Explore the Collective Consciousness with Farbs’ Playpen

  • Reading time:1 mins read

Rom Check Fail developer Farbs has unleashed on us all the Web-based communal adventure game creation game, Playpen.

The game presents you with a blocky point-and-click adventure interface; as you click around and explore, you will find your choices leading you down increasingly eccentric avenues — until suddenly you hit the edge of the world. Say you click on a path leading to a fountain, but there is no target page to the click. You are then dumped into a simple image editor, where you can paint the scene yourself and designate however many links you like, to however many other pages.

( Continue reading at DIYGamer )

Boom Boom Room

  • Reading time:2 mins read

Well. I had wondered why no one had gotten especially creative in killing Jack.

So far, it’s good. I know the rapturous noise people have been making, but this is simply the level that I’ve always expected from the show. It’s not exceeding expectations; just meeting them. That’s not such a bad thing, in that the show rarely has done so. Occasionally it’s done some neat things. But this is good.

This sort of feels like it should have been episode two of the first season. For most practical purposes, you can ignore everything from the second episode (also called, er, “Day One”), and plug this in, and you’re not missing much. It’s not too different a leap from “Invasion of the Bane” to Revenge of the Slitheen. Tosh and Owen are gone, and Gwen is cozier. That’s about it.

But yeah — this is Davies-style high-level writing. You know how every time the TARDIS turns up in one of his episodes, he has to screw with it? Take some bit of logic to a ridiculous extreme, to see what happens? Okay, here it’s going to fly on the freeway next to a car. And here it’s going to do this other thing you’d never thought about but, heck, I guess it’s plausible, given what we know.

Here, again, he’s not exceeding expectations. It’s more like he’s living up to three years of “why don’t they do X?” Which are the kinds of questions Chibnall never thought of asking. You never got that conceptual glee from him.

This feels kind of out-of-date in that respect, because if he’d done this in 2006, it would have been great. But at least the show’s finally getting around to it. If it keeps on at this rate, catching up, by the end it should be pretty interesting.

So there are a few things this episode does. One is, it says, okay, nobody ever used any of these toys I set out here. HERE is what I had in mind. And the other big one is concluding, “Oh, screw it. This didn’t work. Let’s tear it down and start again.” Though it only gradually gets around to that.

So. Okay. It’s doing a good job of fixing the show. We’ll see how this rolls on.

At the risk of turning all Lucas…

  • Reading time:2 mins read

It’s never really been quantified how regeneration works. People kind of assume there’s an objective limit, like he’s got so many magic potions in his inventory. Use one, and it’s gone. I dunno. That only makes sense as a plot device. Which, granted, is exactly what regeneration is. Still, no need to be that blatant.

The way I’ve taken it is that each regeneration is kind of like a mutation. You can only go so far before your system gets so screwed up that any further change is a humongous risk at best.

“The End of the World” implies that Eccleston has nine different DNA strands in him. Carry that forward, and I can imagine how that might get tangled after a certain point.

In that case the limit isn’t based in some kind of volume of opportunities for the spending so much as in the consequences of having regenerated.

There are other interpretations. Perhaps the cells of each incarnation are sort of impregnated with a certain amount of energy, that can be set off for regeneration. Once it’s spent, it’s spent. Let’s say that, as of “Journey’s End”, Tennant has now half-regenerated. To finish regenerating, perhaps he needs a kick-start from Donna, as he has already blown his proverbial wad. Which will leave each of his next two incarnations with a new set of cells, with their own preset regeneration bombs. As it were. Thus presently bringing him to thirteen.

Maybe there’s something kind of like super-mitochondria in a Time Lord cell. From my understanding, in a human cell the mitochondrion acts as a power source. If there were a similar sort of organelle in a Time Lord cell, that in an emergency were to rupture, releasing a certain potent energy, intended to completely reform the cell — well, that might work. The reformed cell would, naturally enough, have its own version of that organelle.

Actually, looking up mitochondria on Wikipedia — they deal with cell death, control of the cell cycle and cell growth… Yeah.

If we were to assume something like that, then Tennant will have perhaps wasted all that energy without it making over his cells — so therefore he can’t regenerate again until he has been regenerated. Which would still leave his future incarnations free to regenerate, as they would have fresh cells, with their own regeneration-energy organelles.

Earlier (unposted) grousing about Gareth Roberts

  • Reading time:7 mins read

Secrets of the Stars, Part 1

Rather better than I expected, actually. Though I’m starting to question the point of stories like this. What’s it trying to say, exactly? Why write something like this?

Next week, hey, another near-cataclysm that everyone will forget about the week after. More hypnotized people wandering out into the streets, more chaos.

Is Mr. Roberts just doing this because Davies has done it a few times, and he’s seen that it worked before? Or is this all crucial to some profound original thought that he’s trying to get across?

What’s the point in writing fiction if it’s just fiction for the sake of fiction? Isn’t fiction supposed to be metaphorical? Isn’t it supposed to be a framework to illustrate your observations about life?

Maybe I’m just grumpy today.

