Difference between revisions of "Terrain"

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Revision as of 07:44, 14 September 2010

Terrain
Terrain-title.gif

Release type: Demo game
Release date: 1991
Levels: 1
Author: Recreational Software Designs
Related games: Sample, Houses, Pipemare, Nebula, Penguin Pete

One of the more overt demo games to come with Game-Maker. Almost a prologue or pseudo-sequel to Sample; the same character and monsters, and the same terrain. The only difference is the actual map. I don't think there's a goal to this game, though it takes a while to tell the difference.

The object is to demonstrate how background blocks are used to paint a map, and to show how all of the qualities demonstrated in Tutor work in practice.

Skygazing in Terrain

Notes:

  • Unlike Sample, you now can see the sky.
  • The Book of Knowledge is just sitting there, near the start.
  • Likewise the pistol -- previously a rare item -- is lying around in the grass, toward the top of the map.
  • The world loops horizontally, but the sky at the top and the perspective maze at the bottom keep things contained.
  • There are several apparent doors or caves on the map -- marshy or mossy, shaded nooks within stone overhangs. They don't lead anywhere, but they create an atmosphere more suggestive of exploration than you get in Sample.

Instructions

Terrain will show you how the 'Terrain' picture blocks can be used in a scene. Terrain is not really a game, but you may roam around the scene using the arrow keys or the numeric keypad keys and get some ideas of some of Game-Maker's capabilities.

The 'p' key picks up objects. You had better pick up the lazer gun. The 'd' key drops objects. The numeric keypad keys 1, 3, 7, and 9 shoot. The Space Bar shoots four ways. The 'b' key drops bombs, if you have any. Stay clear of the bombs you drop.

Links

Mon1.pngMon2.png

Downloads