Difference between revisions of "The McKenna Chronicles"
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== Credits == | == Credits == | ||
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Design, graphics, sound: [[Aderack]] | Design, graphics, sound: [[Aderack]] | ||
Revision as of 12:26, 21 May 2012
Release type: Incomplete
Release date: N/A (begun in 1995)
Levels: 7
Author: A-J Games
Related games: none
Late-entry game based on a high school acquaintance. Was supposed to have six stages. Four were assembled, and the first two finalized. Some decent mechanics and level design, involving arc-based weapon trajectories and precisely measured jumps. Also a bunch of stuff about morphing and hidden identities, later on.
Instructions
- 4,6 -- walk L,R
- 7,8,9 -- jump L,U,R
- 2 -- duck
- 1,3 -- run L,R
- G,H -- attack L,R
- <SPACE> -- super deodorant
- <ENTER> -- pick up items
- Guitars are 1-ups
- deodorants are HP
- Tapes are just points
- coins are money
- Avoid arrows and chia pets.
I would advise picking up some R.E.M. CDs, turning the CMFs off, and playing those. For some reason, R.E.M. melds perfectly with Ryan.
Any R.E.M. will work, but the early stuff (the I.R.S. years) fits marginally better.
Credits
Design, graphics, sound: Aderack
Testing: M.O.S.H.
Game engine: Recreational Software Designs
Ryan McKenna based on: Ryan McKenna
Links



