“I’m not psychic, but I am a psycho!”

  • Reading time:2 mins read

I’m playing KoF’99 on my newly-operational Dreamcast. I’m actually using the Psycho Soldier team, which is unusual for me; it’s that I want to play through with each team at least once (and twice, I guess with the Psycho Soldier team — as Kensou has his own special ending).

So the rock falls on Krizalid. Everyone goes running.And then someone comments that they’re trapped. The next line I see is this:

    BAO: AS SARTRE SAYS, “NO EXIT!”

I mean, I know SNK’s translations tend to be a bit on the daffy side, but.

Ignoring everything else, why would Bao be reading Sartre? I would peg Iori (or, actually, K’) to be a bit closer to the idea that “hell is other people” than a goofy kid who chases butterflies…

Well, hey. No Exit only has four characters in it. It could be played by one team easily enough. The entire play takes place in a drawing room, so it would fit within a single stage. Maybe we’re onto something here. Once Playmore is done making games for the Neo-Geo, it can become the newest platform for Existentialist theatre!

Why did I never think of this before?!

Of course, on second glance, perhaps King would be better suited for the part of Inez…

There is no imitation.

  • Reading time:3 mins read

Art is inseparable from life. Whether it is seen or not, everything inherently is art by its very fabric of being — all that can be made, done, said, and in some ways even thought. All that simply is, is itself in possession of some aesthetic qualifications, and in more than simply the superficial visual manner of a painting or sculpture. The very essence, or honed being, of existence, has its own scale of elegance. This simple observation points to the vital place aesthetic differentiation must play. If everything which is, is art — then what of those with no appreciation for this truth? Those with a complete void of taste, carelessly and ignorantly blundering through life, oblivious to their wake of destruction, and stains left behind on all with which they deal?

Consider the devoted hacker — the code whiz who has taught himself all that he knows and takes pride in the elegance and beauty of his code. Any program written by this person will be fast, clean, efficient, relatively bug-free, and will do precisely what it is meant to do — and it will do it right. Any errors which turn up will be quickly repaired, and the program will in the end be invisible to its user, allowing him to simply do what he needs to do without adding to his problems. The corporate programmer, trained second-hand, ignorant of the value of code itself and merely interested in getting paid at the end of the day, has no compunction to do his job right. If his code can be executed, and the program seems to run, then his job is complete and he no longer has to think about it. Due to this obliviousness and lack of care, we end up with bloated, bug-ridden software which runs slowly, interacts poorly with both the end user and his computer, and eventually gets in the way of the user’s goal of simply accomplishing his desired tasks.

The same general principles can be applied to anything from communication to driving to bodily movement to diet to science to logic to traditional art to one’s outlook on life and way of organizing thought. Art is so pervasive that good art — works of taste, of aesthetic value — is a valuable commodity. In general this world is a sloppy aesthetic wasteland — at least the manmade portion of it. It is sufficiently rare that people take heed of their actions and strive for the better and the more artful that any rare pockets of sophistication found become of great value.

In the depressing miasmal void of daily life, enlightenment and inspiration become beacons, showing the way to what is perhaps the most ideal universe; one where art, as a segregated concept, would be without need. For the world we have now, a sense of taste can be a curse, with art as the only oasis from the daily bombard and the only sympathetic voice in hell. Enlightenment can, however, be infectious, and inspiration comes in waves. With enough voices, the world might be changed for at least a short while. For this revolutionary goal, taste is the only weapon.

The Beautiful

  • Reading time:2 mins read

Something from a lecture on Mozart, paraphrased as well as possible with my memory:

“All beauty is strange. Not wholly strange, as a freakish repulsion, but unusual enough to spark the mind and to show how beauty can really be.”

This was posed in contrast to prettiness, a quality all too common and ultimately unfulfilling. I think I’ll combine this with a quote from Aristotle, via my aesthetics teacher:

“Instantaneity is not art.”

That is to say, that which is immediately comprehended and processed is not of particular value. It is the complexity of the whole, further understood with each exposure, that tends to show true merit. The obvious might be pretty, and might provide instant gratification, but in no way does it have particular value.

While looking at the art gallery in Last Blade 2, I realized — well, someone had been whining about how icky a name “The Last Blade” was in comparison to its original title. But it appears that its European title was The Last Soldier. Huh? Where did that come from? Evidentially from the same mindset which turns Mitsurugi into “Arthur” and creates the “Teenage Mutant Hero Turtles”. Hmm. Also, in the US release of the game, the Hanafuda card game from the Japanese version was removed. Why do they always keep stripping these things away entirely? Does it take that much effort to translate them, really? Perhaps to describe briefly how the game is played, in the instruction booklet? Urgh. Aside from that issue, I’m really liking this game (LB2) a lot. I’ve remapped the buttons to what seems a more logical arrangement (X = weak slash; Y = hard slash; B = kick; A = parry), and have begun practicing a lot with Hibiki and Setsuna. I am unexpectedly annoyed with Akari, both in terms of control and personification. Although the voices in this game are largely beyond excellent, I quickly found Akari to be a rake on my ears and my nerves.

I apparently skipped Saturday almost altogether. I went to sleep late in the morning, after having stayed up all Friday night playing Bangai-O (not a moment there regretted), and didn’t wake up until very late Saturday night. I hadn’t been getting much sleep and had been feeling very sick this past week, so I suppose my body was merely correcting the situation — as was its right.