Been a Son

  • Reading time:5 mins read

I hadn’t done the math before, but I think my psychological, emotional problems began at the time I started to regularly get punished for being either too “effeminate,” or insufficiently masculine. Which began in that hell called middle school. It was a cauldron of awfulness. There were lots of other things going on. Home was never a safe place. School… well, it was one of those places where if you spoke up about being tormented, they’d punish you because they wouldn’t have done those things to you for no reason. My one close friend had moved away. But being seen as effeminate, having no interest in macho activities, and having little to no interest in girls — those didn’t combine too well in rural 1990. I just… lost myself in my art, mostly. Illustration, games. One thing after another. I didn’t have anywhere else to turn.

And the autism — it’s not like I would have had a receptive audience even if I spoke the same language as the people around me, but it sure didn’t help. It just seemed like people were behaving randomly. I had no idea what was going on or why.

I never did get the help I needed. The one thing — the only clear thing my parents ever did to help me was to take me out of the local school system. But that wasn’t because of how I was suffering, of course. It was because my grades had plummeted because of… mixed reasons. The main reason is obvious enough, but a major contributing one is that the school never assigned me textbooks. They shrugged and said they were out; I’d have to share a friend’s books to do the schoolwork. I didn’t have any friends, of course. So that didn’t work out so well. That is to say, I did know a few kids, well enough to occasionally spend time with them, but our relationships weren’t… that great. Various degrees of toxic. And they weren’t in the same classes as me, so that didn’t help anyway.

That lack of help… I just, never had anyone. Even to teach me to, like, groom myself on a basic level. My parents were too busy screaming, and seemed to forget that I existed. They wondered what was wrong with me that I didn’t just work autonomously. Already know what to do. But, on top of that, the continued frustration with my lack of masculinity. Lack of sexuality. Lack of… initiative. While I continued to putter away in my dark corner, coping through my oblivion to the world around me. Discovering music, game design, this, that. Doing stuff.

Just about every other living situation that followed was a repeat of the same scenario, if often more specifically abusive. I’ve been sort of… locked away, for most of my life, unable to cope, stumbling from one bad situation into another. People who want to use me, then grow angry I’m not what they expected.

This step of embracing who I am—recognizing my autism, my asexuality, my genderqueerness, and accepting them—it’s, it’s like this flood of emotions, walled away for decades, has all been rushing out. I’m starting to feel like a full, real person. It’s overwhelming. Giddy. It’s too simple to point and say, that right there is the whole problem, but… seriously, this is the first time I’ve ever felt marginally healthy. I don’t know where I’m going with all of this, but that deep self-loathing, it’s… almost gone. Almost. Shocked and withered.

I’m not a woman, but I am very strongly feminine. And… I really, I can’t even put on a convincing pretense of masculinity. It so goes against who I am that I feel sick trying. And… you know, that’s fine. It is what it is. I am who I am. If I work against it, I suffer.

So, I don’t even know what practical effect this may have, but accepting my gender for what it is—there’s so much in this whole thing of, this is my body, my mind, my personality. No one else has a right to any of it, or to tell me that I’m wrong. I am my own person. I am me.

And in that, I feel like I’ve emerged from a forty-year prison sentence. All of this psychological, emotional baggage—it wasn’t mine. It was put on me, as punishment for being wrong. Everyone I ever trusted with my life, hoped they’d accept me, help me, they piled more on.

All that suffering, it isn’t me. It’s not my fault. It doesn’t come from within me.

And… it’s amazing how quickly it evaporates once I actually come to find myself, recognize who I am, and give myself that acceptance I’d always been hoping for.

Purple with Enby

  • Reading time:1 mins read

So. I’ve figured out that I am non-binary. As is probably always the case, it would have helped to understand this years ago, but here we are now. Coming to recognize this, and a few other identity issues, has raised a tremendous weight. I’m still working on it, though.

If I’m going to make a resolution for the first time in my life, it’ll be to let go. All those emotions, from all those years of not being seen as right. They didn’t know. I didn’t know. But I’m getting there. Making my stake in myself, at last. Figuring out where I stand.

You know, I’m… okay. I’m starting to get to a place where I can like myself. I don’t know where it’s going to go, but for once it’s a journey I’m excited to undertake.

Provisional Humanity

  • Reading time:3 mins read

My whole life, everything has been conditional. One minor slip will ruin everything. Just so long as I’m good, as long as I can correctly guess what people want from me even as that seems to change with the wind, as long as I do nothing, express no emotion, show nothing of who I am, maybe a person will accept me. Provisionally. Until they don’t.

The rejection is there from the start, always, it seems. This untempered disgust. But I try to play along. I make mistakes. Eventually I get tired and the mistakes increase. It adds up, and becomes this track record of failure at being anything but me. And it’s all my fault.

I just… am tired of using my every bit of energy to erase myself, so as to protect another person’s sense of normality. To avoid shaming others by association with the person I actually am.

I can’t deal with conditions. I never could. I’ve always been bad at it, and I don’t feel like anyone should have to be good. But I can’t do it anymore. I can’t stand the rage and disgust and contempt, always at my heel. I can’t hold the dragon at bay. I’m too tired. I’m done.

I just need to get a grip on who I am, and… stop placating. I can be kind and earnest and interested, and I can have empathy for others without playing that game. I shouldn’t be expected to. Nobody should. It’s cruel. It’s dehumanizing. And it’s hateful. And it’s wrong.

I know my autism is all swirled up in my gender and sexuality issues as well. It’s hard to unpick, but there’s a lot of stuff to reject in there. A lot of conditions to have to meet, to avoid being broken and wrong and therefore undeserving of basic compassion or acceptance.

And it’s so hard to get around to the other side of that. For every epiphany and every good day, there’s a backpedal. All the memories are so visceral, the emotions so physical. And most aren’t even mine. They beat me down. Maybe they were right, I should have, should have…

When the spray is off, I can make such progress. And yes, I am carving some handholds so I don’t get swept away entirely. I’m making some small progress, lately. But, Christ, man. It’s a whole lot. And it’s so exhausting. And I have to ignore practically every perspective but one

I’m… I think there’s still something in here, in me, that I can do, to give back to the world. It’s not a total waste. But it may be a while yet.

I just need to keep working on this relationship with myself. Be the friend I need. It all starts there.

Also I want to loop back and stress and affirm that I do have several people out there who do accept and care about me. Who have all been so much help lately. I couldn’t have made it this far without them. I don’t mean to blot them out in all this. I’m just writhing here.

I guess I kind of just wish they weren’t all on the other side of a screen somewhere.

The Unbearable Lightness of Gender

  • Reading time:3 mins read

Ah. Starting to get at why I have no fucking clue about gender and why people cling to it. Pleasure.

Everything that confuses me seems to come down to pleasure, in the end. I just don’t… get the point of it? People tell me it feels good. Mostly it freaks me out and makes me want to cry?

As ever, I don’t mean to discount others’ experiences. I experience the world strangely, it would seem! But it seems like any topic where the object comes down to “fun” or pleasure… either it upsets me or I just… feel nothing? I don’t get the point of it.

I’m—I’m still not 100% on classifying things by what they aren’t, but In practical terms I’m asexual. I can’t deal with physical experiences. Never done recreational drugs; never intend to. I don’t understand “just cuz” entertainment. Anything beyond fairly simple food makes me anxious. And, alongside embracing my asexuality I’ve come to understand recently how deeply the whole idea of gender just… baffles me. Like, I don’t get why people perform it on either side, instead of just… existing. All performed gender weirds me out, even if masculinity is grosser.

