Difference between revisions of "Woman Warrior and the Attack from Below"

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'''Levels:''' 6<br />
 
'''Levels:''' 6<br />
 
'''Author:''' [[Sheldon Chase]]<br />
 
'''Author:''' [[Sheldon Chase]]<br />
'''Related games:''' ''[[Woman Warrior and the Outer Limits]]'', ''[[Houses]]''''
+
'''Related games:''' ''[[Woman Warrior and the Outer Limits]]'', ''[[Houses]]''
 
}}This sequel to ''[[Woman Warrior and the Outer Limits | The Outer Limits]]'' is not quite as sophisticated, though it presents a few new twists on Chase’s calling cards. This time the multi-block monsters are enormous robots that stomp across the countryside. The solution almost calls to mind a traditional PC-style graphical adventure, in that (spoilers ahead) your goal is to steal one of the antagonists’ firearms out of her hands, and then turn it on her robot master.
 
}}This sequel to ''[[Woman Warrior and the Outer Limits | The Outer Limits]]'' is not quite as sophisticated, though it presents a few new twists on Chase’s calling cards. This time the multi-block monsters are enormous robots that stomp across the countryside. The solution almost calls to mind a traditional PC-style graphical adventure, in that (spoilers ahead) your goal is to steal one of the antagonists’ firearms out of her hands, and then turn it on her robot master.
  

Revision as of 06:15, 29 August 2010

Woman Warrior and the Attack from Below
Attackfrombelow.png

Release type: Demo game
Release date: 1995
Levels: 6
Author: Sheldon Chase
Related games: Woman Warrior and the Outer Limits, Houses

This sequel to The Outer Limits is not quite as sophisticated, though it presents a few new twists on Chase’s calling cards. This time the multi-block monsters are enormous robots that stomp across the countryside. The solution almost calls to mind a traditional PC-style graphical adventure, in that (spoilers ahead) your goal is to steal one of the antagonists’ firearms out of her hands, and then turn it on her robot master.

I’ll note that in both these games the level design is simple at best and baffling at worst. Furthermore, the control schemes could use some work. Why does the protagonist walk so slowly, and why are her “walk at normal speed” keys so arbitrarily assigned? Yet the point isn’t so much in the design and the content as it is in the ideas at show here. Between these two games, there’s a bunch for an aspiring Game-Maker user to chew over.

Story

You were having a peaceful lunch one afternoon when all of a sudden you hear screams! You look up and robots are chasing your friends. You are able to escape but your friends are now under the control of the robots. You must kill the robots to save your friends.

Instructions

Numeric keypad moves the character in 4 directions.

The "[" & "]" keys make her move faster to the left or right.

"z" & "x" faster up & down.

Hit F9 to calibrate the joystick and then F8 to turn the joystick on.

Downloads