Difference between revisions of "Man Game RPG"

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[[Alan Caudel]]'s experiment with various advanced techniques, including pipe dynamics, destructible bridges, and Active Time Battle style [[RPG]] mechanics. In addition, the palette is deliberately constrained to [[:Category: Constrained palette|NES specifications]].  
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''[[Man Game RPG]]'' is the second, possibly most significant entry in [[Alan Caudel]]'s ''[[Man Game]]'' series. This one introduces several new mechanisms, including a ''Contra''-style exploding bridge, ''Mario''-style pipe access, and ''Final Fantasy''-style active time RPG battles. There's quite a lot to pore over, here.
  
There are actually at least four incarnations of this game (including ''Man Game'', ''ManGame Stairs'', and ''Bionic ComMANd''), of which ''Man Game RPG'' is perhaps the most definitive. Each variation has its own individual experiments to conduct.
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In addition, the palette is deliberately constrained to [[:Category: Constrained palette|NES specifications]].  
  
 
A discussion of the precise techniques at play will follow.
 
A discussion of the precise techniques at play will follow.

Revision as of 07:46, 17 February 2014

Man Game RPG
Unknown.png

Release type: TBA
Latest build date: October 10, 2011
Levels: TBA
Author: Alan Caudel
Website: Dummy Duck
Related games: N/A

THIS GAME IS A WORK IN PROGRESS
ALL INFORMATION IS TENTATIVE


Man Game RPG is the second, possibly most significant entry in Alan Caudel's Man Game series. This one introduces several new mechanisms, including a Contra-style exploding bridge, Mario-style pipe access, and Final Fantasy-style active time RPG battles. There's quite a lot to pore over, here.

In addition, the palette is deliberately constrained to NES specifications.

A discussion of the precise techniques at play will follow.









Links

Taking your turn in Alan Caudel's Man Game RPG