I’ve not quite figured out how that goes along with the asexuality, though it’s clear it’s related somehow. Then I saw this Judith Butler quote, in a discussion on how TERfs have been unfairly co-opting her, and she has lots of good things to say about gender. And, it made sense:

Sometimes there are ways to minimize the importance of gender in life, or to confuse gender categories so tha tthey no longer have descriptive power. But other times gender can be very important to us, and some people really love the gender that they have claimed for themselves. If gender is eradicated, so too is an important domain of pleasure for many people. And others have a strong sense of self bound up with their genders, so to get rid of gender would be to shatter their self-hood. I think we have to accept a wide variety of positions on gender. Some want to be gender-free, but others want to be free really to be a gender that is crucial to who they are.

I’m coming to understand that gender is like religion to me. What’s the goddamned point, you know. Why worship this? Just, be a person, yo—to the extent that one is able, given the culture that we’re in and how much importance other people put into it.

But, pleasure. Right. Of course. Everything I don’t understand. Everything where I think, “Why would you even do that?”—the answer always seems to be pleasure. That big fucking question mark.

I just… don’t understand any of it.

Mind you, a huge portion of the world’s injustice revolves around preventing people from doing things that they find pleasurable. Decriminalize everything except harming others, you know. I just, I don’t understand it. Mostly I want to be left alone.

This may be the autism speaking.

The Overton Binary

  • Reading time:6 mins read

It’s hard to understand these things sometimes, and it can take a while to put the pieces together even after the vocabulary is there, but it’s becoming clear that I’ve never much understood the gender binary at all. It’s always struck me as a gross and distressing performance. This goes for both ends of the scale, though as I present male I’m closer to the grossness of that extreme. Heck, as with reactionary politics that extreme tends to overwhelm the whole scale; let’s not kid ourselves. But any strong, exclusive gender performance weirds me out. Like, why can’t people just be themselves, with all that entails? Why slot into these reductive archetypes, that so far as I can see only serve to maintain a power structure? Like so many barriers between people. Like the notions of race and class, and all of this.

(I don’t mean to criticize people for choosing or falling into a role; what frustrates me is the social framework that practically requires people to pick a side — because life is war, and someone’s gonna have to win it. (P.S., the house always wins! (The house is Patriarchy!)))

I know it’s not easy, and I come from a position of privilege. Relatively speaking. I present male, white. I’m pretty well-educated, tall. All I’ve really got against me (until you get to know me) is some extreme social awkwardness, which I can sometimes fake my way around. Even with all that, though, I’ve been bullied pretty much my whole life for not being male enough. I made an easy target in middle school. People more than occasionally assume I’m gay. My ex-spouse used to freak out whenever I did or said anything she perceived as un-masculine.

Thing is, I don’t understand this charade. At all. I’ve never thought of myself as male, really. Or female. I’m just, I’m me. Gender performance has never been a topic that’s crossed my mind, unless someone made it my problem. Which again maybe is my privilege, in part. Presenting nominally (foppishly) male, I don’t have to worry too much about physical or sexual violence. Emotional abuse is another topic, and I do seem to have a personality that lends itself to predators. But that’s probably more to do with my mild autism than any gender issue.

It’s all this outside thing, you know. I don’t mind presenting as male, if I’m not expected to put on this gender performance. I don’t think there’s anything wrong with my identity, and my body issues are more around awkwardness than my relative androgyny. I’m just me, is all.

Awkwardness and boundaries. Goddamn, the boundaries. So hard to know where to maintain, and where I should make an exception. Though I’m starting to understand that may be never. Because it never feels right. So, that’s my choice, right? It’s my body. It’s for me, before anyone.

For above reasons, it’s probably to my advantage to present as male. So it’s fortunate things turned out that way. Might as well ride that train, right? Won that social lottery. But for I think similar reasons to why I recognize myself as ace, being forced into a binary hurts me. I could do without another therapist marveling at how gender roles in my relationships always seem to end up “flipped.” That’s got less to do with gender, guys, than with personalities. A passive person tends to attract aggressive people. (Recognizing my asexuality helps there.) I could do without anyone ever telling me I’m wrong for not being what they expect me to be, playing some role that has nothing to do with me. I could do without anyone in my life who can’t accept me for who I am, before what they think I should be. Same as I try to do with them.

I’m pretty messed up, and I probably always will be. But I’m starting to find that line between what I think is actually a character flaw that I need to work on — of which I have many — and what’s everyone else’s problem. Of which I’m starting to think there may be far more.

It still makes me really sad, though.

I find it way easier to identify with women, but that may be less to do with femininity in itself than the extreme awfulness of masculinity as performed in this culture. Some kind of an Overton window thing, kinda. If that can even be adapted to a gender spectrum. Again both extremes feel weird and icky. It’d be nice if everyone were lent the freedom to just be themselves. Like, toss the whole spectrum in the trash. What good is it? But power structures make this easier for some than others.

It’s like. In English we just have the word “cousin,” right? Same for lots of family terms. We’re not very specific. In some other languages, they bug out if you don’t specify a gender. They Need To Know if you’re talking about your male-cousin or female-cousin. It’s Important. Coming at that from an anglophone angle, it sounds comical. What should it matter? If the gender plays a role, it’ll come up in the conversation, right? If not, who cares. It’s just a shame that attitude doesn’t stretch further. I don’t even much get why gender should be a thing.

Anyway. I don’t know how much this is some deep-seated philosophy and how much you can attribute back to that autism (which plays into not understanding or much caring about social conventions beyond, you know, trying to be kind to people). But I don’t live in this world. However much of an expression of privilege it may be, based on my skin tone and anatomy and the vocabulary I use, I don’t like these power games and I don’t want to play them. I don’t like to play any game where there’s a winner and a loser. I’m… okay with myself if left alone.

And that’s really what it comes down to: wanting to be left alone. Building friendships based on kindness and mutual appreciation and acceptance, not on some socially driven power game. I don’t really get sexuality. I don’t really get gender. I want little to do with either.

I never want to again be in a situation where I’m tied to someone not through friendship but through expectation of some role performance. I won’t be objectified like that, same as I don’t want to objectify anyone else. Just, be people, yo. Be good. Don’t just use each other.

And if anyone has a 6′ long slim purple overcoat, I’ll totally take it.

Autumn dress is the best dress, man.

State of the World

  • Reading time:4 mins read
So, hello. It’s been a while since I’ve actively attended to my own slice of the Web, here. To some of this I can attribute the machinations of your Jacks and your Zucks, and the efforts of Google to kill independent channels of distribution so as to consolidate their advertising empire. But, more to the point there is the issue of me.

I’ve been going through the ringer, the last couple of years. This hasn’t been good for some while, and it keeps getting worse. I don’t really know how I’m going to move forward. But, in and around related health issues, I’m trying to do some stuff! So, hey! If you like the kind of stuff I do, you may be in for some minor entertainment! Of a sort!

The biggest and longest-baking of the bunch is that I actually have a Patreon now. Yes, finally! About five years after I started to think about it, because I’m just that awesome. So go ahead and subscribe there, and you’ll get stuff to look at and read and maybe play. It’s a new thing, and I’ve not put up a lot of original content yet, but I’m working on stuff. There’s a big personal essay comin’… several days ago, in theory, but any time now in reality! You like that elliptic, yogurty New Yorker writing I do when I’m paying attention, right? Well, someone must! People used to pay me for it! Maybe now you can get in on the nostalgia train. Choo choo!

Or if you want to be more direct, there also is PayPal Direct. Which is direct. Because market-researched branding doesn’t lie! (Yes, my PayPal account is 20 years old. I figured out how to log in again.)

Seriously, I’d like to be able to live long enough to continue to do things. So these are both good options. There may be more! If you want to commission me to do something awesome, please let me know. This is the best of all worlds. Please do this, if you can. You know all the things I do, presumably. Or else I really wonder how you found your way here.

