Difference between revisions of "Tutor"

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Move  the character around the scene  with  the  '''arrow  keys'''. You  will be able  to  observe and  experience  the following Game-Maker capabilities.   
 
Move  the character around the scene  with  the  '''arrow  keys'''. You  will be able  to  observe and  experience  the following Game-Maker capabilities.   
 
[[File:Terrance.png|center]]
 
  
 
* '''Scrolling and scrolling control'''.  ''TUTOR'' has scrolling set to permit horizontal scrolling only.
 
* '''Scrolling and scrolling control'''.  ''TUTOR'' has scrolling set to permit horizontal scrolling only.

Revision as of 06:41, 30 August 2010

Tutor
Tutor.png

Release type: Demo game
Release date: 1994?
Levels: 4
Author: Recreational Software Designs
Related games: Pipemare, Houses, Penguin Pete

One of the more overt demo games to come with Game-Maker. If you're just getting into the software, this is the first game you'll want to play. It gives a quick overview of most of the mechanisms and practical aspects to the software, in particular the operations of background blocks. Characters are scraped from all of RSD's other demo games, lending the game an extra after school special crossover feel.

Instructions

TUTOR is not a game. It is a demonstration of some of Game-Maker's features.

Move the character around the scene with the arrow keys. You will be able to observe and experience the following Game-Maker capabilities.

  • Scrolling and scrolling control. TUTOR has scrolling set to permit horizontal scrolling only.
  • Solid blocks stop the character.
  • One way doors. Blocks with one solid side prevent the character from entering the block from one side, but allow it to move through the block from the other sides.
  • Shooting. Press the space key to try it out.
  • Blocks can change upon contact with the character into other blocks.
  • The character can change into another character as you travel from level to level.
  • Blocks can change after a set time has elapsed. You can use this feature to create background animation by having blocks change into other blocks in rapid succession.
  • Blocks can change on contact and on time. TUTOR shows a case where block "1" changes to "2" and block "3" to "4" and then back to the first blocks based on time. But "1" also changes to "3" and "4" to "1" upon contact with the character. You can set up some tricky stuff with this arrangement.
  • Gravity. It pulls you this way and that.
  • Keys and Doors. You can set up 'special counters' that force you to contact one or more blocks, such as pictures of keys, before another block will change, such as a door changing to an open door.

Credits

Created by: Recreational Software Designs

Downloads