{"id":1867,"date":"2008-11-03T09:10:00","date_gmt":"2008-11-03T09:10:00","guid":{"rendered":"https:\/\/aderack.com\/journal\/2008\/11\/free-fall-freefall\/"},"modified":"2021-03-27T20:10:22","modified_gmt":"2021-03-28T00:10:22","slug":"free-fall-freefall","status":"publish","type":"post","link":"https:\/\/aderack.com\/journal\/2008\/11\/free-fall-freefall\/","title":{"rendered":"Free fall freefall"},"content":{"rendered":"<div class=\"initial-letter\"><p>Going by the demo, which may be a dangerous thing to go by, <i>Mirror&#8217;s Edge<\/i> is pretty good. Not perfect; the tutorial segment leads you by the nose, without telling you how to do what it wants you to do, or what you did wrong when you don&#8217;t, then screams at you and forces you to start all over. As if the game weren&#8217;t hard enough.<\/p>\n<p>Beyond that, I can see the difficulty they had in winnowing down the controls and clarifying what the player is able to do. The business with marking everything important in red is hackneyed, but clever in a desperate sort of way. It is intuitive, especially in how the color mirrors Faith&#8217;s gloves, and I suppose that&#8217;s all that matters in the short term. You can feel the band aids bulging, though. And it does make it just a touch more gamey. Still, I know how hard it is to illustrate these things, and how late the solutions tend to come.<\/p>\n<p>I&#8217;m also impressed how they manage to continue the recent trend of strong woman protagonists without radiating that creepy Josh Lesnick aura or feeling like they&#8217;re pandering. Faith is a pretty good, no-nonsense lead, not unlike Alyx in <i>Half-Life 2<\/i> or a Chell with a smidge of personality. Actually, now that I&#8217;m on the subject &#8212; I seem to say this about any comptently-designed Western game, and I&#8217;m not sure how I feel about that &#8212; it feels pretty Valveish. So does <i>Bad Company<\/i>, the other DICE game I&#8217;ve been playing, so maybe it&#8217;s just them. Those Swedes do tend to know what they&#8217;re doing.<\/p>\n<p>&#8230;<\/p>\n<p>And, yeah. Okay. I&#8217;m sold on this. The slight Gibson storyline is okay. Not sure they need the enemies; more videogame nonsense, and I don&#8217;t see what they have to do with the game&#8217;s themes. I wonder if those were at EA&#8217;s suggestion. Combined with the stunts, they give it a bit of a Jet Set Radio vibe. Except with free vertigo.<\/p>\n<p>I had been noticing how, in other first-person games &#8212; like <i>Bad Company<\/i>, for instance &#8212; whenever I fall off a high ledge, my stomach quickly rises to my throat, the way it does when you watch a projection of a roller coaster. Except in this case, I feel like I&#8217;m legitimately about to die. So&#8230; I&#8217;ve been having an experience here.<\/p>\n<p><i><b>EDIT:<\/b><\/i><\/p>\n<p><b><span style=\"color: red;\">Amandeep:<\/span><\/b> the thing with the enemies in mirror&#8217;s edge &#8211;<br \/>\ni think up until pretty recently the game wasn&#8217;t going to have a gun or anything.<br \/>\nnow i think there&#8230;is one, right?<br \/>\nand you do have to shoot shit.<br \/>\ni&#8217;m pretty much dead convinced that that came as some kind of order from on high at ea.<br \/>\n<b><span style=\"color: blue;\">Me:<\/span><\/b> Yeah, you have to shoot things.<br \/>\nIt doesn&#8217;t fit at all.<br \/>\nBeing able to punch guys and run away from them&#8230; okay, that&#8230; sort of makes sense, I guess.<br \/>\nThough it&#8217;s stll a bit awkward.<br \/>\nI mean, I don&#8217;t see the point of enemies. Your enemy (and friend) is the environment.<br \/>\n<b><span style=\"color: red;\">Amandeep:<\/span><\/b> yeah, as recently as a couple months ago they were saying: no enemies, it&#8217;s going to be basically like portal.<br \/>\n<b><span style=\"color: blue;\">Me:<\/span><\/b> But if you&#8217;re going to have random bad guys after you, then a passive solution feels most natural.<br \/>\nYes!<br \/>\nIt feels like Portal.<br \/>\nWell. Jet Set Portal.<br \/>\nThe Legend of Jet Set Portal.<br \/>\n<b><span style=\"color: red;\">Amandeep:<\/span><\/b> the red stuff is fairly new too, i think.<br \/>\nbefore they were going on about how there&#8217;d be no hud elements whatsoever except a tiny little reticule pointing up in the center of the screen to keep you from getting dizzy.<br \/>\n<b><span style=\"color: blue;\">Me:<\/span><\/b> Oh. Well.<br \/>\nI guess I&#8217;m pretty observant, then.<br \/>\nThese are the only things about it that I don&#8217;t like.<br \/>\nThe red stuff&#8230; okay. It feels a bit Ubisoft, you know?<br \/>\nIt&#8217;s not offensive. It&#8217;s just&#8230; a bit&#8230; duh.