* *

The only two Roberts-related things that have impressed me are Whatever Happened to Sarah Jane? and, somewhat, Invasion of the Bane. One of those was co-written with Davies, and I think Davies basically rewrote the other from scratch.

As I said earlier, I guess I don’t understand why he writes what he writes. He doesn’t seem to have anything of his own to say. The only motivation I can detect is a certain fetishism. Of Doctor Who, of Agatha Cristie, of Shakespeare, of certain pop culture references. It’s like his scripts are a collection of objects, that he points to as if it’s self-evident that they’re wonderful. Because, look! See!

You get that in his Agatha Cristie episode. “Awwwooh, you’re wonderful! You know why you’re the best writer ever? Because you’ve had your heart broken, so you understand people!”

What?

* *

If you were to hire the Comic Book Store Guy from The Simpsons, I imagine his scripts would be pretty much like this.

It’s weird how I feel patronized by his writing, considering it does little but emptily ape Davies’ mannerisms. I guess that’s it — all the froth of Davies without any of the lager?

“Whatever Happened” is the best Sarah Jane to date, and it really does not feel like Roberts’ other work. There was an aside a while ago — I think an excerpt from The Writer’s Tale — where Davies mentioned that he was about to go write those two episodes. So maybe that explains something.

I think the reason they keep him around is that Roberts gets the house tone down pat. If you don’t look too close, he does a very passable imitation of Davies. He would perhaps make a decent editor of some sort.

I should say that neither has he written anything really poor, exactly. It all passes the time genially enough. Sort of.

It just all seems a bit irrelevant.

Secrets of the Stars, Part 2

Aohhhhh, blood control?! I haven’t seen blood control in yeeeeeaaaaars! Weelll, three years to be precise. Well, thirty-four months. Give or take.

Hum.

The Temptation of Sarah Jane Smith, Part 1

That was pretty good, though I’ve a few problems with it. Most of the acting was off the mark. Sarah Jane’s parents were played a notch too broadly, for instance. Also, it didn’t do quite enough in tone to distinguish the past from present.

More importantly… um. Okay, they did hang a bunch of lampshades on it, but golly was Sarah Jane written poorly. Her behavior here doesn’t at all fit her character, and the script (and show to date) hasn’t done enough to really justify her boneheaded decisions. If anything, the fact that she and everyone else keeps talking about how dumb she would have to do to do what she did just underlines how bizarre it is that she did it anyway.

This is a classic example of a writer coming up with a plot, then trying to justify the actions the characters need to take for the plot to work. The commentary on those actions just comes off as the author saying “Yeah, I know this doesn’t work — but I’m doing it anyway, because in a battle between plot and character, plot wins. Especially my plot, because it’s brilliant.”

It’s, you know, a better than usual episode. That’s mostly a factor of its ambition, though. Its basic concept is fine. I still remain unconvinced of Gareth Roberts’ skill as a writer. He seems to have little understanding of or interest in the way people work outside of film and TV cliche — which is maybe a problem in a script that depends entirely on character motivation. I’d like to see what would have happened if he’d handed this idea over to Mr. Lidster, for instance. James Moran might have been interesting.

I’ll admit also that I have extreme prejudice against stories that require a character to act like an idiot. So given that, it’s of some credit to the story’s ambition that it carries my attention nonetheless.

Also see:

http://en.wikipedia.org/wiki/Idiot_plot
http://tvtropes.org/pmwiki/pmwiki.php/Main/IdiotPlot

The Temptation of Sarah Jane Smith, Part 2

So this episode it’s Rani’s turn to randomly act like a dolt, because they need (rather weird) exposition and a false emotional note with her mother to complete the dramatic arithmatic. Ho hum. At least it doesn’t lead to head-slapping consequences; just to tedium.

It’s becoming all the more clear to me how much of “Whatever Happened” Davies must have written.

Sort of interesting that the Graske is becoming a character now, rather than a random monster-thing.

You can tell that the Trickster is played by the head Futurekind fellow — such distinctive body language. I like the job he does, though he doesn’t have much to work with. Mostly growling and doom declaration. Lots of talking about doing.

Actually, this story is a lot of talking about doing. Talking about plot. Flatly directed, at that. Lots of medium shots.

The theme they’ve given Sarah Jane in high-drama moments — it’s very similar to a Danny Elfman cue, that’s on the tip of my mind. Is it from Edward Scissorhands?

Mind, it’s nice in principle to have stories that explore Sarah Jane’s backstory.

I assume the idea behind the police box is that the new TARDIS has been established as not looking exactly like a real police box? Except neither does this one.

That jogging UNIT fellow in the trailer — have we seen him before?

* *

it seems Gareth Roberts’ perspective as a writer rarely verges outside the experience of a fan. In his Tennant episodes (Shakespeare, Wasp) the Doctor becomes a dribbling fanboy of some public figure and spends the whole episode bursting with quotes and references to prove his affections for that person’s work. Story structure and thematic content hew to genre conventions, inasmuch as events happen because they tend to happen in shows and stories like this rather than because of a higher necessary function like character or conceptual development. Roberts just doesn’t have much to say as a writer except “I enjoy pop culture; here is what I enjoy”.

