{"id":1361,"date":"2004-09-15T19:55:00","date_gmt":"2004-09-15T19:55:00","guid":{"rendered":"https:\/\/aderack.com\/journal\/2004\/09\/chilled-pain\/"},"modified":"2010-03-21T15:46:09","modified_gmt":"2010-03-21T15:46:09","slug":"chilled-pain","status":"publish","type":"post","link":"https:\/\/aderack.com\/journal\/2004\/09\/chilled-pain\/","title":{"rendered":"Chilled Pain"},"content":{"rendered":"<div class=\"initial-letter\"><p>Where did Henry&#8217;s bottle of white wine go?<\/p>\n<p>It vanished around the time I picked up the rusty axe.<\/p>\n<p>I&#8230; never even got a chance to use it. I was saving it for a special occasion.<\/p>\n<p>I notice that, contrary to expectation, I actually don&#8217;t mind the &#8220;item box&#8221; mechanism in this game. It makes sense, within the game&#8217;s format. Every hole you encounter is akin to a save point; it&#8217;s just that when you warp back to your room to save, you have other tasks to attend to; things to check on, things to put into and take out of the chest, things to reference. It&#8217;s a bit of a vacation, both for Henry and for the player. Much as how in <i>Morrowind<\/i> I dump all of the tools I know I won&#8217;t need for my upcoming task into some corner of my stolen house, if I know I don&#8217;t need three golf clubs and several clips of ammo, and I figure I won&#8217;t need all of these puzzle panels anytime soon, I can just dump them in the room and cut down on the clutter; free them from my mind. <\/p>\n<p>This stands in contrast to the previous games, where the player is forced to continually carry a huge inventory of random objects, wondering when the game will demand they be put to use. It somehow feels more organic this way. Especially since, hell, you&#8217;ve got the room there to hold your crap. It&#8217;s like your own pocket dimension. Why not use it to your advantage, instead of lugging everything with you?<\/p>\n<p>I also enjoy the logic of the game&#8217;s puzzles, so far. They&#8217;re kind of contrived, yes. Yet they rely entirely on the logic of what has already been established. And again, they help to tie the Room into the game as a more advanced concept than as just a save point.<\/p>\n<p>I. Was going to say something else. I can&#8217;t remember. (<b>EDIT:<\/b> It was that the game is structured such that the player doesn&#8217;t really need to juggle items, to keep everything in inventory that he wants or needs. There&#8217;s no inventory management. The mechanic is more a convenience than anything.)<\/p>\n<p>The game has been referencing <i>Rear Window<\/i> continually. However, Henry just now began to notice the parallel himself. This strikes me as terrific.<\/p>\n<\/div>","protected":false},"excerpt":{"rendered":"<p>Where did Henry&#8217;s bottle of white wine go? It vanished around the time I picked up the rusty axe. I&#8230; never even got a chance to use it. I was saving it for a special occasion. I notice that, contrary to expectation, I actually don&#8217;t mind the &#8220;item box&#8221; mechanism in this game. It makes [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ocean_front_end_style_editor":"no","ocean_post_layout":"","ocean_both_sidebars_style":"","ocean_both_sidebars_content_width":0,"ocean_both_sidebars_sidebars_width":0,"ocean_sidebar":"","ocean_second_sidebar":"","ocean_disable_margins":"enable","ocean_add_body_class":"","ocean_shortcode_before_top_bar":"","ocean_shortcode_after_top_bar":"","ocean_shortcode_before_header":"","ocean_shortcode_after_header":"","ocean_has_shortcode":"","ocean_shortcode_after_title":"","ocean_shortcode_before_footer_widgets":"","ocean_shortcode_after_footer_widgets":"","ocean_shortcode_before_footer_bottom":"","ocean_shortcode_after_footer_bottom":"","ocean_display_top_bar":"default","ocean_display_header":"default","ocean_header_style":"","ocean_center_header_left_menu":"","ocean_custom_header_template":"","ocean_custom_logo":0,"ocean_custom_retina_logo":0,"ocean_custom_logo_max_width":0,"ocean_custom_logo_tablet_max_width":0,"ocean_custom_logo_mobile_max_width":0,"ocean_custom_logo_max_height":0,"ocean_custom_logo_tablet_max_height":0,"ocean_custom_logo_mobile_max_height":0,"ocean_header_custom_menu":"","ocean_menu_typo_font_family":"","ocean_menu_typo_font_subset":"","ocean_menu_typo_font_size":0,"ocean_menu_typo_font_size_tablet":0,"ocean_menu_typo_font_size_mobile":0,"ocean_menu_typo_font_size_unit":"px","ocean_menu_typo_font_weight":"","ocean_menu_typo_font_weight_tablet":"","ocean_menu_typo_font_weight_mobile":"","ocean_menu_typo_transform":"","ocean_menu_typo_transform_tablet":"","ocean_menu_typo_transform_mobile":"","ocean_menu_typo_line_height":0,"ocean_menu_typo_line_height_tablet":0,"ocean_menu_typo_line_height_mobile":0,"ocean_menu_typo_line_height_unit":"","ocean_menu_typo_spacing":0,"ocean_menu_typo_spacing_tablet":0,"ocean_menu_typo_spacing_mobile":0,"ocean_menu_typo_spacing_unit":"","ocean_menu_link_color":"","ocean_menu_link_color_hover":"","ocean_menu_link_color_active":"","ocean_menu_link_background":"","ocean_menu_link_hover_background":"","ocean_menu_link_active_background":"","ocean_menu_social_links_bg":"","ocean_menu_social_hover_links_bg":"","ocean_menu_social_links_color":"","ocean_menu_social_hover_links_color":"","ocean_disable_title":"default","ocean_disable_heading":"default","ocean_post_title":"","ocean_post_subheading":"","ocean_post_title_style":"","ocean_post_title_background_color":"","ocean_post_title_background":0,"ocean_post_title_bg_image_position":"","ocean_post_title_bg_image_attachment":"","ocean_post_title_bg_image_repeat":"","ocean_post_title_bg_image_size":"","ocean_post_title_height":0,"ocean_post_title_bg_overlay":0.5,"ocean_post_title_bg_overlay_color":"","ocean_disable_breadcrumbs":"default","ocean_breadcrumbs_color":"","ocean_breadcrumbs_separator_color":"","ocean_breadcrumbs_links_color":"","ocean_breadcrumbs_links_hover_color":"","ocean_display_footer_widgets":"default","ocean_display_footer_bottom":"default","ocean_custom_footer_template":"","ocean_post_oembed":"","ocean_post_self_hosted_media":"","ocean_post_video_embed":"","ocean_link_format":"","ocean_link_format_target":"self","ocean_quote_format":"","ocean_quote_format_link":"post","ocean_gallery_link_images":"on","ocean_gallery_id":[],"footnotes":""},"categories":[25],"tags":[256,27],"class_list":["post-1361","post","type-post","status-publish","format-standard","hentry","category-blog","tag-silent-hill","tag-videogames","entry"],"_links":{"self":[{"href":"https:\/\/aderack.com\/journal\/wp-json\/wp\/v2\/posts\/1361","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/aderack.com\/journal\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/aderack.com\/journal\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/aderack.com\/journal\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/aderack.com\/journal\/wp-json\/wp\/v2\/comments?post=1361"}],"version-history":[{"count":0,"href":"https:\/\/aderack.com\/journal\/wp-json\/wp\/v2\/posts\/1361\/revisions"}],"wp:attachment":[{"href":"https:\/\/aderack.com\/journal\/wp-json\/wp\/v2\/media?parent=1361"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/aderack.com\/journal\/wp-json\/wp\/v2\/categories?post=1361"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/aderack.com\/journal\/wp-json\/wp\/v2\/tags?post=1361"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}