{"id":1291,"date":"2004-05-05T17:29:00","date_gmt":"2004-05-05T17:29:00","guid":{"rendered":"https:\/\/aderack.com\/journal\/2004\/05\/repost-more-on-ico-and-world-logic\/"},"modified":"2010-04-05T10:05:09","modified_gmt":"2010-04-05T14:05:09","slug":"repost-more-on-ico-and-world-logic","status":"publish","type":"post","link":"https:\/\/aderack.com\/journal\/2004\/05\/repost-more-on-ico-and-world-logic\/","title":{"rendered":"More on Ico and &#8220;World-Logic&#8221;"},"content":{"rendered":"<div class=\"initial-letter\"><blockquote><p>Not only does a game like this at least attempt to be interesting and wonderful, but it&#8217;s failures are the kind that are going to teach us what makes gaming work, and what doesn&#8217;t. It&#8217;s going to elicit thought. In many ways, this is better than the games that get it completely right.<\/p><\/blockquote>\n<p>The only part I disagree with there is the example.<\/p>\n<p>Ico&#8230;<\/p>\n<p>Well, once I am done with it, I intend to write something on it and <i>Silent Hill 2<\/i>, illustrating some common problems in execution (particularly when it comes to level design and world-logic).<\/p>\n<p>Why are bombs always provided in <i>Ico<\/i>&#8216;s world, right near something that I need to blow up? Why has the castle been smashed up in just such a way as to allow me exactly one possible route through it? Why does the entire world feel like it is laid out just to take advantage of my character&#8217;s abilities?<\/p>\n<p>A game like <i>Super Mario Bros.<\/i> does not need to explain these things, as on the one hand the game is so clearly surreal &#8212; and yet such situations tend to make up the game&#8217;s own persistent reality.<\/p>\n<p><i>Metroid Prime<\/i> got around these questions with a rather startling bit of insight that also helped to explain and contextualize every other game in the series. Even <i>Lament of Innocence<\/i> gets away with some of its contrivances with its claim, right near the outset, that &#8220;this is all a game&#8221; to the villain; that Leon&#8217;s quest has been specially put before him for the amusement of the final boss.<\/p>\n<p><i>Ico<\/i> plays well, as a game. It is wonderfully-designed. Its world is the most intriguing I have encountered since that in <i>Riven<\/i>. The problem is, it is transparent as a game. It is too focused. In the same way that you wonder why James can&#8217;t just step over a police line in <i>Silent Hill 2<\/i>, you wonder why Ico can conveniently make his way through the levels as he does; why everything is left out for him. The two games sit on different sides of the same issue, to a similarly disconcerting effect.<\/p>\n<p>There is&#8230; more.<\/p>\n<\/div>","protected":false},"excerpt":{"rendered":"<p>Not only does a game like this at least attempt to be interesting and wonderful, but it&#8217;s failures are the kind that are going to teach us what makes gaming work, and what doesn&#8217;t. It&#8217;s going to elicit thought. In many ways, this is better than the games that get it completely right. The only [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ocean_post_layout":"","ocean_both_sidebars_style":"","ocean_both_sidebars_content_width":0,"ocean_both_sidebars_sidebars_width":0,"ocean_sidebar":"","ocean_second_sidebar":"","ocean_disable_margins":"enable","ocean_add_body_class":"","ocean_shortcode_before_top_bar":"","ocean_shortcode_after_top_bar":"","ocean_shortcode_before_header":"","ocean_shortcode_after_header":"","ocean_has_shortcode":"","ocean_shortcode_after_title":"","ocean_shortcode_before_footer_widgets":"","ocean_shortcode_after_footer_widgets":"","ocean_shortcode_before_footer_bottom":"","ocean_shortcode_after_footer_bottom":"","ocean