All that nonsense about the witches and the recitation of words being a science; it’s only there as a self-conscious reference to Logopolis. At no point does he use the notion to illustrate an actual theory or observation about life. It’s a throwaway reference to an old episode of a TV show, that didn’t really make sense then beyond a metaphorical reading of Buddhism, to explain why something that you’d expect to see in a Shakespeare play is happening then and there — as convention dictates that it must in a show like this, because this episode deals with Shakespeare.

And then it’s gone; he never explores it further, unless you count Tennant’s froth about Shakespeare’s brilliance with words. Even that is insisted in a reverent manner, rather than shown. When it comes time for Shakespeare to prove his brilliance, instead Roberts just quotes from Harry fucking Potter. And then the Doctor dribbles about J.K. Rowling’s genius, for the second time in 45 minutes.

Eleven

  • Reading time:2 mins read

So Matt Smith is not at all what I was expecting — and this is good! In terms of his personality and mannerisms and appearance, he seems to have beamed in from his own universe. Combine that with the practical thematic aspects of going so young, and it really does feel like the character’s portrayal is getting rebooted. Or brought in a completely new direction, anyway.

Combine this with Moffat’s comments that he intends to focus on the logistics and consequences of time travel, and series five is starting to sound pretty fascinating. I don’t know what to make of it! I can only imagine.

Young, mercurial (as Mr. Hellman puts it) man who calls himself “the Doctor” (uh-huh…) and claims to be hundreds of years old. And who keeps getting involved in time paradoxes…

David Hellman thinks an older, more intellectual woman would make a good companion. I’m inclined to agree!

For a first episode, I’m thinking maybe of An Unearthly Child II, set in a university. A fortysomething college professor becomes fascinated by one of her students, and… oh dear, this is turning into a bad fantasy, isn’t it.

Thing is, for all the bravado he projects and all his knowledge, the Doctor is emotionally underdeveloped. And needy. In a way, shaping him as a very young man — which he is, in spirit — who has seen far too much, and is far too clever for his own good, is a good way to address the character’s demons. To allow him to mature somewhat, and move on.

Moffat, more than any other Who writer so far, seems interested in exploring what makes the Doctor tick. And this is a great opportunity for that. Giving him an older female companion who can take care of him as well as she can fend off his intellectual spurts and tantrums — well, it’s kind of a natural evolution of a theme, isn’t it?

Donna was very good for the Tenth Doctor, in part because of the standards that she held him to; similar deal with season-one Rose, and Ian and Barbara.

That would be so interesting: basically exchange Susan for the Doctor himself, and pair him with a new Barbara, and send them off to figure out what it actually means to be a Time Lord. Logistically and emotionally.

Janus Thorn

  • Reading time:3 mins read

I’m really into film and TV restoration. I don’t know if this comes out of my childhood love of archaeology. It would be hard to overstate the influence of Tintin and Uncle Scrooge… Yet I’m maybe a bit spoiled. I pay attention to massive projects like Rear Window and My Fair Lady, to revolutionary ones like the Murnau Foundation Metropolis job, and to compulsive, continually-improving efforts from guys like the Doctor Who Restoration Team. I’m used both to employing every available tool to repair material and present it in the best possible light, and extensive features geared to contextualize the work both contemporarily and retrospectively, examine its production, and illustrate its place in any relevant oeuvre. The point is to put a work back on its feet again, and send it back into mainsteam culture.

The Universal and Warner Hitchcock discs, though relatively unhailed, do a decent job at all of this. Kino is a mixed bag — even their meticulously restored Nosferatu has some amazing undergraduate blunders — yet they clearly try hard under a limited budget to present something significant.

Thing about Criterion — they strike me as sort of a lowest common denominator of film preservation. They’re not into preservation, really; into keeping works healthy and relevant and in circulation. They pander to film fetishists and collectors. They kind of do a half-assed job at both restoration and extras. For reasons I cannot understand, they don’t stabilize film weave. They don’t paint out dust and scratches, or even socket holes. They rarely clean up the sound. Most of their extras, though certainly well-researched, are off-the-shelf and dry as hell. Their DVDs strike me as academic, snooty, overpriced, and not particularly ambitious in the very areas where they claim superiority.

They do good presentation, though. And they do a good job of raising awareness of less obvious films (at least, to a point). And then they put them out in limited editions, and number them so their fans can buy ’em all (at prices around double of other publishers). They’re like the Working Designs of film preservation. (According to that article, Vic Ireland is starting a company called Gaijinworks. Oh my dear Lord Numpty…)

Criterion’s relationship with Janus also weirds me out a little. I realize that it’s basically the commercial arm of Janus, and I understand that Janus is to be credited with a certain amount of US exposure of independent and foreign films, before the boom of indie cinema. In retrospect I always find it a little weird to see their logo plastered in front of so many important movies that they didn’t have anything directly to do with. It’s almost like a corporate collector-fetishism, if maybe for the ultimate cultural good, sort of? This isn’t something I’ve put a lot of thought into; it’s just been scampering around my subconscious. It may be based on nothing but my own prejudices.

