Representing Choice

  • Reading time:4 mins read

So no kidding, the key that lodged in the back of my head and led me to recognize my queerness, some 30 years after it would have been useful to know, is this whole scene here—the dynamics of which we’ve all seen discussed in abstract, right? But to see it dramatized like this, and to recognize these thoughts and feelings so deeply…

This is precisely what I’ve felt whenever someone’s gotten close to me, and these are exactly the thoughts that have always run through my head. Even when the relationship lasts for years, that thought hangs there, coloring every single interaction: how long until they see me for who I really am, and then what will happen?

Like… it took a bit of unpacking for me to understand why I identified so closely with this business, based on what I had come to recognize about myself. The first step was recognizing the aroaceness, as reflected in the early interaction here. That wasn’t too tricky. I had empirical data to work with, and had been wrestling with years of browbeating for my lack of sexuality in relationships, which I just sort of interpreted as queerplatonic situations, without knowing the term.

The transness took a little longer to click, but then it was the biggest fucking “oh” in the world. My pan business… well, that took longer still, and isn’t directly informed by this comic, but after everything else it was more of a shrug. Sure, we’ve gone this far. Let’s just collect all the flags. Why not.

I think what really sells it is Steven’s awful, brain-dead avoidance strategy, which… yeah… followed by, “Maybe, instead, we should talk about what we want to do?” 

What we want to do?

Oh.

OH.

oh?

Like, I genuinely never understood that I had a choice. I thought I just had to play with what I was dealt, go along with other people’s expectations for me. When people gave me an ultimatum and told me we couldn’t be friends anymore unless we changed the terms of our relationship and did things I didn’t feel comfortable doing, I had the option to say no, you go coerce someone else. I’m fine here. I didn’t have to actively suppress everything I was in order to make other people comfortable all the time. I didn’t have to deal with abuse. I didn’t have to be who other people wanted me to be, and were angry when I wasn’t.

The autistic masking sure as hell plays into the above as well. like, there’s always this anxiety in the event one manages to “pass” that one is just working one’s self into a bigger and bigger problem, so that when they notice the truth, some real shit is going to go down.

“… what we want to do.”

Like, that kind of shook me. and for several months after I stumbled over the comic, I kept dwelling on it, putting myself in the place of Stevonnie, making analogies to all these scenes from my own past—thinking, what would I want to do? What do I want to do now? Does this apply in a real way? Is it too late? Do I have choices? What are they?

It turns out, yes. I had choices. Choices that I didn’t know enough to make. And then, I did.

Now here I am.

Evan Skolnick Asks Game Writers To ‘Make It Snappier’

  • Reading time:1 mins read
by [name redacted]

Writing is one of the less discussed bits of game development; Vicarious Visions producer Evan Skolnick has been doing his best to redress the balance. Whereas last year’s session dealt with dialogue, this year Skolnick chose to discuss general structure.

Skolnick’s background is in comic books, and indeed much of his game industry work has been on comic book movie licenses; his methods are generally simple, direct, and accessible to an entry-level audience.

Up front Skolnick cautioned that the session was not for professional writers, but neither was it a debate on the essence of video game narrative, or a tutorial on “how to make players cry”. Rather, it was a by-the-book overview was for game industry veterans – programmers, producers – with little experience in the mechanics of storytelling.

( Continue reading at GamaSutra )

Telltale Games: Bringing Great Stories to Life

  • Reading time:1 mins read
by [name redacted]

Reflecting back a year, Conners recounted the fan reaction at the last Wondercon, when he first announced Bone. People were upset; everyone who responded assumed Telltale would make it into “a crazy action game”. Conners said, in retrospect, that was a natural assumption. When you look at what’s out there now, that’s the image that video games tend to carry – in particular games based on licensed properties. Nevertheless, what’s important, is to match match your gameplay with the kind of story you want to portray.

( Continue reading at GamaSutra )

Geneology

  • Reading time:1 mins read
After the establishment of Rosa, the Duck annals have begun to resemble Tolkien. A prurient quote from Rosa:

What Dell licensed from the Disney corporation was the name Donald Duck. [At that time,] Donald was […] actually like an actor. He was a different character in each cartoon. A comic book has to be based on an actual character with a history. So Carl Barks took the name Donald Duck and created a… well, a character, that didn’t even look exactly like the Disney Donald Duck. […] But, he created an entire history around this duck; a family, Uncle $crooge, Duckburg, Gladstone Gander, etc. These were all creations of Carl Barks. This is the universe that all the other duck writers and artists based their stories on.

And now Rosa, with his nerdlike extrapolative tendencies, has become the new standard. And it’s getting a little insane. (In the best way.)

