Review: Uin

  • Reading time:2 mins read

by [redacted]

There was a point toward the end of Uin where I became stuck. I had navigated a water level and a forced-scrolling shooting segment, and was now faced with a sort of a boss battle. My character stood in a bubbling pool of water. To the right floated an enormous child, orbited by a handful of large five-pointed stars. Occasionally the stars would shoot out, then boomerang back, causing my character damage. For the life of me I couldn’t beat this boss, and I had started to despair of ever finishing the game.

To further my frustration, the last save point was several minutes earlier — before the water level, and before a sequence reminiscent of everyone’s least favorite part of Konami’s Teenage Mutant Ninja Turtles NES game. You know, the bit with the coral. So each time I reached the boss, both my character’s energy and my own were fairly well drained. And each time I failed, I knew I would have to navigate that whole sequence again.

And then something happened. Well, two things happened. One, I realized that I had recently earned a new power — one that I had never used, as I had been underwater all this time. Two, I randomly hit on a new strategy that used, though did not rely on, this new power. The next time I faced the boss, the encounter was over within seconds — and I realized it wasn’t so much a boss as a random obstruction.

My fault had been in filtering the event too strictly through my own understanding of game structure. And that is the uncertain balance tread throughout this game. For all its waves to tradition, Uin is still a biggt production. It may have an inventory, and a persistent world structure, and sub-quests, and cutscenes, and a fully developed (if eccentric) control scheme, but those details are incidental to the dream logic at play.

( Continue reading at DIYGamer )

Murnau Edition

  • Reading time:2 mins read

I’m watching the restored version of Nosferatu. It’s not quite as impressive as the Metropolis restoration, on a few fronts.

Though some of the source material is startlingly excellently great, other bits are really irreparably grungy.

The translation is a bit weird and literal, with a few grammatical errors for extra flavor.

The new English intertitles they generated based on the translation are cheap-looking and far from seamless; I could have done better in half an hour in Photoshop.

For some reason they chose not to motion-estimate missing frames, so the film still occasionally skips a bit.

There’s a really long written intro that babbles on about the restoration; it’s distracting and a bit wanky.

Though it’s fantastic that they located and recorded and overlaid the original score, the original music is often not really appropriate to the mood of the images. It’s weird. There’s a horrible, creepy thing on the screen, and the music is all majestic violins.

All of that said, this is the best version to date; these are small criticisms compared to every other version on DVD. And what’s more, just as with Metropolis, the new version makes it possible to follow and appreciate the story! Before, it was just a weird dreamlike drip of images. Now it feels like a finished, sophisticated film.

NOSFERATU!!

  • Reading time:1 mins read

Oh man. Just after I resumed my ever-present musing on why nobody had released a proper, Metropolized version of Nosferatu, I learn that this just came out. Released, yes, by Kino again.

So. There we are. We’ve got it. My favorite silent film, presented as properly as it might be, for the first time in seventy-something years. And what a snazzy cover!