Anyway. People keep asking me what I think of Criterion. My answer: phooey!

Though the packaging to their Yojimbo/Sanjuro set is just devine.

(Full disclosure: I have about half a dozen Criterion DVDs, from Hitchcock to Wong Kar-Wai. I’m more impressed with their “new” movies than their classic library. Mostly because they don’t require restoration or much context; all they need is nice packaging and presentation. And yes, In the Mood for Love is classy as hell.)

Alan Wake

  • Reading time:3 mins read

So, Sarah Jane is back in town. And Sladen is a bit less awkward in her acting.

I like the way (new showrunner) Phil Ford accounted for a rather tough list of ingredients — writing out Maria, giving a big role to all the Jacksons, reusing props and effects from Who, setting up some recurring story threads, following up on recent and ancient continuity without relying on it — and churned out a rather solid, pacey adventure at the same time.

Maria’s departure could have been handled so many ways, all trite, yet it felt organic, truthful, and not at all cloying. And I love the way it folds into the A plot, effectively giving her whole family a big farewell.

It’s all rather… snuggly. A shame to lose Maria and (especially) her dad. Ah well.

I quite like, also, that the story isn’t predicated on “big reveals”. Both the Sontaran thing and the America thing are unveiled halfway through the first episode (not that either was a secret coming in), leaving the rest of the story for the development of the characters’ reactions to these facts, and for the Sontaran’s own story. (The flashbacks are pretty great, too — especially the injury.) And those reactions (to start with, SJ’s coolness to Maria; the boys’ nervous yet restrained reaction to the Sontaran) were both pleasantly atypical and, again, true.

Chrissie is another example — how she gets roped into the story. Again sidestepping the tedious, she just squints at Alan and says she believed him, because his mouth didn’t twitch. Which was a bit pat, yes, but it both fit her character’s line of thinking and for the first time illustrated a good side to the way she processes things.

The story’s full of subtle little things like that, making grace of moments that should have been annoying. It was as if the story elements were there to explore how the characters might react, rather than the characters behaving in a particular way so as to allow Things to Happen.

Even the corridor-running has a nice lateral energy to it.

The only criticism I have, really, is that whoever did the production design for the inside of the radio telescope, and the computer graphics, really… sucks.

That’s something that always bothers me, the bizarre TV/cinema notion of how computers and computer displays work. It’s kind of amazing, considering that everyone working on this show and nearly everyone in the audience must use a computer constantly. What’s the point of the wacky-flashy graphics?

You have to shrug off some things, of course — the dad’s “hypnotized” acting, “totally creeped-out to the max”, constant potato jokes. Kind of the price of admission.

. . .

So consider this. The next full series of Who isn’t airing until 2010, leading people to label 2009 the “gap year”. Between December and then, there will be just five specials, a half-series of Torchwood, and probably a third series of SJA.

At twelve half-hour episodes, a season of SJA is nearly the length of a McCoy season of Who. This is more or less what aired each year, between 1986 and 1989.

At five hours, so, actually, is the rest of Davies’ Who run, through 2009.

At five hour-long specials, so is the length of Torchwood 3.

Altogether, that’s about 900 minutes (or fifteen hours) of Whoniverse programming in 2009. That’s compared with ~1000 minutes per season in the ’60s, 650 minutes in the ’70s to mid-’80s, and 350 in the late ’80s. And, of course, a total of 90 minutes between 1989 and 2005.

Some gap year.

Cybermen

  • Reading time:1 mins read

Mm. Tomb is really the only time I think they’ve been used well — as objects of creeping fear and mystery. There’s a sense they’re this contained force; they’re the snakes in this box that you absolutely must keep closed. And they just keep charging forward, blank, expressionless, incomprehensible. They’ll charm you, try the back door, use every crack to their advantage. (Much like Captain Jack?)

Mostly they’re just used as generic shuffle-monsters. Or, in the ’80s, alien race. Or as a droll bit of wank, as above.

Actually, I thought that Cyberwoman did a good job at capturing their threat. They’re like a plague, is what they are. A schlocky B-movie plague. The kind of thing you should be making up arbitrary rules to protect yourself from. Don’t dangle your feet over the bed. Don’t step on the red squares.

I’d like to see Moffat write for them.

Half-Human On His Superego’s Side

  • Reading time:8 mins read

Regarding the Valeyard, he makes a little more sense if you recall Planet of Spiders and Logopolis. (And just perhaps Destiny of the Daleks, while we’re at it.)

Recall that Time Lords can, as they near regeneration, sometimes project a corporeal future image of themselves, who will then assist in their regeneration.

Cho-Je is an independent, self-aware projection of the future incarnation of K’anpo. He exists to help K’anpo when he regenerates into the incarnation resembling Cho-Je.