I really need to read those last dozen or so Rosa stories. I’ve not seen any of his work since toward the end of the second Gladstone era. I tried to subscribe to Gemstone’s new Scrooge book. Their site rejected my propositions, however. I will try again later.

Don’t Fear the Leaches

  • Reading time:5 mins read
Gemstone indeed seems to be rather smarter than Gladstone was — at least, toward the end of its second run.

Beyond the format and title reorganization (with the two premiere comics — $crooge and WDC&S — for the fans, the two standard titles — Mouse and Duck — for the casual newsstand audience, and the digest — DDA — for the impulse, give-to-the-kid-to-shut-him-up-for-a-few-hours market), they seem to acknowledge how to organize the material itself.

I tried to find a few Gemstone books for Free Comic Book Day. Hard task. They don’t seem to have all that great a distribution, as yet. Although, oddly, I kept finding posters with the classic cover to Barks’s one Mouse title, “The Riddle of the Red Hat”. Offhand, that seemed a strange choice. Even stranger if Gemstone’s comics aren’t actually available. The best I could find was the DDA digest — which, when surreptitiously removed from its folded-over comic bag, revealed itself to contain nothing but throwaway Italian Duck fare. I think the highest-grade was the likes of Scarpa. Basically filler. Kind of disappointing, as I was expecting some really long adventure tales (as the title, and the history of its use, would tend to suggest).

The Virgin Megastore, however, yielded a special Gemstone promotional issue, designed specifically for Free Comic Book Day. On the one side, Mouse. On the other, $crooge. Inside, a subscription card. Curious.

Further research reveals that the contents include the first (of only three) Barks encounters between $crooge and Glomgold and, indeed, “The Riddle of the Red Hat”. Although initially disappointing, as I was on a hunt for Rosa — or at least Van Horn — and I already have the entire Carl Barks Library in both hardbound and album form (trading cards included) — I began to realize that this was probably intentional.

In the Gemstone books I have read thus far, I have seen not a single Barks story — strange, in a sense, as even with the multiple full printings of his run, Gladstone had a tendency to reprint his work at every opportunity (to the point that it began to drive me nuts). Then again, Gemstone has a lot of Rosa and Van Horn to catch up on — as well as Jippes and some other B-plus-level writers and artists.

It’s more than that, though. As I prove on my hunt, new Rosa and Van Horn work is book-pushing material. This is the headliner stuff. On one level, Gemstone isn’t going to blow it on a promo issue, when they can use it to sell some of their major titles. On the other hand, Barks has been done to death. There is no need for him in the major titles except in a severe content draught. For a promo, though? Well. The rules are different.

I get the impression that this issue has a much wider distribution than the normal comics. Gemstone wants to pull in readers; to get out the message that they are around, and that Disney comics are being published. What better way to do this than with a two-way issue, including both the Mouse — which people associate with Disney, even if his comic life has been mostly uneventful save some refitted Godfredson serials — and $crooge, who is really the star of Disney comics, to anyone who knows a thing about them. Draw them in with the icon, and get them reading the real material.

Further, what better introduction to $crooge than Barks? And what better Barks story than an eventful one, such as his first meeting with his arch-nemesis, Glomgold? It’s also a rather poignant story. There is also the possible nostalgia factor, where old readers might be attracted by a new glimpse of “The Good Duck Artist”, from years ago. The only question now is what halfway-interesting Mouse material is available? There really isn’t much, again, unless you care to reprint a Phantom Blot serial — which would both look sloppy and be way too long. Unless, perhaps, you remember that one short Mouse tale that Barks did. It’s something of a rarity. You really only see it turn up once every decade, if that. Not a bad opportunity, this, to drag it out again.

So if Barks is promotional material, and Rosa and Van Horn are headline material, then what’s with all of the mediocre material in the DDA books? Simple: It’s a place to put it. No real use putting high-interest content in a digest, which you generally put by the toilet or throw in the back of a car. This is not high-concentration material. These books exist to fill time. So, in a sense, they are just asking for filler. The comparative junk that, in previous eras, would have cluttered the main books and caused nasty letters, is perfect fare here.

Gemstone is starting to remind me of Playmore.

I see this as a good thing.

Soccer

  • Reading time:3 mins read
Among other things, I saw this recently. It had some kick to it.

I also think that, collectively, Kill Bill is probably one of the best films made in the last decade. Not for the reasons you expect, though.

No, I don’t intend to clarify. Because. That would mean talking about it.

I bought a VCR today. The man said it came with no RCA cables, so he sold me some RCA cables that cost half as much as the VCR itself.

