David Shute’s Unnatural Selection makes you squirm

  • Reading time:1 mins read

The Small Worlds designer has unleashed a new wayside-n-wayward opus, Unnatural Selection. In this game, you grab a handful of worms, introduce them to new environments, and hope for them to evolve into more grotesque and dangerous life forms. Shute promises sixteen different creatures, and notes that “the last few are pretty fiendish” to find.

I guess it’s a kind of a sandbox puzzle game, both in that you’re free to experiment at will and in that you’re mostly playing in the sand. Sand and drainage ditches and rotted corpses. It’s all high society here.

( Continue reading at DIYGamer )

David Shute’s Entanglement (tentative)

  • Reading time:1 mins read

Small Worlds is one of the best indie games of last year, and one of the simplest. It’s won some, been nominated some. Been discussed much.

With the appropriate praise in hand, David Shute has set himself to a couple of different follow-up projects: one a much larger, more ambitious piece; the other, a simpler project that might be taken as more of a direct follow-up, or a spiritual successor to Small Worlds. For a while, to avoid repeating himself, he meant to focus on the larger project, but then in late February or early March he had a revelation.

( Continue reading at DIYGamer )