_display_top_bar":"default","ocean_display_header":"default","ocean_header_style":"","ocean_center_header_left_menu":"","ocean_custom_header_template":"","ocean_custom_logo":0,"ocean_custom_retina_logo":0,"ocean_custom_logo_max_width":0,"ocean_custom_logo_tablet_max_width":0,"ocean_custom_logo_mobile_max_width":0,"ocean_custom_logo_max_height":0,"ocean_custom_logo_tablet_max_height":0,"ocean_custom_logo_mobile_max_height":0,"ocean_header_custom_menu":"","ocean_menu_typo_font_family":"","ocean_menu_typo_font_subset":"","ocean_menu_typo_font_size":0,"ocean_menu_typo_font_size_tablet":0,"ocean_menu_typo_font_size_mobile":0,"ocean_menu_typo_font_size_unit":"px","ocean_menu_typo_font_weight":"","ocean_menu_typo_font_weight_tablet":"","ocean_menu_typo_font_weight_mobile":"","ocean_menu_typo_transform":"","ocean_menu_typo_transform_tablet":"","ocean_menu_typo_transform_mobile":"","ocean_menu_typo_line_height":0,"ocean_menu_typo_line_height_tablet":0,"ocean_menu_typo_line_height_mobile":0,"ocean_menu_typo_line_height_unit":"","ocean_menu_typo_spacing":0,"ocean_menu_typo_spacing_tablet":0,"ocean_menu_typo_spacing_mobile":0,"ocean_menu_typo_spacing_unit":"","ocean_menu_link_color":"","ocean_menu_link_color_hover":"","ocean_menu_link_color_active":"","ocean_menu_link_background":"","ocean_menu_link_hover_background":"","ocean_menu_link_active_background":"","ocean_menu_social_links_bg":"","ocean_menu_social_hover_links_bg":"","ocean_menu_social_links_color":"","ocean_menu_social_hover_links_color":"","ocean_disable_title":"default","ocean_disable_heading":"default","ocean_post_title":"","ocean_post_subheading":"","ocean_post_title_style":"","ocean_post_title_background_color":"","ocean_post_title_background":0,"ocean_post_title_bg_image_position":"","ocean_post_title_bg_image_attachment":"","ocean_post_title_bg_image_repeat":"","ocean_post_title_bg_image_size":"","ocean_post_title_height":0,"ocean_post_title_bg_overlay":0.5,"ocean_post_title_bg_overlay_color":"","ocean_disable_breadcrumbs":"default","ocean_breadcrumbs_color":"","ocean_breadcrumbs_separator_color":"","ocean_breadcrumbs_links_color":"","ocean_breadcrumbs_links_hover_color":"","ocean_display_footer_widgets":"default","ocean_display_footer_bottom":"default","ocean_custom_footer_template":"","ocean_post_oembed":"","ocean_post_self_hosted_media":"","ocean_post_video_embed":"","ocean_link_format":"","ocean_link_format_target":"self","ocean_quote_format":"","ocean_quote_format_link":"post","ocean_gallery_link_images":"on","ocean_gallery_id":[],"footnotes":""},"categories":[25],"tags":[16,62,500,624,257,255,27],"class_list":["post-1291","post","type-post","status-publish","format-standard","hentry","category-blog","tag-fumito-ueda","tag-gameworlds","tag-highlights","tag-mario","tag-metroid","tag-myst","tag-videogames","entry"],"_links":{"self":[{"href":"https:\/\/aderack.com\/journal\/wp-json\/wp\/v2\/posts\/1291","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/aderack.com\/journal\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/aderack.com\/journal\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/aderack.com\/journal\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/aderack.com\/journal\/wp-json\/wp\/v2\/comments?post=1291"}],"version-history":[{"count":0,"href":"https:\/\/aderack.com\/journal\/wp-json\/wp\/v2\/posts\/1291\/revisions"}],"wp:attachment":[{"href":"https:\/\/aderack.com\/journal\/wp-json\/wp\/v2\/media?parent=1291"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/aderack.com\/journal\/wp-json\/wp\/v2\/categories?post=1291"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/aderack.com\/journal\/wp-json\/wp\/v2\/tags?post=1291"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}