{"id":1024,"date":"2003-07-30T19:47:00","date_gmt":"2003-07-30T19:47:00","guid":{"rendered":"https:\/\/aderack.com\/journal\/2003\/07\/samurai-stream-as-poured-onto-shepard\/"},"modified":"2010-03-25T02:26:49","modified_gmt":"2010-03-25T02:26:49","slug":"samurai-stream-as-poured-onto-shepard","status":"publish","type":"post","link":"https:\/\/aderack.com\/journal\/2003\/07\/samurai-stream-as-poured-onto-shepard\/","title":{"rendered":"Samurai Stream (as poured onto Shepard)"},"content":{"rendered":"<div class=\"initial-letter\"><p><i>[As follows: I continue in my mission to populate the most egregious void in my personal SNK lexicon.]<\/i><\/p>\n<p>Samurai Spirits remains perhaps SNK&#8217;s oddest fighting series. This fact does not diminish.<\/p>\n<p>I now notice that it was updated every year, for four years &#8212; and that with each installment were abrupt leaps in quality and gameplay style. Then SNK&#8230; stopped. For seven years, if we ignore the 3D games &#8212; and let&#8217;s do that, for the moment<\/p>\n<p>The games themselves&#8230; I have trouble grasping on first glance. I need more time.<\/p>\n<p>It&#8217;s blatantly obvious that the second game just makes the first one obsolete in every sense. It&#8217;s the same thing, only better. The third and fourth games, though &#8212; they&#8217;re not so easy to interpret.<\/p>\n<p>SSIII is of a notably different style from the other three games (in a general sense), and yet it lends some key elements to the fourth game. SSIV seems like an attempt to retreat to the level of SSII, while it retains a number of the elements introduced in III. A not-entirely-succesful attempt to recapture the feeling of the older games.<\/p>\n<p>SSIII &#8212; immediately, I like it a bunch in comparison to SSII. It makes a bunch of changes &#8212; for the more palatable, from my current vantage point. It&#8217;s prettier, and it&#8217;s as enjoyable as it is attractive. It&#8217;s got some great animation and backgrounds. It introduces some interesting, personable new characters.<\/p>\n<p>It&#8217;s a big step to the mainstream, admittedly; the new characters are cuter. The overall tone isn&#8217;t nearly as somber. It&#8217;s faster, more powerful. More kinetic. Less cerebral. More appealing, on a surface level &#8212; yet without nearly the poise and elegance of II. It&#8217;s hard to tell how deep the waters run.<\/p>\n<p>A lot of people really hate SSIII, because of how radical it is.  I don&#8217;t know about that; it&#8217;s got a lot of potential. I&#8217;ll need to dig, to better understand what it&#8217;s doing.<\/p>\n<p>Something else of note is that it seems that the Slash and Bust modes are introduced here. That is to say: we&#8217;ve got Rasetsu character variants, for the first time.<\/p>\n<p>I think the evil Nakoruru first appears in SS2, although she remains little more than a palette swap in that game. The reason I say this is that her expression changes to a more wry one when you select the Player 2 colours. In SS3, however, she&#8217;s got her wolf. And the rasetsu Galford is Poppy-free. So we&#8217;re into the big time, as it were. <\/p>\n<p>Even in SS4, however, the distinctions aren&#8217;t as strong as they&#8217;ve more recently become. Sougetsu and Kazuki are in the game (for what it seems is the first time), yet their rasetsu variants are again just palette swaps (cosmetically speaking; for all I know at this point, their move lists could be entirely different) &#8212; whereas we now know their rasetsu variants as bare-chested, tattooed, shabbier alter egos.<\/p>\n<p>From what I see here, I&#8217;ll hazard to assume that all of the serious separation must&#8217;ve occured in the Hyper NeoGeo 64 games.<\/p>\n<p>Speaking of SS4 &#8212; again, I&#8217;m not sure yet what to make of it. Some people love this game; others loathe it. More people like it than SS3, though. I can see where the trouble lies, but I&#8217;m not ready to decide what it means.<\/p>\n<p>As I mentioned, it&#8217;s basically a step back to the style of SS1 and 2, away from the weirdly energetic gaiden flavour of SS3 &#8212; yet it retains a bunch of straggling elements from 3: the slash\/bust distinction; the control scheme; some other bits of gameplay. <\/p>\n<p>And there are a lot of gimmicks &#8212; even more than in 3. Like a time limit; you have to beat the game within a certain timeframe &#8212; or else? I assume the worst. <\/p>\n<p>That&#8217;s&#8230; interesting. Perhaps it&#8217;s too clever. I don&#8217;t know yet. The same goes for most of the features. <\/p>\n<p>It seems &#8212; on the surface, again &#8212; to have a bit of an identity crisis. It wants to do everything in the previous two games. And to be taken as seriously as 2. It&#8217;s not 2, though. It can&#8217;t go back.<\/p>\n<p>Further: the backgrounds also aren&#8217;t nearly as pretty as those in 3. They&#8217;re all right, so far. But the ones in 3 &#8212; as with the whole interface &#8212; were just gorgeous. With 4, I get the sensation that the stages are unfinished. This might not be right. Perhaps there&#8217;s something I&#8217;m not yet prepared to appreciate. Again, more time needed.