff locked up until tomorrow, the last day of the show. We’ll see, we’ll see.

( Continue reading at Insert Credit )

Shadow Over Bethesda

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by [name redacted]

Neither Vince nor I were entirely sure what we were doing in Bethesda’s private room. While I am as fond of Elder Scrolls as anyone who might be me, I’m not really as versed in Bethesda’s catalogue as I might be.

What we ended up with was a brief demonstration of a couple of the developer’s most recent projects — both licensed, both examples of why a popular license is not necessarily a bad thing in terms of game design.

We stepped in to the middle of a lengthy overview of Pirates of the Caribbean. For a game based off of a movie based off of a theme park attraction, the design is surprisingly deep.

( Continue reading at Insert Credit )

Castlevania: Lament of Innocence

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by [name redacted]

I can’t really argue with Leon. This guy is sleek. He controls well. He’s the best brawler in the entire series. More importantly, his game is interesting.

Essentially, Lament of Innocence is the evolution of the classic Konami brawler that the new Turtles game should have been. It’s fast, tight, varied, stylish, and generally involving to play.

( Continue reading at Insert Credit )

SNK – The future is now…again.

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by [name redacted]

Although we’ve got a more in-depth interview tomorrow, I couldn’t resist myself. Almost wholly by accident, I managed to stumble into a lengthy conversation with Mr. Ben Herman, president of the newly-reformed SNK NeoGeo USA. He was unexpectedly responsive, friendly, and open to the obsessive Insert Credit style of curiosity.

In brief, here are some of the most prurient items of discussion.

( Continue reading at Insert Credit )

‘window-shopping in an empty store’

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by [name redacted] and tim rogers

The president of Nintendo of America is named George Harrison. Somehow I had overlooked this fact up until today. Mister Harrison revealed that Donkey Kong “will remain a lovable ape” and that Mario “will never start shooting hookers”.

More intriguing, however, is the fact that Satoru Iwata speaks English. While he still needs a translator to help with more complex ideas, Iwata nevertheless manages to express himself with some appreciable degree of competence.

The Nintendo conference was comfortable, if not particularly informative. Outside of the multiplayer Pac-Man performance and the Will Wright announcement, there wasn’t much new to see. The swag wasn’t thrilling, either; just a paper sack full of press material and a ribbed tee shirt.

Since Brandon had to be elsewhere, I was given the rare opportunity to impersonate him and infiltrate the show. As it turned out, I never even needed his ID; his business card was enough. Given that Doug got in and that he wasn’t even on the list, perhaps my nefariousness was without need. Darned if I didn’t feel like a super spy, though.

A super spy eating uncommonly delicious raspberry muffins, that is to say. The buffet was… well, you really had to be there.

( Continue reading at Insert Credit )