On that note, in effort to recall the art of word assembly and in some small measure of catharsis during this chaotic time, I have in recent weeks turned to the noble art of the fanfic. This is a new thing. I don’t consider it a major career move, but it has helped to rewire my head a bit to get me into producing stuff for the Patreon, so I won’t knock it too hard. If you’re interested in my extrapolation on the world of an extremely gay children’s cartoon (in every sense of that adjective), I present the following ongoing narrative, across two works, the second as-yet partially complete:

They’re actually pretty okay. Again, they’ve helped to get my head in order. If you haven’t watched the show, do so. It’s… I mean. If you’re here, you must know that children’s entertainment is often some of the best and most important storytelling that can be done in a culture. And the work on this show is some of the best and most important of our time. It’s become de rigueur to link this fan-made trailer, so there that is. (The joy remains, but it does get darker as it goes along.)

But enough pop culture babble. Back to advertising me. Me! Pay me money and I will do things! And maybe we can build something neat out of this premise. Let’s do it!

The Presence of Absence

  • Reading time:3 mins read

It sounds dumb compared to what so many more-clearly marginalized people have to go through, but I’m starting to understand how many of my problems in life have centered on misunderstanding or suppressing or denying my absence of sexuality. So many bad decisions.

I kind of resent having to define anything by what it isn’t. Like, I’m not an atheist; the concept of religion just doesn’t apply to me. By similar logic, I don’t know that I’m comfortable defining myself as asexual, as such. I just… don’t want to play that game, as it turns out.

So many of my meltdowns in life have come out of trying to force the issue for one reason or another. I’m really not made for that kind of a relationship. I don’t understand its demands, and frankly they creep me out. I think I have some serious body issues. I need distance.

And so, there’s this kind of a built in wariness that I carry around with me. As long as I can remember, I’ve… kind of been afraid of being, er, physically imposed-upon. I think on some level most of my intimate relationships have been an attempt to find a safe place to hide, so I don’t have to worry about anyone else imposing on me. I’ll just have the known problem to deal with, and maybe that’s something I can manage.

What’s kind of frustrating is that as a general rule I’ve always found women way cooler than men, but it seems any social situation ends up kind of like this. So no matter who I’m close to, I wind up feeling on some level unsafe.

I just want to be left alone, basically. But, in this culture it’s hard to resolve one’s self to that. There’s this association that people make between sexuality and basic personhood, and I find it… gross? And sad, and insulting. And small. Which isn’t to diminish what anyone else cares to do. But, it’s all very… loud.

I don’t know. I think it’s just taken a long time for me to realize how much of a problem this is, my trying to play this system that I don’t feel I really fit into. It’s done a real number on me over the years.

I’ve always felt a sort of adjunct affinity for queerness, like a familial understanding. Not because—I mean, I guess I don’t really get any sexuality, very much—but because of the sense of expectation and pressure. The misfit factor. Like, awesome; you go define your life. And, like, always being told you’re playing the game wrong must be far more problematic than this expectation that you have to play at all. But, I get it, you know. Big sympathy there. It’s all on a spectrum of being wrong, just because you exist. I’m way on the shallow end, but.

Anyway. I guess through trial and error I’m starting to figure out what I’ve been doing wrong in life. Keep this up, and maybe I’ll stumble onto something right for a change.

Capaldi and Coleman: Bigger Than a Joke

  • Reading time:8 mins read
I’m not so wild about Moffat; as a writer, he’d pretty much used up all his ideas by the end of 2007, and from then through 2013 mostly set about remixing them in increasingly self-aggrandizing ways.

But from 2014-2017, something rather astounding happened: he started to listen to people, and he started to look inward. He was still Steven Moffat, but he began to question how and why he did the things he did, and out of that came actual art. Some of the best writing, and best creative direction, the show has ever had; better than nearly anything in the previous 50 years of the show. Granted, this energy began to taper a bit after 2015 — understandably given that 2017 was a padding year, after he’d already resolved to go but before Chibnall was able to take the show off his hands, and that Moffat suffered some personal issues along the way — but his final series was still stronger than anything else he’d done outside of the previous two, and stronger than most runs of Doctor Who in general.

Before 2014, Doctor Who on television hadn’t really been big on character development. I don’t mean growth here; characters had grown, as far back as William Hartnell’s Doctor and particularly over Davies’ time. Even Moffat’s previous writing, stilted as it was on a human level, had characters increasing their RPG stats, if you will, as they went along. But this goes beyond the (wonderful) melodrama of Davies or the later Cartmel era. This is more out of literature: defining a character trait, establishing its logical dimensions, and then spending a book’s length exploring what that means, both in terms of the character’s inner life and behavior, and its consequences when applied to a world defined outside the character.

It’s kind of basic stuff for serious fiction, but it’s not really where Doctor Who has ever gone before. The show has always been too focused on the moment, and how to play up the brilliant, often abstract ideas (or, more likely, plodding base under siege) that it’s exploring right now, to spend much time on the, for lack of a better phrasing, philosophy of its perspective. Even Davies’ characters, as gorgeously as he maps out their minds and reactions and speech patterns, are defined as simple declarations that we’re meant to glom onto and just carry forward, nodding as events bounce off of their defined personalities in ways we can easily trace.

And Moffat has never really been much for psychology. He’s not interested in how other people think, in the way that Davies is. It’s a bit of a truism, yet still mostly true, that as a consequence he has mostly written ciphers. His writing serves to deliver sitcom jokes, often with plot revelations as the punchlines. He’s so manic about control over the narrative and the notion of spoilers for the same reason a comedian doesn’t want you yelling out the punchline before he reaches the end of his joke. That’s his thing. It’s always been his formula as a writer, and he’s only ever had so many jokes to tell. His first three series as showrunner were labored attempts at building bigger, more complex versions of those same few jokes, each retelling more tortured than the last as he tried so hard to cast the structure in a new light. In this model, Moffat’s characters are as two-dimensional as the foils in a vaudeville routine. They’re not meant as earnest explorations of the human condition; their function is vehicles to deliver jibes. Which is why in place of Davies’ carefully blended dialogue with Moffat we mostly get one-liners, put-downs, and pure exposition.

His run from 2014 to 2015 changes all of that. He’s still Steven Moffat, and he’s still carrying around his well-worn sack of tricks, but here he approaches the show from a different angle entirely. He’s more settled, more measured. More thoughtful. And somehow out of that convoluted, often tortured long-joke structure he carves room for meditation. A kind of meditation that hadn’t come before, from any writer or era; not at this kind of a length, not with this much time and control to keep on dwelling and prodding. And out of this we have the most psychologically complex Doctor and companion, and Doctor-companion relationship, in the show’s history. With this as the show’s new story and narrative baseline, Moffat is free to Moff off and toss his toys around the room, as in otherwise by-then trad scripts like “Listen,” and suddenly they take on a greater significance by the tricks acting in aid of a greater narrative cause rather than simply to conduct the story in their own right.

Of particular note is series 8. On top of the sudden focus on character development, there’s this excited shift in narrative structure, with a mix of nonlinear scene editing (e.g., that whole sitcom sequence in Into the Dalek where Danny fails to ask Clara out on a date) and longer scenes with more dialogue, a pair of minor innovations that play out to their logical extremes early on, in “Listen,” but then continue throughout the run. And then there’s the way it revels in recurring thematic beats, in a way I’m not sure the show has before. Nearly every episode, leading up to the finale, involves one or more of the following:

  • Soldiers
  • Cyborgs
  • Cyborg soldiers
  • A companion who wasn’t, possibly for one of the above reasons

That’s off the top of my head. When I was watching the first time I had a longer list of things the scripts kept riffing on, prodding from different angles, lending the whole run of episodes an unprecedented sort of thematic unity. But I’m sure it’s clear what character and story elements the above serve to reflect.

That’s the thing about a good story: however complex it may be, it tends to be a fractal, with any part representing the whole and the whole representing any part. Again this is fairly basic when we’re talking about literature, but — well, Doctor Who has never really aimed for literature before. It’s been doing its own thing, often rather well. Here, Moffat takes aim with his golden arrow and nails that space ship right in the bull’s eye.