The Watcher is essentially the Four-and-a-Halfth Doctor; a projection of the Doctor from halfway through his next regeneration process. He has been projected backward to help the Fourth Doctor regenerate into the Fifth, by merging with the Fourth Doctor.

By a similar logic, the Valeyard is a projection of the Doctor from somewhere in the middle of his final regeneration — except this projection has [artificially] taken on all of the bad qualities of the Doctor, and has developed its own ideas. Rather than assist his earlier self, this projection means to manipulate the Doctor in order to ensure that he becomes concrete, and real. You could say that the Valeyard is basically a Dark Watcher.

Which is a rather interesting concept. It’s just… very convoluted and strange, and it requires that you embrace the projection business, which is weird to start with.

Curiously, the Master was originally a similar concept: in Pertwee’s final serial, he was to be revealed as a projection of the Doctor’s id, who ultimately would sacrifice himself to allow the Third Doctor to regenerate. Delgado’s death prevented that plot thread from resolving itself, which has led the Master down a very different charater path. Yet thematically it still kind of ties into the discussion below.

This is all the more interesting when you add it to something I posted somewhere else, in regard to “The Forest of Death”.

This is just my reading, but it seems to me there’s an impossible sort of shame attached to the Doctor’s name. Like he did something horrible at one point, and now that name is pariah. So he took a new name, as a mask. And the new name came to define who he wanted to be, whereas the original name threatened to define who he was by virtue of who he had been and done.

I guess sort of like Human Nature. You could say that same psychology trickled up into John Smith.

If that’s what happened, I wonder if the Master was involved somehow… It sounds like Davies was implying they chose their names for similar reasons, at around the same time.

On further thought, this would explain a lot of things about the Doctor. Why he does wear this mask all the time. Why he seems so committed to righting things, even sometimes against reason. It’s as if he’s trying to redeem himself. There’s his exile, and the Time Lords’ particular suspicion of him — which seems to go beyond mere bureaucracy. The early, “bastard Hartnell” fits in pretty well.

And then there’s all that business about the Doctor’s personality being mostly a facade, that he puts on to impress others. As Moffat says, “He’s almost a charlatan… in a good way. He poses as this god-like figure, but he’s just a bloke under there.”

Shadows of the Past

So… extrapolating a bit, perhaps the Doctor and the Master were both involved in something rather horrible. They were both a little bad. As established, the Doctor was always an outsider, always rejected, always looking for meaning in his life. That can lead to all kinds of delinquency. The Master was worse, he probably was a little older, and helped to goad on the Doctor. Whatever they did, they became persona non grata to Time Lord society. The Master, having been more directly responsible, may have been more severely punished. The Doctor more or less “got away” with what they’d done, yet was shamed by his actions and marked as a renegade.

Their names went down in infamy, and effectively came to define who they were. So each took a new name. The Master was fueled by contempt; the Doctor was fueled by regret. Despite efforts and the change of name, there was no more place for the Doctor on Gallifrey — so he decided to steal an old, broken down time capsule that no one wanted — rather like himself — and go out into the wild, perhaps to find a new direction for himself. To escape, and to find himself some meaning.

He was still a bit of a nasty item, of course. Just being a Time Lord, being raised in their society, probably didn’t help. And then there were his friends… Yet being the best of bad company is still a relative thing. His granddaughter — whenever it was she came into the picture — was some voice of conscience, of course, yet she was young and naive and easy to ignore. Easy to manipulate, as the Doctor, like his friend the Master, was so adept at doing.

Then he was forced down off his pedestal, and began to interact with “lower” people, like Ian and Barbara. And gradually he found a new moral compass and meaning. And he began to remold himself. To become The Doctor, as it were. Though he knows full well that it’s mostly an act.

He really does mean well, and he really does try — yet there’s a reason for that. He’s fighting against something. Against the person who he might be, who he once nearly was before he was humanized (as it were). He takes on all of these human, very mortal companions, who take him at face value, reminding him that what matters is not who he is, it’s what he does. And who can stop him, if need be. Yet the memories of Time Lords are long.

You can see it in how defiant the Second Doctor is at trial, at how desperate he is to justify himself and his attempts to do what he considers right. All the Time Lords see is the Doctor breaking their laws again; they take some effort to convince of his sincerity. Was he really acting in good faith?

Shadows of the Future

Going with Barry Letts’ Freudian model, you could say that before he met Ian and Barbara, the Doctor was essentially a balance between an ego and an id, with the Master prodding on his worse side. Who cares about practicality: think of what you can do! Interacting with humanity imparted him with an overwhelming superego, which tipped the balance of his psyche. And it is that which has been dominant ever since.

Which is where the Valeyard comes in. All of that potential for wrong, buried and suppressed for twelve generations, that very real core to the Doctor’s personality, his burning id — and this is its last chance to assert itself, and paradoxically claim the Doctor’s future generations, and a dominant personality. The last chance for the Doctor to be who he might be, who he fears he always has been behind all the facade. The person who the Master saw in the Doctor so long ago, when they were such close friends.

