Difference between revisions of "Category:Erwin Bergervoet"
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[[File:multigames.gif|thumb|320px|Multigames]]Bergervoet is a Dutch fellow who goes under the developer name '''Multigames'''. In 1998, probably about two or three years after [[RSD]] pulled support for [[Game-Maker]], he found the software and threw together a few games. Strictly speaking, everything in his games is original. He drew all his own sprites and tiles, and seems to have recorded most of his own sound effects. His games do, however, seem to be strongly inspired by other, existing games. | [[File:multigames.gif|thumb|320px|Multigames]]Bergervoet is a Dutch fellow who goes under the developer name '''Multigames'''. In 1998, probably about two or three years after [[RSD]] pulled support for [[Game-Maker]], he found the software and threw together a few games. Strictly speaking, everything in his games is original. He drew all his own sprites and tiles, and seems to have recorded most of his own sound effects. His games do, however, seem to be strongly inspired by other, existing games. | ||
− | There’s nothing unusual about that, of course. Without ''Mario Bros.'' we wouldn’t have ''Bubble Bobble''. Without ''Bust-A-Move/Puzzle Bobble'', we might not have a casual game industry. What is perhaps unusual is that both of his known games seem to be obviously based on [[A-J Games]] designs. | + | There’s nothing unusual about that, of course. Without ''Mario Bros.'' we wouldn’t have ''Bubble Bobble''. Without ''Bust-A-Move/Puzzle Bobble'', we might not have a casual game industry. What is perhaps unusual is that both of his known games seem to be obviously based on [[A-J Games]] designs. Why A-J Games? Who knows! |
== Links == | == Links == |
Revision as of 07:38, 26 June 2012
Bergervoet is a Dutch fellow who goes under the developer name Multigames. In 1998, probably about two or three years after RSD pulled support for Game-Maker, he found the software and threw together a few games. Strictly speaking, everything in his games is original. He drew all his own sprites and tiles, and seems to have recorded most of his own sound effects. His games do, however, seem to be strongly inspired by other, existing games.
There’s nothing unusual about that, of course. Without Mario Bros. we wouldn’t have Bubble Bobble. Without Bust-A-Move/Puzzle Bobble, we might not have a casual game industry. What is perhaps unusual is that both of his known games seem to be obviously based on A-J Games designs. Why A-J Games? Who knows!
Links
Pages in category "Erwin Bergervoet"
The following 5 pages are in this category, out of 5 total.
Media in category "Erwin Bergervoet"
The following 15 files are in this category, out of 15 total.
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