{"id":2795,"date":"2005-03-14T15:29:23","date_gmt":"2005-03-14T19:29:23","guid":{"rendered":"https:\/\/aderack.com\/journal\/?p=2795"},"modified":"2021-03-27T16:35:48","modified_gmt":"2021-03-27T20:35:48","slug":"audio-production-for-halo-2","status":"publish","type":"post","link":"https:\/\/aderack.com\/journal\/2005\/03\/audio-production-for-halo-2\/","title":{"rendered":"Audio Production for Halo 2"},"content":{"rendered":"<div class=\"initial-letter\"><p><b id=\"header\">by [name redacted]<\/b><\/p>\n<p>&#8220;The main Bungie approach to games,&#8221; O&#8217;Donnell said, &#8220;is this is entertainment. When someone sits down, you want to keep him entertained the whole time.&#8221; This starts from the moment the console is powered up; over the corporate logos, a custom piece by Steve Vai leads into the game&#8217;s opening theme. &#8220;The music at the beginning of the game,&#8221; O&#8217;Donnell continued, &#8220;is the overture.&#8221; It establishes a theme, to be used throughout the game. From the title screen, O&#8217;Donnell pressed &#8220;start;&#8221; as the game loaded, a motivated piece of music began to play against the <em>Halo 2<\/em> logo.<\/p>\n<p>O&#8217;Donnell explained he never wants to see the word &#8220;Loading&#8221;: It&#8217;s not entertaining. You always want the player to feel like something exciting is about to happen. &#8220;I never want an excuse for someone to get up and leave the game, if possible.&#8221; The key to that is flow. O&#8217;Donnell prefers to think of audio as a cohesive whole; he would rather not have any one piece stand out.<\/p>\n<p><b id=\"header\">( <a href=\"http:\/\/www.gamasutra.com\/gdc2005\/features\/20050310\/postcard-waugh.htm\">Continue reading at GamaSutra<\/a> )<\/b><\/p>\n<\/div>","protected":false},"excerpt":{"rendered":"<p>by [name redacted] &#8220;The main Bungie approach to games,&#8221; O&#8217;Donnell said, &#8220;is this is entertainment. When someone sits down, you want to keep him entertained the whole time.&#8221; This starts from the moment the console is powered up; over the corporate logos, a custom piece by Steve Vai leads into the game&#8217;s opening theme. &#8220;The 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