Series 9 is an astoundingly good sequel, exploring the fallout of everything that drives series 8, and the two of them make a greater whole, but series 8 is where most of the hard work happens. It’s where Moffat learned to listen. So that’s the one that really stands out to me as a revelation.

(Although Series 10 is in more ways than one Moffat’s hangover series, and both stretched thin and disjointed in a way the previous two aren’t, it’s also often the most refined culmination of Moffat’s artistry, and individual moments over these twelve episodes are some of the best moments of the entire show. It’s an afterthought, but also a worthy coda.)

It helps that at this time Moffat also found a new backing band; a more sympathetic stable of writers, interested in pushing the show to new extremes and exploring its creative fabric more than the ultra-trad fan contingent on whom Moffat had largely relied to that time (when he wasn’t chasing down one-off celebrity writers). The likes of Dollard and Mathieson embody Moffat’s own shift in priorities, and their earnestness mixed with roiling creative insight give the show the added boost of energy to really develop it into its own thing. It’s interesting to see that even as the first half of series 8 mostly uses “safe hands” to pedal in the new Doctor, Moffat still co-writes nearly every script, shaping it to be a bit more than it would otherwise be. This is unprecedented for him, and it shows the extent to which he actually had a vision for the show, that none of the familiar writers were of much help in capturing.

None of this is new from me. I play my own familiar tunes. But I really think the last three years have been a creative renaissance of the sort we haven’t seen since Andrew Cartmel. But it’s all the more remarkable, because it’s more like Andrew Cartmel had never existed, and instead somehow those last three years of the 1980s had been Saward all along, after some major revelation, and they had turned out exactly as they did. I’m not sure we’ll see a progression like this again, and it’s a pretty damned interesting case study.

Alex Kidd in Sega World

  • Reading time:6 mins read
In what spare time I have, I’ve been hacking away at some neglected Master System games on my Power Base Converted model-1 Sega Genesis. A brief, and perhaps obvious series of conclusions:

  • The best Alex Kidd game? Alex Kidd in Shinobi World.
  • The best Shinobi game? Alex Kidd in Shinobi World.
  • The best Master System game? Alex Kidd in Shinobi World.

This game is… not really even a satire; it’s basically an earnest attempt at a cute chibi-style revisitation of the Master System port of the original Shinobi, in the style of Mighty Final Fight or Kid Dracula or the like. It’s from that era, you know.

The game is very pretty — increasingly so as it goes along — and has a great soundtrack, which involves dramatically shifted permutations of pieces from the original Shinobi. You know how R-Type has this one motif that  keeps developing and exploring from different angles, leading to a sense of thematic depth and change as the game goes along? This isn’t like that, but it’s interesting to hear one of the most familiar pieces of jaunty Shinobi music repurposed to accompany a moment of plot-based emotional trauma for our young Mr. Kidd.

The design itself has a surprising depth to it, that slowly peels away. Each level is full of secrets, and ideal ways to tackle the puzzle-like situations that it presents, often involving abilities that you weren’t aware the character had until you were forced to try them out. Furthermore, the challenge sits at just the right level where it’s never so hard that it’s irritating to play yet it’s never so easy that you can tune out completely. It’s harder if you just charge ahead and tackle things head-on, but it becomes rather easy if you take the time to explore, find all the secrets, and come at the tough situations from an ideal position.

There should have been more of these. Cross-overs should have been Alex Kidd’s thing; it’s already right there in all his game titles. He’s already moving from one world to another, each game a different format from the last. We could have seen Alex Kidd in Golden Axe World. Alex Kidd in the OutRun Zone. Alex Kidd in Monsterland. Alex Kidd in Zillion World. Work that licence, and: Alex Kidd ‘n Ghouls ‘n Ghosts (the Western version of Alex Kidd in Demon Village).

Long-time Sega fans often muse about Alex Kidd, and what happened to him. SEGAGAGA, Hitmaker’s nostalgic if-only farewell game to the Sega of old, released more or less as an epitaph to the company’s days as a first party and to their original company culture, makes a point of this question, answering that at some point the character left Sega, feeling sidelined by all of the new characters like Sonic, and now was working in a convenience store, looking a bit sad.

I’m thinking now, now that they have nothing to lose, Sega could easily restart the franchise by doing an Alex Kidd in Sega World, incorporating everything to the present day. One section might be Alex Kidd in the House of the Dead. Another, Alex Kidd in Shenmue Land. Which would be a total piss take. You know how at the end of each level in Super Mario Bros. 2 (US), there’s that slot machine thing? Like that, but all about petting cats and getting capsule toy trinkets that you’d carry with you for the entire game but would do nothing.

Satire would be the route to take: Think of The Typing of the Dead, but an affectionate (if merciless) tour of all Sega’s biggest or most beloved franchises. Maybe Alex Kidd misunderstands their rules; maybe he understands them too well:

  • Alex the Kidd-Hogg would disable all buttons but right, down, and jump, yet keep placing things to the left that catch your attention, that it would be nice to go back and explore. (Capsule toys? Cats to pet?)
  • Alex Kidd in the OutRun Zone, he’d just turn the wheels 90 degrees and drive sideways the whole time, straining his neck and causing crashes and traffic. (This section should also be side-scrolling and should follow the Alex the Kidd-Hogg section so it can be retroactively looped back in for a further gag.)

The game would begin as Alex Kidd in Curse World (compared to the first Alex Kidd game, Alex Kidd in Miracle World), which (beyond a few Q*Bert style expletives) would involve a sort of Faustian bargain to reclaim Alex’s fame and recognition. As it turns out, that bargain forces Alex to live through the roles of all the Sega heroes he’s replaced, racing back and forth to do it all himself. Often ineptly.

Maybe along the way he’d pick up a peeved Opa-Opa (an even earlier Sega mascot; a little sentient space ship from the game Fantasy Zone), who would follow him around like Sonic’s friend Tails or an Option from Gradius, or even at times enlarge to let Alex step on-board.

As he went along, of course, Alex slowly would come to realize things weren’t great for any of the other Sega protagonists either. All of Sega World was, in fact, a bit of a mess, lost to neglect. Heroes like Joe Musashi (from Shinobi) had been missing for years, and nobody even noticed or cared. (Alex might briefly wonder if that was his doing.)

In the end there would be a massive team-up, with everyone — all the Sega heroes Alex tried to replace, and more besides — coming together to fight the curse. Presumably the embodiment or explanation for that curse would have a metaphorical value for Sega’s greater misfortune and the commercial or sociopolitical explanations behind it. They’d start off fighting a bogeyman like the Sony expy villain from SEGAGAGA, then realize things weren’t that easy, and maybe it was just time for everyone to work together and try to build something nice, regardless of any outside pressures or influences.

This is a game I want to play. And on some level, I think it could actually be the thing to elevate Sega back to its heroic status as the scrappy major developer with all the personality.

A Town Called Mercy

  • Reading time:7 mins read

It’s been a few years, and I imagine that this episode has rightly faded from memory for most people — and yet its writer, Toby Whithouse, is still regularly held in a mystifying high regard by Doctor Who fans, to the extent that many were disappointed he wasn’t picked for the new showrunner over Chris Chibnall.

To the best I can figure, this acclaim is based on two crutches: that he happened to write the episode that reintroduced Sarah Jane Smith to the show (along with K-9), and that since then he hasn’t done anything to dramatically upset the ship. At least, not until his series 10 episode, which I suppose stands most clearly in contrast with the two identical yet decreasingly interesting episodes that preceded it.

It’s in this light that I think back to “A Town Called Mercy,” one of my votes for worst-ever New Who episodes, yes. Only a couple of other clear contenders for the prize, and none has gone as far to disrupt my faith in the show and its creative rudder.

To quote another commentator, homunculette:

It’s like Toby Whithouse decided to write a Western without attempting to do any research into what Westerns are like or any historical research into the time period and instead just wrote it from his memories of seeing like one Clint Eastwood movie as a kid. It’s mind-numbingly boring, morally trite, and tosses off a casually transphobic joke for no reason.

