Fungaloid worms

  • Reading time:2 mins read

I’ve been sitting here for over twelve hours, playing with MAME. It initially began as a quest to find and play the Castlevania arcade game. While it is pretty… not-good, I did get me-out a hefty basket of insight on Simon’s Quest.

I’ll let your imagination play with that for a while.

It only took a few plays to fill me as full of Haunted Castle as I wished to be filled. So, I took to seeing what else MAME happened to support. This was the first time that I’d really paid much attention to the program. It used to be a practical nuisance, last it was high on my radar.

Now, though, it… kind of works okay. It’s still not got some features that I’d like, but it makes up for them in how comprehensive it manages to be. You’ve got your Art of Fighting 3 right next to your Asteroids and your Rolling Thunder and your obscure Japanese porn Mahjong.

Through all of this business, something struck me.

I’ve… most recently spent an hour with Centipede when I could have been sleeping. This wasn’t in the plans. After about fifteen minutes, though, it occurred to me what was going on with the levels. Merely by playing the game, I was altering the level design. It couldn’t be helped.

When stage 2 came around, it wasn’t a different stage because of a pre-ordained set of obstacles. It didn’t even rely on a random generator. I made it different, albeit unintentionally. The randomness of my actions was translated, through various side effects, into the randomness of the mushroom field. All I had to do was be there. To exist.

It keeps going on like that. Perpetually. You get the same thing with Asteroids, although with all the moving pieces it’s not quite as evident.

Games aren’t quite so poetic anymore, are they.

Hmm, I say!

EDIT:

According to the KLOV, Centipede was the first arcade game to be designed by a woman (a certain Dona Bailey — sister to Justin, perhaps?).

Curious, curious.

Are you a Bad enough Dude to clear Kunio’s name?

  • Reading time:1 mins read

Anyone out there a fan of Downtown Nekketsu Monogatari? (If you aren’t, then why are you reading my journal?!)

Go throw this string into Google:

“Tachi no Banka” translation

After spending some decent time with it, I can easily say that Shin Nekketsu Kouha: Kunio Tachi no Banka is pretty much the best game in the main Nekketsu series, all Downtown matters aside. And there’s a decent translation patch for it.

So. Go for it.

To say more would be foolish.

windup; wind-down

  • Reading time:2 mins read

Have I mentioned recently how beautiful the Sega Genesis is? Truly, Sega has always had the most attractive consoles around (at least almost always…). Compare the snazzy SMS to the hideously boring NES. Compare the Genesis to any other console made. Compare the cute-yet-functional Dreamcast to any of the other three nextgen consoles. Sigh.

Yes, I’m finally dragging the things back into my room just now. I still have cords wrapped around my arms and neck like pythons with AC fangs.

I’m glad I polished these things up a while ago… now if only I could find my copies of Altered Beast, Ghouls ‘N Ghosts, Shadow Dancer, and a couple of other truant items. And if only I had full packaging (box and manual at least) for some of the used items I’ve picked up over the past few years. Hum…

It would be nice to get fully-functioning NES, Genesis, and SMS emulators for the DC so I coud simply burn discs of my complete collections for each console. Saving the Saturn (and GB and NGPC — the GG is included with the SMS in this case), this would put everything I needed in one place.

What would be sort of amusing would be if the emulator discs supported the modem and allowed peer-to-peer multiplayer for Life Force or Streets of Rage, as some Windows emulators have been doing for a while. (Well, not peer-to-peer, usually, in this case — but..)

Hm. Brain slurping around. I’ll be back later.

Breakdown

  • Reading time:1 mins read

Today I tried burning an SNES emulator for the Dreamcast. It’s not exactly an easy process, and I forgot to include a couple of things that I intended (including that Super Robot Wars Gaiden game), but I guess this is just a test run. The emulator, a version of SNES9X, runs very well, if rather slowly — and it lacks SFX chip support, so Starfox and Yoshi’s Island give my poor Dreamcast a nervous breakdown.

The Three of Mana

  • Reading time:1 mins read

Seiken Densetsu 3 is more than keen, says me. Angela, with Hawk and Lise, are my chosen party (though renamed appropriately). It’s interesting how engaging is this game, as SD2: Secret of Mana didn’t really grab me inordinately. The GB SD game (renamed Final Fantasy Adventure over here) was playable, I suppose, but, again, didn’t do much to my brain. I’ve never seen SD1, so I can’t comment there. The fighting system in this game is a bit peculiar; a sort of liquid turn-based realtime Legend of Zelda setup. Whereas Secret of Mana and the GB game were simply a realtime Zelda-ish system, this has an added “fluid turn” system, making things a bit awkward. The character is wandering around, freely, in realtime, but is only allowed to attack once every few seconds. Hm. I imagine I’ll adjust, but it’s a bit annoying at the moment.

Nevertheless, this game grabs me. I dunno what it is. . .

Cheers to Neill Corlett, Lina`chan, Nuku-nuku, and SoM2Freak — it’d be nice to have their skills, I must say.