Difference between revisions of "Category:Mike Perrucci"

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{{featured}}[[Category:Feature games|Perrucci, Mike]][[File:mike-perrucci.gif|thumb|320px|An MP game]]
 
{{featured}}[[Category:Feature games|Perrucci, Mike]][[File:mike-perrucci.gif|thumb|320px|An MP game]]
  
Mike “'''Mazeguy'''” Perrucci is a relatively late-comer, from Sellersville, Pennsylvania. Although at a glance his games look fairly simple, when you pay attention they're amongst the most advanced and carefully designed [[Game-Maker]] projects out there. For one, Perrucci never repeats himself. Never mind between games; within each game, no two levels are remotely similar. Typically each stage can boast not just distinct backgrounds and enemies but different mechanics and often a slightly different character sprite, with different animations and abilities to suit the level’s theme.
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Mike “'''Mazeguy'''” Perrucci is a relative late-comer from Sellersville, Pennsylvania. Although at a glance his games look fairly simple, when you pay attention they're amongst the most advanced and carefully designed [[Game-Maker]] projects out there. For one, Perrucci never repeats himself. Never mind between games; within each game, no two levels are remotely similar. Typically each stage can boast not just distinct backgrounds and enemies but different mechanics and often a slightly different character sprite, with different animations and abilities to suit the level’s theme.
  
 
Where these games really excel are in their creative use of background animations and monster birthing — two of the most powerful, yet least exploited, Game-Maker traits. Between the two, there’s almost no end of effects that you can fake — as aptly demonstrated in Perrucci’s second game.
 
Where these games really excel are in their creative use of background animations and monster birthing — two of the most powerful, yet least exploited, Game-Maker traits. Between the two, there’s almost no end of effects that you can fake — as aptly demonstrated in Perrucci’s second game.

Revision as of 19:49, 4 January 2012

Featured.png
An MP game

Mike “Mazeguy” Perrucci is a relative late-comer from Sellersville, Pennsylvania. Although at a glance his games look fairly simple, when you pay attention they're amongst the most advanced and carefully designed Game-Maker projects out there. For one, Perrucci never repeats himself. Never mind between games; within each game, no two levels are remotely similar. Typically each stage can boast not just distinct backgrounds and enemies but different mechanics and often a slightly different character sprite, with different animations and abilities to suit the level’s theme.

Where these games really excel are in their creative use of background animations and monster birthing — two of the most powerful, yet least exploited, Game-Maker traits. Between the two, there’s almost no end of effects that you can fake — as aptly demonstrated in Perrucci’s second game.

You can download Mike Perrucci’s games, and read a bit more on their background, at his website. It's hard to say what is more surprising about his games; their advanced design, or that they passed under the radar for so long and then presented themselves, fully formed, so long after the fact.

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Pages in category "Mike Perrucci"

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