This honestly describes so many scripts of the era (e.g., “Curse of the Black Spot”). But “Mercy” is just particularly vacuous, even for Whithouse and even for seasons 6-7. It doesn’t even begin to make an argument for its existence, beyond showing off a different location. One of the fun things about a tired form is that it’s ripe for deconstruction, or salvaging. Sergio Leone did this to astounding success, and there’s no reason a show like Doctor Who couldn’t find something to interrogate about the Wild West.

It’s done it before, of course. However one may feel about The Gunfighters, it’s a genuinely funny and unapologetically weird comedy that makes a point of playing off and against genre tropes, as with the Doctor getting increasingly exasperated that people keep putting guns in his hand. Even if the finished serial is an acquired taste (one I have acquired), it’s written with wit and observation, neither of which is in evidence with Whithouse’s work.

That lack of wit or observation — and lack of concern about that lack, which might spur curiosity and research — is to me one of Whithouse’s defining qualities. He very much reads to me as the kind of guy who takes a course in a subject, successfully follows a practice blueprint that was laid out for him, and decides he’s now got it down to a science. Every script of his, it’s like he’s playing Mad Libs with an entry level screenwriting textbook; just lifting stock conflicts and conversations and scenarios whole-cloth, and rearranging them according to the instructions. It’s the definition of mediocrity. And fandom being what it is, of course, for that he gets credit. Good job, Toby. You didn’t color outside of the lines. Solid work. What more could we reasonably ask?

Compared to some of the other modern-era mediocrity, which tends to exist in balance with some extenuating virtue, I find Whithouse’s total white-bread adequacy pernicious in regard to its stifling, blunting factor on the series. I nearly gave up on the fucking show, a show I’d obsessed over since 1999, after his cowboy episode. Others I know did give up on it halfway through his series 9 two-parter, and nothing can draw them back again.

Matthew Graham is a prime counter example. Everyone hates his first episode, and you’ll find few vocal defenders of his later two-parter. People will wonder why his Who work was so bad, compared to Life on Mars. But, seriously, take a look at how he writes. All his writing follows the same patterns, as does all of Whithouse’s, and your answers to his successes and failures are right there. Graham is also a deeply mediocre writer, who like Whithouse got lucky with a breakout genre mash-up sci-fi show. But Life on Mars is different from Being Human, and more substantial for its problems, in the same way his Doctor Who material is.

Graham is superb at coming up with pitches: visionary concepts, that he’ll flesh out with well-drawn characters, sparkling dialogue, and some astute thoughts about how and why they do what they do. This comes through in the main draw to Life on Mars — the scenario, the people who inhabit it, and how they interact — and in Rose and the Doctor’s dialogue in “Fear Her,” and all of the psychology of the Flesh duplicates. But then, once he’s sketched that basic picture, Graham has no fucking clue what to do next; where to go from there. So Life on Mars just ambles on, following no clear plan, reiterating its premise a couple times an episode for two years, until in a panic, when Simm’s had enough, Graham just picks one explanation and calls it done. Similarly, Rose and the Doctor arrive to investigate, then just mill around a suburb for 20 minutes, facing scribble monsters and other directionless first-draft material, and squandering what good will their best characterization all season may otherwise have earned.

Peter Harness is superb with coloring outside Whithouse’s carefully manicured lines, with bold, confident strokes that trace new and inspiring forms to expand the imagination and the boundaries of what the show can and should be… and then squanders much of that with a stultifying ignorance about the topics he so loves to explore. It’s exciting to see the show tackle the issues that he bring up, and then frustrating to see such a dangerously uninformed take on such prickly topics, be they science, politics, ethics. Less confidence and more research, even a modicum of research, would do Harness a wonder.

The thing about each of these cases is that the mediocrity is an end sum; a result of a real strength that benefits the show and an undisciplined tedium that nearly pulls it back to zero. In the process, though, there is dynamism. They do things with the show, that help to redefine it and internally that help to justify the effort even it it does level out in the end. Any next script might be the one where they learn to mop up their fog and their strong points will shine out clearly.

By contrast, Whithouse studiously avoids shining, in favor of an even, calculated mediocrity from start to end. This is true of his own show (compare “what if modern-day UK cop landed in corrupt 1970s department?” to “What if three monsters fashionable in other pop culture at the moment lived in apartment together?” in terms of the thought and thematic potential involved), and it’s true of his tediously recycled Lego kit Who scripts. The best you can reasonably say of the guy is that he effectively maintains the status quo and avoids making waves. And to my mind that’s also one of the most damning, and an imminent threat to a show as dynamic and reliant on vibrant change as Doctor Who.

“A Town Called Mercy” is the barest and most damning example of what he doesn’t have to say as a writer. Its only grace I can see is a ready case study for how to kill the show, or avoid doing so, to assign to future writers.

The casual transphobia is just the perfect garnish to its existential blight on the show at one of its more creatively vulnerable moments.

(On the topics of pernicious mediocrity, dangerous ignorance, and casual bigotry, I also have things to saw about Mark Gatiss and Gareth Roberts. But, not here; not now.)

JNT

  • Reading time:8 mins read
On a Web forum that I will not mention, a viewer on a voyage through Classic Who asked a question, before he set forth through season 18. He understood that JNT was a topic of some controversy, and wanted to know what he was in for over the next nine seasons. Is it that everyone hates JNT? What’s the deal with this era, exactly? My response:

It’s a tricky and complicated question, and to answer it we need to be careful about what exactly we’re talking about. Are we criticizing JNT as a person? Are we talking about his creative judgment? Are we talking about his approach to being a producer? Are we using JNT as metonymy for the show itself under his watch? All of these are different questions, each with a complicated and inconclusive answer.

The easiest and least troublesome topic is the show that he presided over. To that end, obviously everyone has their own view but these days you’ll see a fair consensus that JNT’s Doctor Who both began and ended well; it’s the stuff in the middle that’s up for debate.

Others have said the same here, and to my view it’s true; broadly speaking, seasons 18 and 25-26 are amongst the best Doctor Who that’s hit the TV. They’re the most consistently authored portions of the classic series, with strong views about how to use the show as a platform to communicate ideas. You get that in bits and pieces elsewhere, particularly with writers like Malcolm Hulke, but it’s rarely this focused before Davies comes around.

Part of the reason for this is, as Homunculette says, JNT’s approach to his job. And here we’re starting to get a little dicier, in that we’re starting to approach JNT as a person. But we’ll come to that slowly.

More than any other producer on the show, JNT kept rigidly to the letter of his role. He was not a creative person, by any stretch of the imagination, and his only input to the show’s content tended to be superficial: how things looked, how they were presented, what kinds of gimmicks might get people talking and increase viewership. JNT came up through the system, as a floor assistant, floor manager, and so on. When he took over the show, it was because he had put the work in and it was his time — not because he had a creative vision. The BBC was concerned about giving him the job, so for his first season they set up Barry Letts to oversee. From season 19 on, though, JNT was on his own.

With JNT’s focus almost exclusively on the practical nuts-and-bolts of balancing the budgets, networking, and getting the show made, with a growing side shift of promotion, that left the burden of the show’s “content” almost exclusively with the show’s script editor. So from a creative standpoint, under JNT the script editor basically is what we would now call a showrunner, except with little tangible executive power. They were solely responsible for the show’s creative vision.

Ergo, under JNT the show is only ever as good as the script editor. Beyond just the high-level vision and practical talents, the script editor’s relationship with JNT, and their ability to cope with the logistical demands of the job, tended to determine the show’s ultimate quality. Bidmead had a strong idea for what to do with the show, and was able to both cope with and incorporate JNT’s odd executive decisions and to push back when JNT’s decisions weren’t going to work in the show’s best interest. Cartmel had one of the most intense visions of anyone who has had creative control over the show, had a very strong knack for finding and nurturing talent, and had the fortune of landing his job in an era where JNT had pretty much checked out, allowing Cartmel to proceed without the degree of weird micromanagement that Bidmead and Saward faced.