<\/p>\n<p>I just have trouble figuring out where the game&#8217;s mind is. I&#8217;m reserving the possibility that it could be ingenious underneath the apparent mess.<\/p>\n<p>The thing is &#8212; immediately, it seems to me that both the lovers and the haters are loving and hating for rather shallow reasons. There&#8217;s something else going on, I think. I don&#8217;t know what.<\/p>\n<p>This will take some effort.<\/p>\n<\/div>","protected":false},"excerpt":{"rendered":"<p>[As follows: I continue in my mission to populate the most egregious void in my personal SNK lexicon.] Samurai Spirits remains perhaps SNK&#8217;s oddest fighting series. This fact does not diminish. I now notice that it was updated every year, for four years &#8212; and that with each installment were abrupt leaps in quality and [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ocean_front_end_style_editor":"no","ocean_post_layout":"","ocean_both_sidebars_style":"","ocean_both_sidebars_content_width":0,"ocean_both_sidebars_sidebars_width":0,"ocean_sidebar":"","ocean_second_sidebar":"","ocean_disable_margins":"enable","ocean_add_body_class":"","ocean_shortcode_before_top_bar":"","ocean_shortcode_after_top_bar":"","ocean_shortcode_before_header":"","ocean_shortcode_after_header":"","ocean_has_shortcode":"","ocean_shortcode_after_title":"","ocean_shortcode_before_footer_widgets":"","ocean_shortcode_after_footer_widgets":"","ocean_shortcode_before_footer_bottom":"","ocean_shortcode_after_footer_bottom":"","ocean_display_top_bar":"default","ocean_display_header":"default","ocean_header_style":"","ocean_center_header_left_menu":"","ocean_custom_header_template":"","ocean_custom_logo":0,"ocean_custom_retina_logo":0,"ocean_custom_logo_max_width":0,"ocean_custom_logo_tablet_max_width":0,"ocean_custom_logo_mobile_max_width":0,"ocean_custom_logo_max_height":0,"ocean_custom_logo_tablet_max_height":0,"ocean_custom_logo_mobile_max_height":0,"ocean_header_custom_menu":"","ocean_menu_typo_font_family":"","ocean_menu_typo_font_subset":"","ocean_menu_typo_font_size":0,"ocean_menu_typo_font_size_tablet":0,"ocean_menu_typo_font_size_mobile":0,"ocean_menu_typo_font_size_unit":"px","ocean_menu_typo_font_weight":"","ocean_menu_typo_font_weight_tablet":"","ocean_menu_typo_font_weight_mobile":"","ocean_menu_typo_transform":"","ocean_menu_typo_transform_tablet":"","ocean_menu_typo_transform_mobile":"","ocean_menu_typo_line_height":0,"ocean_menu_typo_line_height_tablet":0,"ocean_menu_typo_line_height_mobile":0,"ocean_menu_typo_line_height_unit":"","ocean_menu_typo_spacing":0,"ocean_menu_typo_spacing_tablet":0,"ocean_menu_typo_spacing_mobile":0,"ocean_menu_typo_spacing_unit":"","ocean_menu_link_color":"","ocean_menu_link_color_hover":"","ocean_menu_link_color_active":"","ocean_menu_link_background":"","ocean_menu_link_hover_background":"","ocean_menu_link_active_background":"","ocean_menu_social_links_bg":"","ocean_menu_social_hover_links_bg":"","ocean_menu_social_links_color":"","ocean_menu_social_hover_links_color":"","ocean_disable_title":"default","ocean_disable_heading":"default","ocean_post_title":"","ocean_post_subheading":"","ocean_post_title_style":"","ocean_post_title_background_color":"","ocean_post_title_background":0,"ocean_post_title_bg_image_position":"","ocean_post_title_bg_image_attachment":"","ocean_post_title_bg_image_repeat":"","ocean_post_title_bg_image_size":"","ocean_post_title_height":0,"ocean_post_title_bg_overlay":0.5,"ocean_post_title_bg_overlay_color":"","ocean_disable_breadcrumbs":"default","ocean_breadcrumbs_color":"","ocean_breadcrumbs_separator_color":"","ocean_breadcrumbs_links_color":"","ocean_breadcrumbs_links_hover_color":"","ocean_display_footer_widgets":"default","ocean_display_footer_bottom":"default","ocean_custom_footer_template":"","ocean_post_oembed":"","ocean_post_self_hosted_media":"","ocean_post_video_embed":"","ocean_link_format":"","ocean_link_format_target":"self","ocean_quote_format":"","ocean_quote_format_link":"post","ocean_gallery_link_images":"on","ocean_gallery_id":[],"footnotes":""},"categories":[25],"tags":[500,515,496,27],"class_list":["post-1024","post","type-post","status-publish","format-standard","hentry","category-blog","tag-highlights","tag-samurai-shodown","tag-snk","tag-videogames","entry"],"_links":{"self":[{"href":"https:\/\/aderack.com\/journal\/wp-json\/wp\/v2\/posts\/1024","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/aderack.com\/journal\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/aderack.com\/journal\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/aderack.com\/journal\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/aderack.com\/journal\/wp-json\/wp\/v2\/comments?post=1024"}],"version-history":[{"count":0,"href":"https:\/\/aderack.com\/journal\/wp-json\/wp\/v2\/posts\/1024\/revisions"}],"wp:attachment":[{"href":"https:\/\/aderack.com\/journal\/wp-json\/wp\/v2\/media?parent=1024"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/aderack.com\/journal\/wp-json\/wp\/v2\/categories?post=1024"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/aderack.com\/journal\/wp-json\/wp\/v2\/tags?post=1024"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}