<\/p>\n<\/div>","protected":false},"excerpt":{"rendered":"<p>Going by the demo, which may be a dangerous thing to go by, Mirror&#8217;s Edge is pretty good. Not perfect; the tutorial segment leads you by the nose, without telling you how to do what it wants you to do, or what you did wrong when you don&#8217;t, then screams at you and forces you [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ocean_post_layout":"","ocean_both_sidebars_style":"","ocean_both_sidebars_content_width":0,"ocean_both_sidebars_sidebars_width":0,"ocean_sidebar":"0","ocean_second_sidebar":"0","ocean_disable_margins":"enable","ocean_add_body_class":"","ocean_shortcode_before_top_bar":"","ocean_shortcode_after_top_bar":"","ocean_shortcode_before_header":"","ocean_shortcode_after_header":"","ocean_has_shortcode":"","ocean_shortcode_after_title":"","ocean_shortcode_before_footer_widgets":"","ocean_shortcode_after_footer_widgets":"","ocean_shortcode_before_footer_bottom":"","ocean_shortcode_after_footer_bottom":"","ocean_display_top_bar":"default","ocean_display_header":"default","ocean_header_style":"","ocean_center_header_left_menu":"0","ocean_custom_header_template":"0","ocean_custom_logo":0,"ocean_custom_retina_logo":0,"ocean_custom_logo_max_width":0,"ocean_custom_logo_tablet_max_width":0,"ocean_custom_logo_mobile_max_width":0,"ocean_custom_logo_max_height":0,"ocean_custom_logo_tablet_max_height":0,"ocean_custom_logo_mobile_max_height":0,"ocean_header_custom_menu":"0","ocean_menu_typo_font_family":"0","ocean_menu_typo_font_subset":"","ocean_menu_typo_font_size":0,"ocean_menu_typo_font_size_tablet":0,"ocean_menu_typo_font_size_mobile":0,"ocean_menu_typo_font_size_unit":"px","ocean_menu_typo_font_weight":"","ocean_menu_typo_font_weight_tablet":"","ocean_menu_typo_font_weight_mobile":"","ocean_menu_typo_transform":"","ocean_menu_typo_transform_tablet":"","ocean_menu_typo_transform_mobile":"","ocean_menu_typo_line_height":0,"ocean_menu_typo_line_height_tablet":0,"ocean_menu_typo_line_height_mobile":0,"ocean_menu_typo_line_height_unit":"","ocean_menu_typo_spacing":0,"ocean_menu_typo_spacing_tablet":0,"ocean_menu_typo_spacing_mobile":0,"ocean_menu_typo_spacing_unit":"","ocean_menu_link_color":"","ocean_menu_link_color_hover":"","ocean_menu_link_color_active":"","ocean_menu_link_background":"","ocean_menu_link_hover_background":"","ocean_menu_link_active_background":"","ocean_menu_social_links_bg":"","ocean_menu_social_hover_links_bg":"","ocean_menu_social_links_color":"","ocean_menu_social_hover_links_color":"","ocean_disable_title":"default","ocean_disable_heading":"default","ocean_post_title":"","ocean_post_subheading":"","ocean_post_title_style":"","ocean_post_title_background_color":"","ocean_post_title_background":0,"ocean_post_title_bg_image_position":"","ocean_post_title_bg_image_attachment":"","ocean_post_title_bg_image_repeat":"","ocean_post_title_bg_image_size":"","ocean_post_title_height":0,"ocean_post_title_bg_overlay":0.5,"ocean_post_title_bg_overlay_color":"","ocean_disable_breadcrumbs":"default","ocean_breadcrumbs_color":"","ocean_breadcrumbs_separator_color":"","ocean_breadcrumbs_links_color":"","ocean_breadcrumbs_links_hover_color":"","ocean_display_footer_widgets":"default","ocean_display_footer_bottom":"default","ocean_custom_footer_template":"0","ocean_post_oembed":"","ocean_post_self_hosted_media":"","ocean_post_video_embed":"","ocean_link_format":"","ocean_link_format_target":"self","ocean_quote_format":"","ocean_quote_format_link":"post","ocean_gallery_link_images":"off","ocean_gallery_id":[],"footnotes":""},"categories":[25],"tags":[114,336,27],"class_list":["post-1867","post","type-post","status-publish","format-standard","hentry","category-blog","tag-amandeep","tag-mirrors-edge","tag-videogames","entry"],"_links":{"self":[{"href":"https:\/\/aderack.com\/journal\/wp-json\/wp\/v2\/posts\/1867","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/aderack.com\/journal\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/aderack.com\/journal\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/aderack.com\/journal\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/aderack.com\/journal\/wp-json\/wp\/v2\/comments?post=1867"}],"version-history":[{"count":1,"href":"https:\/\/aderack.com\/journal\/wp-json\/wp\/v2\/posts\/1867\/revisions"}],"predecessor-version":[{"id":8109,"href":"https:\/\/aderack.com\/journal\/wp-json\/wp\/v2\/posts\/1867\/revisions\/8109"}],"wp:attachment":[{"href":"https:\/\/aderack.com\/journal\/wp-json\/wp\/v2\/media?parent=1867"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/aderack.com\/journal\/wp-json\/wp\/v2\/categories?post=1867"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/aderack.com\/journal\/wp-json\/wp\/v2\/tags?post=1867"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}