Eric Saward is… a very polite man, and a reflective one. He’s also a perpetual victim. You listen to him long enough, and somehow through all his self-effacing eloquence he has an explanation for how everything is someone else’s fault. This negativity and lack of ownership comes through in his work; where Bidmead or Cartmel would find a way to work with and incorporate JNT’s dictums, Saward would just push back, say, “Oh, that’s awful,” and then fold and stand away, with the attitude of “Okay, you brought this on yourself.”

You do this enough, on enough levels of production, and it’s going to affect what ends up on-screen. And boy howdy, does it. Increasingly, as Saward’s resentment grows over the years. This is not to say that Saward is without talent or virtue, and that nothing good ended up resolving under his tenure, but for whatever reason there’s a lack of creative guidance here. Whatever coherent voice comes through tends to do so accidentally, and it’s not very pleasant.

Which brings us to JNT as a person. Accounts here vary widely depending on who’s speaking, but it’s fair to say that JNT was a strong personality. He had his views and his notions, always presented as a strong, definitive objective yet often based on a whim or whoever talked to him last. (E.g., he cast Colin Baker as the Doctor after enjoying his company at a wedding reception.) Again he had no understanding of the creative process, which could make him paranoid about what writers and artists were “up to.” He was terrified of someone trying to sneak a message into the program that he didn’t understand, that might make for a PR disaster.

JNT’s judgment tended to reflect what made for an easy production and clean books, and not having to deal with tempermental artists and things that were beyond his understanding. So, for example, regarding the end of season 21, he considered Caves of Androzani something of a disaster because of Graeme Harper’s unconvential behavior, Saward’s commissioning of an established writer who had more political pull than JNT, and generally a sense that the whole production was out of control. Meanwhile, he thought that The Twin Dilemma was the best thing he’d ever overseen, because it was produced with no fuss, it came in under budget and to technical standard, and it reflected well on him with upper management.

So, he was a tempermental person of questionable judgment and fitness for his job. He was loud and assertive, and due to his own prioririties often focused on the least helpful of all possible topics. Like when he demanded that Colin Baker, Nicola Bryant, and everyone stop wasting time researsing for the show because he wanted to do a highly public Christmas panto. Promotion always trumped production, and production always trumped creativity.

He became obsessed with the growing fan community, and started to weigh decisions based on how they would go over with the convention crowds, the fanzine editors, the letter writers, and particularly the alpha fan hangers-on; the people who would regularly come by and hang out in the viewing gallery at Television Centre to schmooze with cast and crew and watch the show being filmed. The Ian Levines and company.

Which brings us to Marson’s book. JNT was of course openly gay at a time when this was still socially, even legally, dicey, and so understandably he indulged in the gay community that surrounded the show at the time. Which is neither here nor there, except that when you’re in a position of power and you use that position as a tool to exert that power over those who are vulnerable… it creates a problem.

It’s unclear that JNT was ever explicitly predatory, though he certainly enjoyed the fruits that his position brought him. However with his partner, Gary Downie, there is no mistake. He was a sexual predator, who used his position on the show to actively, aggressively pursue underage boys. Richard Marson includes in his book an anecdote from his youth where he personally had to run into an empty room and hide under a table to escape from Downie. Marson plays off his own experience for the surreality of the moment, but throughout the book he makes a damning case against Downie, all the time sketching JNT as an elusive, all but unknowable figure behind all that bluster.

So, the JNT era of Doctor Who is… controversial. As is the man who oversaw that era. My suggestion is to keep JNT in mind as a background notion, but in viewing those last nine years of the show to focus more intently on the script editor. The show’s whole creative model shifted over that period, and you can’t look at it in the way you’d look at any other period of the show, or draw conclusions the exact same way. More so than any other period of the show, before you make up your mind about what you’re seeing, there’s a tangle of asterisks to consider. Why are you seeing what you’re seeing? Why was it made the way that it was? Well, let me tell you a story…

Half-Baked

  • Reading time:7 mins read
Bad-ass title sequence aside, the Hinchcliffe/Holmes era is the period that nearly broke Doctor Who. Same as the Lennie Briscoe era of Law & Order. It’s where the show found its successful formula, settled in, and learned to coast. This is Doctor Who at its most dangerously comfortable. (Note how many people perceive this era as “correct” Doctor Who, and extrapolate or compare its tendencies to the show as a whole.) It’s not until circa 1987 that the show started to get systemically weird again, in a way that let the show continue to grow and breathe and live (Much like seasons 18-20 of Law & Order!), and led into its modern-day incarnation. (Unlike Law & Order!)

It’s not that the era is awful; it doesn’t do much for me, but there are some nice parts (Deadly Assassin, say). If I’m hard on it, it’s less about the era in itself than about the negative influence it had on the show going forward. Like, if after Hinchcliffe and Holmes left, the show had gone in a wildly different direction again, then fine. Things change; they move on. We try things, then we try something else.

But this is where the show achieved a sort of stasis, both in terms of its future creative momentum and its public perception. It’s not even the most interesting stasis they could have picked for the show. Yes, let’s rip off a popular horror movie and put the TARDIS in the middle. Inspiration incarnate. What galls me is how quickly this became What Doctor Who Is, and anything that varied from the formula was wrong. It’s so daft that even the serials within the Hinch/Holmes era that don’t match the template (e.g., Android Invasion) are considered awful, no matter what neat ideas they may bring to the table. They’re different, so they’re wrong.

Which, for a show like Doctor Who, which more than any TV program I can think of, embodies and glorifies change, is very nearly a profane mode of thought.

Again, it’s not like the Hinch/Holmes vision is invalid. It’s as worth exploring as anything, and resulted in a few epiphanies (Deadly Assassin, again). But then it had to keep moving, and it didn’t. It started into a downward spiral of trying to maintain or replicate or work against these few months of production. All of Doctor Who became a precursor to or an attempt to return to this supposed glory period, when the show had become so very small and isolated. It nearly destroyed everything.

There are other weird things that crystallized here as The Way Things Are Meant To Be, even though they never really were before. Like, the way old-school fans today muse and scoff about the notion of story arcs and long-form storytelling. Doctor Who stories are all supposed to be self-contained! That way you can watch them in any order and nothing matters! But… until season 13, that was never the case. In the 1960s, serials all ran into each other; characters often harked back to events from weeks earlier, even if it was a different story entirely. The Hartnell era is full of rather complex character development. The Pertwee era makes far less sense out-of-sequence, as stories are constantly referring to what happened before, and B-plots develop over the course of multiple seasons. (See the Mike Yates thread in the last couple of seasons.) The Doctor’s situation, and its relation to the Master’s situation, are in a state of continual development. It’s all vibrant, alive. Then after Barry Letts moved on from his supervisory role in season 12, the show just became a movie-of-the-week thing, with little to no context. And, Bidmead and Cartmel aside, this largely became the status quo for the remainder of the original run.

Then there’s the cast makeup. Pertwee had changed the dynamic by turning the Doctor into an individual action hero — the star of the show, rather than the anchor of an ensemble cast — but he still was surrounded by an expanded regular or semi-regular cast, to flesh out storytelling as needed. This is I think an element that allowed the Pertwee era to be so much more sophisticated, on a narrative level, than what had come before: it had more roles to employ, in a greater number of capacities — and you didn’t necessarily have to use them all, every week. It’s even more of an ensemble than it was before. Hinchcliffe and Holmes strip that right away, especially after the Letts legacy of season 12, and again basically boil the show down to the bare necessities and divorce it of any greater context or narrative potential or significance. One Doctor, who now is very clearly the show’s hero rather than a catalyst for the main character(s), and one lady who’s largely there to make the Doctor look smart and give him someone to talk to.