It also seems to explain the Master’s resentment toward the Doctor. Beyond anything specific he might blame on the Doctor, you always get the sense that he feels somehow rejected. And in a sense, that’s exactly right. Although there is still some affection at the core of their relationship, the Doctor found his own compass, and doesn’t need the Master anymore — which only makes the Master all the more bitter, and amplifies all the feelings of despair that the Doctor has learned to fight against.

And then there’s his apparent responsibility for the loss of the Time Lords. All that time trying to redeem himself… and that’s where he ended up? That’s the decision he was forced to make? No wonder he’s so suicidal recently.

This is all just me, of course. Still, wouldn’t it be interesting to start to wrap things up around the Twelfth and Thirteenth Doctors? To bring all that had happened into a grander context? All this certainly ties in with the themes of the show. As I said a while back,

It’s about a man who looks human but isn’t, traveling through time and space in a ship that looks like a police phone booth but isn’t. The title is the show’s central question: who is this guy, anyway? Hints have trickled out over the show’s forty-some years, but they generally just raise more questions.

As he explores, the Doctor recruits traveling companions — usually pretty young women from modern London — and tries to show them the universe. Instead, he tends to stumble into crises that he feels obliged to put right, using little but his wits and a startling audacity. Then he takes right off again, always moving.

The point of the show is that what matters is not who or what a person is; it’s what he does right now, and how he does it. With enough curiosity and persistence, even a nobody can change the world. Yet to find that wonder, and become more than you seem, you must leave your comfort zone.

And what a story it could be… if it just had two more points: a pivot, and an end.

Incidentally, it’s out today.

  • Reading time:2 mins read

I was invited to the launch party for Star Soldier R, a couple of days ago, in an informal capacity. It was pretty great, actually. I sat and chatted with the new president of Hudson USA, whose name escapes me, for quite a while. And the game is pretty good, for what it is — which is a sort of score attack thing, not unlike Pac-Man CE. I asked, in all fatuousness, if it came with one of those Takahashi Meijin tap-timing controllers — and… it sort of does, in that there’s a special game mode for that.

Eventually there was a competition for the highest score in 2-minute mode — and I came in second place! That’s out of the few-dozen people there. Maybe thirty, forty, fifty people? The guy ahead of me chose, as his prize, a six-month supply of beef. Which I’m sure he will enjoy! I chose six months of coffee, and the third-place winner (whom I sort of know) was left with a supply of barbecue sauce.

It’s a good thing that I recently began to drink coffee — if irregularly.

As we left, everyone was expected to take a gift bag; as many did not, I found an extra one ceremoniously shoved into my hand, meaning that I also wound up with an extensive cache of wine, cookies, and chocolate.

All in all, a profitable evening.

The Soul Patch of Ire

  • Reading time:3 mins read

So I’ve rambled about the Sontarans, and how essentially uninteresting they are as they have been portrayed and used: yet another proud warrior race, which, aside from being familiar and trite, means they’re rational and focused and therefore no particular threat unless you’re distinctly in their way — and even if you are, you just may be able to talk your way out of harm. Furthermore, they have usually only appeared one or two at a time, leaving them to waddle around in the place of any other generic monster. Not too effective!

Leaving aside the cosmetic update, which is half brilliant (the prosthetics) and half ridiculous (the suit), the new series team has done two things with the Sontarans, at least one of which should have happened thirty-some years ago. First, they’ve finally taken narrative and thematic advantage of the Sontarans’ nature as clones — which has, to date, mostly been background detail. This is a wealthy area to explore, and I’m really curious where they’ll go with it next week, up through episode thirteen. Second, and more immediately significant, is the adaptation of their “proud warrior code” into a relatable emotional threat.

It’s subtle; they’re not playing it up too much. Yet the Sontarans have been rejigged from their status as basically ineffectual boogiemen to fit alongside the Slitheen and the Daleks as somewhat ridiculous, somewhat imposing, altogether unreasonable adult figures. Where the Daleks represent wrath and the Slitheen, hypocrisy, the Sontarans are now spun as manipulative “tough love” paternal figures, full of their own unpleasant martial codes through which they measure everything and everyone. If you can adapt and get into their graces, which generally involves behaving in ways that don’t feel very comfortable, you’re all right. You get a certain amount of praise and appreciation. If you can’t do that or you can’t maintain it, though, you get stomped all over — and they try to tell you that it’s your own fault, for having failed them. For being weak. For somehow just not being good enough.

The point is driven home by the irritating “teen genius” in this week’s episode, who serves basically as the smug over-achieving suck-up that everyone hates, and everyone is measured against. “Why can’t you be more like Luke? Luke never fails me.” What Luke doesn’t realize in his smugness, of course, is that he’s just a tool for someone else’s ego and sense of righteousness. And the moment he stops serving his purpose, whether through his own doing or otherwise, he’s in for a huge fall.

It’s not as visceral a threat as some of the other adversaries, yet it is poignant. Combine it with the clone theme, and the Sontarans are suddenly a rather complex and nuanced device.

