Difference between revisions of "Terrain"

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'''Author:''' [[Recreational Software Designs]]<br />
 
'''Author:''' [[Recreational Software Designs]]<br />
 
'''Related games:''' ''[[Sample]]'', ''[[Houses]]'', ''[[Pipemare]]'', ''[[Nebula]]'', ''[[Penguin Pete]]''
 
'''Related games:''' ''[[Sample]]'', ''[[Houses]]'', ''[[Pipemare]]'', ''[[Nebula]]'', ''[[Penguin Pete]]''
}}One of the more overt demo games to come with [[Game-Maker]]. Almost a prologue or pseudo-sequel to ''[[Sample]]''; the same character and monsters, and the same terrain. The only difference is the actual map. Unlike ''Sample'' there seems to be no real goal to this game, though as the map is similarly well-developed it takes a while to tell the difference.  
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}}One of the more overt demo games to come with [[Game-Maker]]. ''Terrain'' is almost a prologue or pseudo-sequel to ''[[Sample]]''; it features the same character and monsters, and the same background tiles in a similar configuration. ''Terrain'' seems to take place in the same world as ''Sample'', just a little further down the road.
  
The object is to demonstrate how background blocks are used to paint a map, and to show how all of the qualities demonstrated in ''[[Tutor]]'' work in practice.
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Unlike ''Sample'' there seems to be no real goal to ''Terrain'', though as the map is similarly well-developed it takes a while to tell the difference. Previously rare objects like the revolver are now simply lying around to claim, and the map is now studded with curious features like apparent doorways in a stone face and a sky and apparent cliff face at the top of the map. The map also wraps from left to right.
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The object of ''Terrain'' is to demonstrate how background blocks are used to paint a map, and to show how all of the qualities demonstrated in ''[[Tutor]]'' work in practice.
  
 
==Story==
 
==Story==
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<videoflash>gfqKSUXbg9U</videoflash>
 
<videoflash>gfqKSUXbg9U</videoflash>
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* '''[http://www.aderack.com/game-maker/java/terrain.php Play ''Terrain'' online]'''
  
 
==Downloads==
 
==Downloads==

Revision as of 04:50, 3 May 2011

Terrain
Terrain-title.gif

Release type: Demo game
Release date: 1991
Levels: 1
Author: Recreational Software Designs
Related games: Sample, Houses, Pipemare, Nebula, Penguin Pete

One of the more overt demo games to come with Game-Maker. Terrain is almost a prologue or pseudo-sequel to Sample; it features the same character and monsters, and the same background tiles in a similar configuration. Terrain seems to take place in the same world as Sample, just a little further down the road.

Unlike Sample there seems to be no real goal to Terrain, though as the map is similarly well-developed it takes a while to tell the difference. Previously rare objects like the revolver are now simply lying around to claim, and the map is now studded with curious features like apparent doorways in a stone face and a sky and apparent cliff face at the top of the map. The map also wraps from left to right.

The object of Terrain is to demonstrate how background blocks are used to paint a map, and to show how all of the qualities demonstrated in Tutor work in practice.

Story

Skygazing in Terrain

Terrain will show you how the 'Terrain' picture blocks can be used in a scene.

Instructions

Terrain is not really a game, but you may roam around the scene using the arrow keys or the numeric keypad keys and get some ideas of some of Game-Maker's capabilities.

The 'p' key picks up objects. You had better pick up the lazer gun. The 'd' key drops objects. The numeric keypad keys 1, 3, 7, and 9 shoot. The Space Bar shoots four ways. The 'b' key drops bombs, if you have any. Stay clear of the bombs you drop.

Credits

Designed by Recreational Software Designs.

Monsters by Joan Stone.

Notes

  • Unlike Sample, you now can see the sky.
  • The Book of Knowledge is just sitting there, near the start.
  • Likewise the pistol -- previously a rare item -- is lying around in the grass, toward the top of the map.
  • The world loops horizontally, but the sky at the top and the perspective maze at the bottom keep things contained.
  • There are several apparent doors or caves on the map -- marshy or mossy, shaded nooks within stone overhangs. They don't lead anywhere, but they create an atmosphere more suggestive of exploration than you get in Sample.

Resources

  • Background blocks, character blocks, character, monster blocks, and monsters reused from Sample.
  • Several of the monsters are common to all of RSD's games.

Links

Sampleman.png

Downloads