To my view, this is just as damaging a systemic collapse as the absolution of continuity. We’re going down a path to an unsupportable level of stasis, which will lead to the exact kind of irrelevance that plagued the show throughout the 1980s. Granted, someone of greater creative talent could still elevate the show, as happened in seasons 18 and 24-26, then again from 2005. But if you will, the entropy had now set in. Everything else would be a struggle, and the show’s end was ordained. What had to happen in 2005, for the show to work again, was to strip away most of the damage done during seasons 13-14, and return it to a model more closely aligned to the last time the show worked under its own steam — namely the Pertwee era. Which Davies has made a point of declaring, over and over, what he was doing. Making a new Pertwee era. Ergo his quoting the start of Spearhead at the start of each new series.

The Pertwee era was, more often than not, about something larger than itself. It used Doctor Who as a platform for social, political commentary. Explorations of colonialism, capitalism, indigenous rights, apartheid, consumerism, the military industrial complex, environmentalism, early feminism, isolationism. Dicks and Letts go on the record that they felt there was no point in telling a story unless it was about something. And then there’s the Malcolm Hulke influence.

By comparison, the Hinch/Holmes goal was to “scare the little fuckers,” as phrased on one of the DVD extras. And it largely approached this narrow goal through borrowed glory, hollowing out existing horror stories and putting the TARDIS in the resulting cavity.

This is not as sustainable a mission. It’s a smaller view. It’s an easier view. It’s a safe template because it means you can just plug things in without having to worry about any greater significance.

This is the era when Doctor Who began its descent into irrelevance because of its conscious self-isolation from structural and thematic elements that would allow it to meaningfully grow or adapt.

This is where the cult of No Meaning finds its roots.

No continuity in MY Doctor Who!

No character development in Doctor Who.

No cultural commentary.

No political commentary.

The Doctor must be the sole hero.

The sole assistant must keep to her place.

The show must not challenge my preconceptions or make me think about anything other than plot.

Doxtor Who is entertainment only. It must not try to engage me in a discussion. It must hew to my specific desire.

This is poisonous.

From here, development becomes a simple question of how “light” or “dark” the show can afford to be, which leads to decisions like putting Eric Saward in control for half the 1980s.

Though you lose a few nice trinkets here and there (The Deadly Assassin, season 18, Douglas Adams), the show would be so much better off to just regenerate Pertwee into McCoy. I honestly don’t think you lose much, and you retain the momentum built up through the first 11 years, that the following 12 so thoroughly squandered.

The Cosmology of Doctor Who

  • Reading time:2 mins read
So we know that Doctor Who’s cosmology is different from ours. There, the Moon was (according to 1970s theory) an adopted planetoid… which was, in fact, an egg.

Bizarre thing is, Kill the Moon actually fits classic Who’s jump-the-gun science, that Chibnall said “duh” and perpetuated 40 years later. More than fits it; it makes sense of it.

In the Who timeline, where I guess Earth formed around a (coincidentally egg-laden) Racnoss ship, Gaia (early pre-Earth) must never have collided with Theia (another rocky planet in our orbit, that shattered on collision), as seems to have happened in our world.

What this seems to imply, then, is that in the Who timeline Theia must have remained in Gaia’s solar orbit, somewhere far enough back that the two never collided.

Why didn’t they collide? Possibly that Racnoss ship; it may have altered the early accretion of proto-planetary debris just enough to butterfly (er, spider?) effect away a different spacing and possibly greater mass for the two proto-planets.

Which is to say, the fuckery in Kill the Moon just happens to be consistent with the Silurian recounting of events (as RTD’s weird whimsy), which in turn makes Mondas plausible.

Thanks to Peter Harness, somehow a mountain of awful and/or outdated science balances out to plausible consistency.

All praise the Egg.

SR388: A Spelunker’s Nightmare

  • Reading time:8 mins read
[ The following post is assembled from fragments of discussion from July 2014, October 2014, July 2016, and August 2017. ]

Long before that AM2R thing, which is exactly what a cynical observer would predict from a fan remake, I’ve often rambled about ways to do a sensitive update of Metroid II, that (unlike AM2R) honors the original game’s tone and thematic material and develops it even further, makes the game even more awkward and upsetting to play:

I still think the best way to tackle a remake is to consider the affect of the original, and try to recreate it. The original is claustrophobic, in part due to feeling lost — sameness, lack of a map — in part to the screen.

So, make light a scarce quantity. The world would be desaturated and have a big focus on environmental light sources — lava, certain bioluminescent plants or animals, Chozo technology. At times it’s hard to see anything. Sort of a Silent Hill aspect.

Samus’s suit may project a slight glow around her, reflecting on things. Generally the glow would extend about as far as the boundaries of the GB screen. Occasionally more or less. The glow from Samus’ suit would give things a sort of monotone hue. Maybe greenish, from her visor.

If you wanted to expand on the game, you could give her various kinds of light beam. Or make her suit glitch out. Maybe special heat and X-ray visors would be needed to navigate certain areas. Glitchily. It would be all grainy and prone to error. Make it go totally dark, for a scripted segment here or there, in the spirit of those segments where you have to blindly fumble around in ball form. Maybe you have to navigate by noise and touch. Maybe a sort of a sonar, so you can hear when the Metroids are getting close.

There might be an attempt at a map, but it doesn’t work right. Glitchy. Staticky. Suggests non-Euclidean space. Some key parts of the interior may not make any sort of euclidean geometric sense. They kind of don’t, already.

This would also play up some of the Zelda-style risk-and-reward progress limitation. You CAN go down there, but… should you?

Also see: Dragon Warrior, Phantasy Star II, Lost in Blue.

But, that’s if I were pressed to reinterpret the game. Insofar as its native form on the Game Boy, Metroid II is basically perfect. The worst I can say is that the control can get a little mushy at times. Speed up Samus’ movement by 125%, maybe tighten collision and response time. Little stuff like that.

Something I really dig about Metroid II is that as designed, it wouldn’t really make as much sense on another console. If you play through as an adult, with a modicum of design literacy in hand, it soon becomes clear to what extent the game actively uses its technical and conceptual limitations to say its own thing.

Unlike Super Metroid the world that it draws doesn’t feel like a playground set up for your benefit. It’s just there. If it’s confusing, then it would be, wouldn’t it. You’re invading this space that was never meant for a thing like you.

The game’s affect is just so subjective.The way the Spider Ball is used nails down how unfriendly the space is. This is a space where we really shouldn’t be, and it’s just by the skin of this overpowered miraculous thing that it works.

When you get to the cramped corridor forcing you to draw a visual parallel between Samus in ball form and the unhatched Metroid egg, there’s not a lot of space left (as it were) to question how expressive the design is meant to be.

It’s supposed to be claustrophobic. It’s meant to be disorienting and upsetting. You’re supposed to lose your way and freak out, the way you probably would in reality if you were dropped into an unmapped hole in the ground on an alien world. Or even ours. Even if mapped. It’s meant to be distressing, in no small part because you shouldn’t be there. The mission is wrong. You are playing the bad guy.

That’s not reading into it. In its closing moments the game tells you how you messed up, and Fusion‘s plot is based on this revelation. (Another irritating thing about Super Metroid is how it not only glosses over this failing; it compounds it. But Fusion gets the story back.) Fusion also gets the claustrophobia and tension back, in a shifted form, where Super throws them out in favor of Whee Shiny Perfect Action.

As far as how Metroid II uses the resources it has, the only thing I would treat differently is the lava. To quote one of many earlier discussions on the topic,

That goddamned lava. What is that? Of all the ways to limit progress. I mean… I can make up some silly theories that kind of work. But how arbitrary is that? At least it’s an apparent phenomenon of the gameworld, even if it’s triggered by discrete player-dependent flags.