Incredulity as Metanarrative Itself

  • Reading time:5 mins read

I find it bizarre that people often describe the original series of Doctor Who as more sophisticated than the new one. For its time, depending on exactly what we’re talking about, perhaps there’s an argument. Yet TV writing has come a long way in the last twenty years, and the new series is right up there. Thematically, in terms of narrative and metanarrative and characterization, the new series is at times some of the most sophisticated stuff currently on TV. Especially Davies’ episodes.

As great as it can be at times and for its time (some of the Hartnell era and season seven in particular), the classic series rarely aspires to more than pulp and generally only transcends that through sheer force of good nature. What themes are there tend to be pretty much on the surface, or else rather clumsy and obvious. (See The Green Death, which is held up as a beacon of subtext.) In varying quantities, and again qualified by the standards of TV writing of the time, you can make some good arguments for parts of the Hartnell, Pertwee, and McCoy eras. I’m really not sure what hidden insights you might find in Fury of the Deep, however.

Not that this is a negative in its own right; something doesn’t have to be great literature to be entertaining, and the original series has charm by the bucketload. Usually. Whenever Philip Martin isn’t involved. Further, it’s senseless to criticize a thing for failing to succeed at that which it never even intends to do, especially if its ambition is respectable enough for its context. Yet, there we are. Different ambitions at play. And on a narrative level, the new series is, broadly speaking, both way more ambitious and far more sophisticated, as in part dictated by the different climate in which it’s being made.

Granted, most of the new series episodes not written by Davies or Moffat are also a bit skint on subtext that’s not so blunt it might as well be supertext. Scrolling, blinking captions, at the bottom of the screen. Sometimes they’re a bit skint on text, even. Even Cornell, as great as his stuff is on first viewing, has very little going on under the surface. I was a bit surprised that I still enjoyed “The Fires of Pompeii” after a couple of further viewings, and found some new things to focus on; it seemed like it might have blown its load (no pun intended) on the first impression, rather like “School Reunion” or “The Shakespeare Code”. Still, Davies forms the template. And Moffat plays along, as he simultaneously does his own thing.

One of the big dividing factors is that the new series has an overarching philosophy and message to it, instantiated, challenged, and developed to varying degrees in at least most “key” episodes — that being a postmodern, essentially atheistic critique of modern cultural tropes, weighed against a devout sense of humanism.

Taken from Wikipedia, Jean-François Lyotard wrote: Simplifying to the extreme, I define postmodern as incredulity toward metanarratives. This incredulity is undoubtedly a product of progress in the sciences: but that progress in turn presupposes it. To the obsolescence of the metanarrative apparatus of legitimation corresponds, most notably, the crisis of metaphysical philosophy and of the university institution which in the past relied on it. The narrative function is losing its functors, its great hero, its great dangers, its great voyages, its great goal. It is being dispersed in clouds of narrative language elements–narrative, but also denotative, prescriptive, descriptive, and so on. Where, after the metanarratives, can legitimacy reside?

Emphasis added. If there is one overt defining feature of the new series — one that annoys the hell out of some classic series fans (perhaps understandably, since the bulk of the “classic” series, especially in the more popular eras, does little but revel in metanarrative for its own sake, understandable itself for the context in which it was produced) is utter irreverence toward metanarrative, at times bordering on contempt. Thus, the “overuse” of the sonic screwdriver and psychic paper, flippant get-out-of-jail-free plot cheats like the cliffhanger non-resolution at the start of “The Sound of Drums”, and fast-forward exposition as at the start of “Rose”. Plus, you know, the lack of plot — plot being one of the huge metanarrative structures that has, as an institution, gone beyond its functional purpose for organizing the crucial subjective elements of story (themes and character development) into the sort of tool fetishism that makes contemporary videogames so very boring.

What Davies has done that is clever on more than one level is that he has taken the incredulous structure of a postmodern approach, and with all the faith in the world anchored it with the one thing that he feels the most strongly about, and that he clearly feels defines Doctor Who as a narrative: an utter faith in humanity to find its way, at the end of the day, provided just enough of a window to see outside itself and its own petty momentary neuroses.

Of course, people are fragile and imperfect and there will always be a battle. The stupid apes need to be challenged, and that’s what the Doctor is for. (Of course, in this version of the show the Doctor equally well needs to be challenged, and that’s what humanity is for.) Yet given that opportunity, they are full of such potential. All it takes is a bit of insight and a bit of motivation, and you can break out of all the structures and guidelines that you think define your life (the postmodern part), and change the world. Or at least your own personal world.

And for a show fundamentally aimed at kids, this is a pretty amazing message to spin.

Nasty, British, and Short

  • Reading time:2 mins read

Following up a bit on an earlier entry:

The Sontarans are your generic Proud Warrior Race. Except they look like potatoes, which is a little different. Really, they’re nothing interesting. Just interplanetary thugs. Nevertheless (presumably because of fandom’s Bob Holmes fetish) they hold one of the high chairs in the Doctor Who rogues gallery.