I assume you can guess the punchline.

We will take the cables back tomorrow.

Gladstone Comics is back in the form of Gemstone Publishing. Same people: Gary Leach, Susan Daigle-Leach, John Clark; it just seems that they have parted ways with Bruce Hamilton. They publish Don Rosa, William Van Horn, Daan Jippes, and everything. Seems that WVH now has a son named Noel, who does Mouse stuff. While he is not as interesting as his father, the influence is clear.

There are five books, in three formats, which more or less correspond to Gladstone 1’s original debut lineup: Uncle $crooge, WDC&S, Donald Duck, Mickey Mouse, and DD Adventures. (Curious, on that last one, that they chose not to carry over the numbering from the first two Gladstone runs.) The first two are in the deluxe square-bound format that you might recall from the last year or two of Gladstone 2’s lifespan. The next two are in a standard, less expensive, more mainstream format. The final one is in the thick-n-small digest format (with which, you might remember, Gladstone experimented in the mid-late ’80s).

Were these not so expensive, I would have subscriptions to them all. This is important stuff. As far as I know, this is the only place where Duck comics are published in English. And there should be a sizey backlog of Rosa material, that he has built up at Egmont over the last half-decade or so.

For those not in the loop, this is the stuff which defines much of my personality, vocabulary, writing style, and knowledge of the world. Barks, Rosa, Van Horn, Taliaferro, Gottfredson. They, along with Tintin and Groucho Marx, are inadvertently responsible for the core of my being. Everyone who reads this, I recommend that you go to a comics shop and pick up an issue of Uncle $crooge — particularly one with a Rosa story. If you don’t already know what you’re in for, then you just don’t know.

There is… more.

In contrast with hedgehogs

  • Reading time:3 mins read
OH JESUS THE FARMHOUSE IS EXACTLY THE SAME!

The barn, same architecute. Same placement. Windmill, exactly the same. Farmhouse itself: run down in exactly the same way. For all I know, all they did was trace over one of the old illustrations.

How unexpected.

I mean. There’s faithful adaptation, and there’s… something more than that.

Basically the only real alterations so far, from Mirage volume 1, have been for the better — expansion of Shredder’s and Stockman’s roles; the addition of Hun; an extra half-season of character building before the first big showdown. All of the TCRI stuff saved for season 2 (after season 1 will have focused on the entire original Shredder storyline).

Looks like the Stockman stuff from volume 2 will be worked into the upcoming Return to New York plot. Fine enough. Not a bad place for it; just get rid of all of the key season 1 villains at the same time, so we can get some closure and move on to the next big plot without any regrets.

I imagine that there should be more than enough material with the Fugitoid (assuming he’s around) and Triceratons and the Utroms to fill up season 2 — especially given the way that the animation team’s been operating so far. They’ve proved that they can run with a concept and flesh it out better than Easman and Laird ever really did.

What’ll that leave us with, for season three (assuming it’s coming)? How about City at War? Seems perfect; a return to Earth, and the setting of the first season. The remaining Foot will have been in chaos while they’ve been gone (in this case, whatever corner of space the Triceratons are found — as opposed to Northampton, lounging around for several years).

It’s the next big plot arc in the official canon. The series will be closing on episode fifty by the beginning of season three. Issue #50 is where the C@W arc begins, in the comic (although there’s about thirty issues of one-off meandering by random authors, in place of the paced development of the TV series). Yes! This will be a good thing.

I need to calm down.

Ahem.

Now I’m going to watch North by Northwest. And then, maybe the semi-yet-not-really-restored version of Nosferatu (for the sake of contrast with the other version that I own).

And then — hell, maybe Secret Agent? I don’t know.

I’ll just play it by ear.

Secret AmiYumi Man

  • Reading time:1 mins read
On Teen Titans: Just saw the premeire episode a second time. Still not entirely certain what to think, but I feel safe to say that I wasn’t just imagining the awkwardness last time. The script — far from the natural-sounding dialogue of JL — sounds like what you’d get from a mainstream anime translation. Partially as a result of this, partially due to the way the voices are directed, much of the humour falls a little flat. Combine this with a few other rough edges, and I just get the impression that someone’s trying a little too hard.

At the same time, the effort isn’t misdirected. Within a few episodes, I can see it finding a more natural focus. If that happens, we’ll have a pretty spiffy show.

Stylistically, this thing fits in somewhere in the vicinity of Jet Set Radio and Gorillaz. Not a bad thing.

And… it’s almost got it. The pieces are all there, and they’re in more or less the right alignment.

We’ll see.

By the way — I just remembered why I ignored SNK after about 1989, and until a few years ago.

Yes.