Instead of progress clearly resulting from the player’s action it’s just, “What the hell was that rumble? Oh… there’s… a route here. Was it here before? I don’t think so.” Granted, it doesn’t affect me when I’m playing. It’s just in retrospect that it’s so incredibly clumsy and weird.

Of course the game is pretty linear, and it can’t let you miss a Metroid. If there were some narrative rationalization, maybe that would be enough. But then you’re in danger of needless exposition.

On reflection, I would add a horrible piercing screech after the extermination of each set of Metroids and before the earthquake and lava drain. Each time, as Samus strayed deeper into the caverns, the screech would get louder and longer, while the screen would shake with ramping violence. Toward the end, it basically would peak all of the sound output and leave the game a nauseating shaky-cam mess for minutes at a time.

This would serve many purposes.

  • It would make the game more disorienting and upsetting to play.
  • It would introduce the Queen early as Samus’s opponent.
  • It would establish the Queen’s growing pain and anger.
  • It would help to underline that maybe Samus isn’t quite doing the right thing here.
  • And it would resolve the structural weirdness around the lava, which as it stands is a VERY CONVENIENT and unexplained progress limiter.

All of this would be totally doable on the Game Boy. Pretty easy, even, in this engine. Everything’s already set up, pretty much. Just add a screech that gets louder and longer each time, and make the screen rumble longer and more violent each time. That’s all! But, it would make such a big difference to the game’s narrative flow, logical consistency, and thematic unity.

Would this change be on-the-nose, in terms of the game’s themes? Maybe. But done well, it wouldn’t be clear what was happening at first. It’d just add a layer of “huh?”, growing to “oh hell.”

Right now there’s little feedback to completing each wave, and the mild rumble has little impact, the lava drain nothing like an explanation. This would add at least a sense of intentionality to the design, which as designed leaves room for interpretation, yes, but also feels sloppy.

Significantly, all of the scream’s and the rumble’ thematic resonance becomes clear only in retrospect. You get ramping uncomfortable chaos as you burrow in, but aside from feeling increasingly intimidated, it’s only clear what’s happening when you finally meet the Queen, which snaps it all into focus.

Currently there is no clear moment of epiphany, and the Queen’s role consists of sitting there, unseen, until you burst in and kill her. The epiphany comes with the egg, which is great. Really great, actually. But its significance would be enhanced, coming out of the catharsis of that encounter with the thing that had been expressing pain the whole time. “Oh hell,” you’d think, “so that’s what has been happening all along. What… does all of this mean? What have I done?” And then, a baby Metroid imprints on you.

You’re still free to interpret however you like, but this gives a touch of emotional feedback and clarity to undermine any sense of bravado. And all it is is a screech and a more violent screen shake. That’s all it takes to snap it all into focus.

Walks like a Duck, Quacks like a Duck

  • Reading time:6 mins read
So, yeah. DuckTales 2017 is, as many predicted, almost more of a re-adaptation of the Duck comics than of the 1987 show. It has the optics: Donald is present as a key team member, Scrooge is in his Comic colors, there are Ben Day dots all over the place. Whatever. But, Jesus.

I mean, seriously, this goes straight back to the comics. And not just Carl Barks. I mean Don Rosa. The first episode combs through Life & Times, with portraits of Scrooge’s parents, a lineage chart for the nephews that includes Hortense and Quackmore, and just generally way more awareness of and investment in the comic mythology, as focused and enhanced by Rosa.

Scrooge and Donald carry something more like their comic personas. Donald is about 60/40 Comic Don versus Cartoon Don here — still recognizably the guy who you can depend on to throw walnuts at Chip & Dale out of spite, but also a more layered character. The Comic Donald is a simple, lazy, fairly unlucky guy way out of his depth in every part of his life. Part of his laziness seems to be a zoned-out avoidance because he can’t handle the life he’s been dealt. But, importantly, when he’s really needed he always steps up and is willing to get, you know, shot in the face if need be to live up to his obligations or protect the people he cares about. He’s a sympathetic character in the way that Cartoon Donald could never be. He also speaks like a normal person, with his own curious idioms and speech patterns, as opposed to an incomprehensible squawkbox. That cartoon element is still present in 2017 Don, because people would flip out if they changed it, but it seems to be played as one more of a million things that makes the poor guy’s life hell. He can’t even get a sentence out, and his lack of an ability to communicate only fuels his bad temper.

Scrooge, meanwhile, is back to being the largely self-centered, irresponsible figure he is in the comics. The first episode goes to great lengths to contrast the two uncles’ parenting styles; whereas Donald is paranoid and overprotective because of his own experiences with life, always on edge, waiting for the other shoe to drop, always sleepy from his against-his-nature vigilance against the horrors of life that may at any moment pounce on his nephews, Scrooge just doesn’t give a damn. He has no regard for danger, and often stirs more trouble than he expects or immediately knows how to handle. But he’s sure he’ll think of something. Which totally Freaks Donald Out.

Long ago he used to assist Scrooge on his adventures, but by the time we catch up here he’d long since distanced himself from Scrooge, to the extent that the nephews barely seem aware that Scrooge was a relative.

Since this is 2017, there also seem to be some ongoing story threads. The very final shot of the pilot ought to be interesting, as it dives right into the biggest unexplained mystery in all iterations of the Duck universe. This is like “why exactly did the Doctor leave Gallifrey?” business. A thing that even Don Rosa steered way clear of touching, except in a passing manner in a late chapter of Life & Times.

It also is consciously DuckTales, in that it borrows from the earlier show’s iconography enough to call itself DuckTales. And then borrows from Darkwing Duck, and TaleSpin, and Goof Troop. More than just DuckTales, the show seems to be quietly setting up a new Disney Duck Animated Universe.

You’ve got most of the original DuckTales characters who aren’t useless or annoying (no Doofus or Bubba, I so hope — have yet to hear anything), but they’re remixed and employed in functional roles here. Duckworth is pretty much gone (though I’ve read he’ll appear in some form, later?), while the more-vital Launchpad and Ms. Beakley step into that void and split his duties. Beakley is more vital because she comes with Webby — who now, instead of being, uh, plot luggage, has been upgraded to an audience surrogate — so she’s been made a more general and much more capable personal assistant. Launchpad is just a general hired hand/chauffeur, no matter the vehicle or task. He’s incompetent at everything, but he’s game and presumably he’s inexpensive.

Then you’ve got the odd changes brought about by the 1987 series, which the 2017 one just runs with. Glomgold is not just Scottish (instead of South African, as in the comics); he’s so Scottish that he constantly talks about how Scottish he is. Which… come to think of it may be overcompensation. Is he genuinely Scottish? The way this is set up, I’d be unsurprised to see a long game in here.

Anyway. This is really well-done. The pilot at least is very smart and well-written. They seem to have thought this project through in insane modern showrunner sort of detail, with hints and seeds of future adventures and character development and revelations strewn all over. And nearly everything the characters do, every plot that they embark on, has its roots in character, and in the show’s basic themes (which are themselves rooted in character). You know how Buffy‘s monsters are all projections of the characters’ anxieties and the emotional things they’re going through that week? This is kind of like that, except with Barks/Rosa style adventures that illuminate family tensions and anxieties.

Like, in the pilot, Donald reluctantly leaves the nephews with Scrooge, whom again they’d never met and it seems like Donald has rarely if ever mentioned around them, issuing him (not them) a stern warning to behave while he’s off, because he needs someone to watch them while he goes off on a job interview. That interview happens to be with Glomgold, who Donald is dense or self-absorbed enough not to clock as Scrooge’s arch-nemesis. So while Scrooge gets carried away and winds up on an adventure with the nephews and Webby, Donald ends up becoming Glomgold’s own personal Launchpad. All of which is structurally really cool and which serves as a perfect canvas for exploring what’s going on within and between all the characters, and why it is that Donald is so pissed off with his uncle.

Which… may or may not have something to do with that final shot, again, and that unspoken mystery at the heart of Duckdom.