Difference between revisions of "Category:Erwin Bergervoet"

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[[File:multigames.gif|thumb|320px|Multigames]]Bergervoet is a Dutch fellow who goes under the developer name '''Multigames'''. In 1998, probably about two or three years after [[RSD]] pulled support for [[Game-Maker]], he found the software and threw together a few games. Strictly speaking, everything in his games is original. He drew all his own sprites and tiles, and seems to have recorded most of his own sound effects. His games do, however, seem to be strongly inspired by other, existing games.
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[[File:multigames.gif|thumb|320px|Multigames]]Bergervoet is a Dutch fellow who goes under the developer name '''Multigames'''. In 1998, probably about two or three years after [[RSD]] pulled support for [[Game-Maker]], he found the software and threw together a few games. Everything in his games is original; he drew all his own sprites and tiles, and seems to have recorded most of his own sound effects. His games do, however, seem to be strongly inspired by other, existing games.
  
 
There’s nothing odd about that, of course. Without ''Mario Bros.'' we wouldn’t have ''Bubble Bobble''. Without ''Bust-A-Move/Puzzle Bobble'', we might not have a casual game industry. What is maybe a little odd is that both of his known games seem to be obviously based on [[A-J Games]] designs. Why A-J Games? Who knows!
 
There’s nothing odd about that, of course. Without ''Mario Bros.'' we wouldn’t have ''Bubble Bobble''. Without ''Bust-A-Move/Puzzle Bobble'', we might not have a casual game industry. What is maybe a little odd is that both of his known games seem to be obviously based on [[A-J Games]] designs. Why A-J Games? Who knows!

Revision as of 08:40, 26 June 2012

Multigames

Bergervoet is a Dutch fellow who goes under the developer name Multigames. In 1998, probably about two or three years after RSD pulled support for Game-Maker, he found the software and threw together a few games. Everything in his games is original; he drew all his own sprites and tiles, and seems to have recorded most of his own sound effects. His games do, however, seem to be strongly inspired by other, existing games.

There’s nothing odd about that, of course. Without Mario Bros. we wouldn’t have Bubble Bobble. Without Bust-A-Move/Puzzle Bobble, we might not have a casual game industry. What is maybe a little odd is that both of his known games seem to be obviously based on A-J Games designs. Why A-J Games? Who knows!

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Pages in category "Erwin Bergervoet"

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