Busy busy busy

  • Reading time:3 mins read

So for the last two months I’ve been under a boulder, localizing a sort of insane Russian RPG. It’s taking way longer than it should, for a bunch of reasons (most of them out of my hands, for once!), and it’s kind of driving me batty. As if that’s not enough, last week I had GDC to contend with! So that put back the work another week, while I saddled up the BART and began to regularly drink coffee for the first time in my life, just to keep myself moving.

Most of the fruits of my labor, for what they’re worth, are now up. Pay especial attention to the content of the last one. (That’s the animation panel.) There’s a real howler coming up; I’ll amend this post when it goes live.

There was also a session on using games as tools for meditation, that I just didn’t have the time to write up. I’ll go into more detail if anyone is really curious. I thought there was some neat stuff in there, even if three-quarters of the session was an infomercial for a new agey revival of early ’90s-style multimedia starring Deepak Chopra & Company.

EDIT: I just noticed that someone switched around a few things in the animation article, such that it’s not completely accurate. (I also notice a lot of grammatial errors; this is what happens on an instananeous deadline.) Early on, the hour-long program they were discussing was literally just all the cutscenes from one game or another, edited together. They example they used was Prince of Persia: The Two Whatevers. The third game, you know, that’s got both the good and the evil Prince in it. (Or the sixth game, if you include the originals, plus that weird 3D thing for the Dreamcast.) Hi ho!

EDIT 2: All fixed! Well. As far as information goes. It could still use a copy edit.

EDIT 3: See above!

Work update

  • Reading time:2 mins read

Museum of Terror 3 is supposedly out now, though again I’ve not yet seen it. As good as are the earlier volumes, I far more enjoyed this than the first two. Furthermore, I think it should be a lot easier to get into than the Tomie stuff. If you pick up one English-language manga this year, choose this one! Dark Horse isn’t sure whether or not to continue the line, so sales of this book are critical.

Oh hey, remember that article I spent so long finishing? It’s going to go up soon, albeit in greatly condensed and at times summarized form. Colin has no objections to my putting the full version up shortly after its initial publication, so watch this space over the weekend for an excusive director’s cut.

I guess the issue was, I intended this to be published two months ago as sort of a conclusion to TGS. I finished it a few weeks ago, and it got held until now as an “event” piece. Then I guess Colin realized it didn’t quite address the new system launches the way he wanted it to, so it got paraphrased into something kind of different. Fair enough, I guess. He’s the editor.

Anyway, I’ll post the original version on Sunday or Monday, after NextGen has accumulated most of the hits it’ll get. It’s kind of different! I was actually pretty excited about some of the ideas in it; a shame they won’t get more air.

(Yes, Shaper, I’m still working on your article. I’ve got it sketched out, and almost two pages of finished text. Moving slowly! As usual! It’s coming, though — if not in exactly the way I expected.)

Museum of Terror

  • Reading time:2 mins read

So after rattling around the city for a while, I eventually turned up a copy of this — the first localization I’ve been really proud of. Actually, a few poorly chosen words aside, I really like it. It’s been long enough that I barely recall writing any of it, so I guess I’m in a fair position to be impressed.

Aside from the localization — which really does flow well, I must say — the overall package is just handsome. Appropriately schlockish typeface and blurb on the back cover. Nice quality paper and printing. Complete, in order, and well-documented. And hey, they even superimpose the sound effects over the panels themselves, instead of simply noting them in the margins — a novel approach for Dark Horse. A nice package, overall.

Here are a few carefully-chosen samples, captured about as well as possible on the weird scanner in the other room:


So. I recommend it! And there are at least two more of on the way, both of which I recall as superior in at least one respect. The only problem you might have is in actually finding a copy. Although it’s part of the same push that Dark Horse has been giving to Kasuo Umezu’s Scary Book series, you can find the latter anywhere and — I swear — nobody’s ever heard of Museum of Terror, much less put out an order on it. The only place I managed to track down a copy was in Japantown. If your local Borders doesn’t carry it, I just suggest ordering it online. Amazon’s got a good price, especially for how damned thick this thing is.

This Week’s Releases (Aug 24-28, 2006)

  • Reading time:8 mins read

by [name redacted]

Week thirty-seven of my ongoing, irreverent news column; originally posted at Next Generation

Game of the Week:

Guild Wars Factions
ArenaNet/NCsoft
PC
Friday

This is sort of an expansion, though it’s being sold as a standalone entity. Think of it as Phantasy Star Online version 2, for the Dreamcast. With Factions installed, you can access either the normal Guild Wars campaign or a new second campaign exclusive to this release. This second bit, which ArenaNet likes to describe as a completely separate game, has your new regions, skills, professions, and whatnot and a whole new feature set for guilds and multiplayer play.