This is weird, since even in a plot sense (never mind a psychological one) they pose little fundamental threat. They’re focused on their own agenda, which may or may involve the protagonists or anything that matters to them. Furthermore, however narrow they are, Sontarans are rational beings — so in theory, a clever person might persuade them into some alternative plan of action. Any peril, then, is contextual, and tends to amount to “danger of being shot, maybe, if you’re unlucky enough to be in the way and someone is feeling grumpy”.

The only pregnant thing (pun intended) about the creatures is the thematic issue that, in theory, they are all clones. (In practice, no two have looked remotely alike; chalk that up to the costume department.) Though it’s hardly a novel subject, that’s maybe got some story potential — yet to date it’s just background detail, as is everything else about them, except that they like to stomp around and shoot ray guns at our heroes. Sometimes.

For a year now fans have whined about the Judoon, claiming they’re just lame rip-offs of the Sontarans. If anything, though, the Judoon hold more story potential, in that as police-for-hire they represent a more usefully gray area, and that their extraordinarily procedural minds can lead to some amusing behavior and twists of logic. Plus, what a great prosthetic! Though in some ways they do fill the Sontarans’ practical role, they do it far more successfully (and more originally), following their orders (for good or ill) in a ridiculously literal manner. Lots you can do with that!

Again, if a new series writer were to go into the cloning business, maybe there would be a bit of a point to the Sontarans. Otherwise, I’m not sure why they need to be explored. (My guess: that’s just what’s going to happen this year. We shall see!)

The Remake of Samus

  • Reading time:4 mins read

Someone put a lot of effort into addressing the common complaint that the entire Metroid series isn’t exactly like Super Metroid, with different maps.

You know what a Metroid II remake would really need? Complex lighting. And lack thereof.

Lack of ambient lighting, a lot of the time. You’d get some from lava, from certain bioluminescent materials, and whatnot. Maybe some areas would be brightly lit. Mostly, though, and at times exclusively, you’d be relying on a certain tapering bubble of light around Samus. Outside of that you’d get a vague hint of shapes and motion. This would also give the game a somewhat monochrome appearance.

Maybe the more injured Samus is, the smaller the window or the dimmer the light, or the more flickery.

Heck, maybe phaser shots would set things on fire, creating light and attracting/distracting certain monsters.

Maybe, instead of a map, a way of marking the terrain. So you’d know if you’d been somewhere. Like, if the spider ball were to leave a faint residue behind…

Shepard: You could even have upgrades that enhance how much light Samus gives off, as an extra bonus.
Like maybe your gun shots are a little more sparkly now.

Me: I can see an argument for adding the charge shot.
Just hold the charge to light the room, pretty much.

Shepard: Try to tune it so that Samus’s ambient light increases as the environmental light decreases.
So at the beginning you’ve got all these fungi and lava pits and glowbugs.
And by the end it’s just… a dead pit.
Maybe the occasional nigh-dead Chozo lamp.

Me: I like how a lot of the natural lighting will be a deep, threatening red.
From all the lava.

Shepard: Mmm.

Me: A lot of the game, where there’s color, it will seem tinted.
Oh heck. And light would generally just show the surface of things. So outside a certain number of pixels (one “block” or so), walls would be flat black.

Shepard: Yeah.

Me: A narrow, well-lit corridor would still leave half the screen dark.
Creating a sort of letterboxed, managed feeling to the space.

Shepard: I wonder how that would look if you had the rare, fully-lit-even-penetrating-the-tiles room, for Chozo Artifact rooms.
I get the feeling players would want to just chill out in those rooms.

Me: That would seem comparably tranquil, wouldn’t it. especially if the light were to have a sort of ethereal, light blue cast to it.

Me: I want to play this now.
Heck, this sounds closer to what Metroid should be doing in general.

Shepard: It is warm inside the power suit.
Everywhere else is cold.

Me: The third game set too much of a template for laying everything out in front of you like a videogame. Here’s this kind of tile, which needs this kind of key to break. You need this to get through here. Everything laid out clearly; you just have to go through the motions. All very rational. Of course, it’s a lot less obnoxious about this than other games that followed (and preceded it). Still, Metroid shouldn’t be an action puzzle game. It’s supposed to be mysterious, oppressive, anxious, and a little wonderful.
The first two games have this.
Fusion does, a little, in its completely different way.
Prime does, pretty much. The first one.

Shepard: It turned “do it because I said so” into the actual story.

To add to earlier ideas: surfaces glisten. So (depending on the potency of a light source and the reflectivity of a material) to things just outside the range of full lighting, you’d still get some faint one-pixel-wide reflection off any surface parallel to the light source, partially outlining an otherwise black mass. Which would be incredible if there were several living things around the edges of the screen.

Combine this with the business about spider balls leaving residue, and there’s a lot of complex stuff going on with edges.

Maybe an infrared visor upgrade, that you can toggle. Danger of flaring sometimes, especially when you’re shooting. When exploring and travelling, generally speeds things up.