Five That Didn’t Fall

  • Reading time:53 mins read

by [name redacted]

Part nine of my ongoing culture column for Next Generation. After the popularity of my earlier article, I pitched a companion piece about companies that had lived past their remit, yet technically were still with us. On publication we lost the framing conceit and the article was split into five pieces, each spun as a simple bottled history. In turn, some of those were picked up by BusinessWeek Online. Here’s the whole thing, in context.

A few weeks ago we published a list of five developers that made a difference, helped to shape the game industry, then, one way or another (usually at the hands of their parent companies), ceased to exist. One theme I touched on there, that I got called on by a few readers, is that although in practical terms all the listed companies were indeed defunct, several continued on in name (Atari, Sierra, and Origin), living a sort of strange afterlife as a brand detached from its body.

This was an deliberate choice; although Infogrames has been going around lately with a nametag saying “HELLO my name is Atari” – and hey, why not; it’s a good name – that doesn’t make Infogrames the historical Atari any more than the creep in the purple spandex with the bowling ball is the historical Jesus. (Not that I’m relating Infogrames to a fictional sex offender – though he is a pretty cool character.) The question arises, though – what about those companies which live on in both name and body, yet which we don’t really recognize anymore? You know who I’m talking about; the cool rebels you used to know in high school, who you see ten years later working a desk job, or in charge of a bank. You try to joke with them, and they don’t get a word you’re saying. You leave, feeling a mix of fear and relief that (as far as you know) you managed to come out of society with your personality intact.

The same thing happens in the videogame world – hey, videogames are people; all our sins are handed down. This article is a document of five great companies – that started off so well, ready to change the world – that… somehow we’ve lost, even as they trundle on through the successful afterlife of our corporate culture. And somehow that just makes us miss them all the more.

One Fist Too Many

  • Reading time:2 mins read

It feels like the “Harmonica” character was inserted into Once Upon a Time in the West after-the-fact. He’s sure unnecessary. He makes the movie longer than it need be, attracts time away from the main plot for no good or interesting reason, and generally clutters the situation. I think he wasn’t supposed to be there; that Cheyenne was the only male protagonist, and that half of Cheyenne was split away to form “Harmonica” (who, note, is an Indian — yet the other guy is named Cheyenne).

Assuming this is the case — well, why? I’ve an idea it has to do with Ennio Morricone. You see, by this point he was no longer writing the music at the last moment. I understand that, after the success of The Good, The Bad, and The Ugly, where he wrote a number of themes beforehand, he began to work more closely with Leone, working out the music before the movie was set, such that Leone would have something to guide him, conceptually.

From how he’s used, it feels like “Harmonica” was an experiment in tying the music more closely to the material. In other words, he’s an artistic gimmick. He plays harmonica (poorly), which gives an excuse for a harmonica theme to dominate the soundtrack, blurring lines that really don’t need to be blurred.

I feel that’s enough Leone for me, for now.