Difference between revisions of "PC-Man's World"

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[[File:cowboy-man.png|thumb|320px|Level 1 intertitle from ''PC-Man's World'']]
 
[[File:cowboy-man.png|thumb|320px|Level 1 intertitle from ''PC-Man's World'']]
  
Left - Go left
+
: Left - Go left
Right - Go right
+
: Right - Go right
Up - Go up
+
: Up - Go up
Down - Go down
+
: Down - Go down
  
F1 Help
+
: F1 Help
F2 Status
+
: F2 Status
F3 Sound On \ Off
+
: F3 Sound On \ Off
F4 Music On \ Off
+
: F4 Music On \ Off
F5 Save Game
+
: F5 Save Game
F6 Load Game
+
: F6 Load Game
F10 About Game Maker
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: F10 About Game Maker
  
 
==Credits==
 
==Credits==

Revision as of 15:36, 14 September 2010

PC-Man's World
Pc-man-title.gif

Release type: Freeware
Release date: 1998
Levels: ?
Author: Erwin Bergervoet
Related games: Pac

There’s nothing strange about cloning Pac-Man. It’s probably one of the five most significant videogames ever made. Its appearance changed the whole face of the game industry. Without it we wouldn’t have Donkey Kong, Super Mario Bros., or the aspiration-based design that the whole industry has been based on since 1985. What’s strange is, instead of going to the source, cloning someone else’s half-assed clone of Pac-Man.

If anything, Bergervoet’s game is probably better Pac. Strange and slightly creepy as it might be, he put more work into designing original environments and hazards. Rather like Glubada Pond, Pac was just a study on Game-Maker’s goal structures; A-J Games was trying to see how a pre-Miyamoto design style would work in a very specific post-Keen design environment. As it turned out, not that well; to prevent any consumed dots from carrying over after death, the game had to give the player just one life. Since Game-Maker couldn’t change character states or power levels, the only feasible way to attack enemies was to allow the player to spit power pellets back at them. A boring and frustrating compromise all around. And Bergervoet copied those tricks to the letter. Then threw in scary interstitial screens, positing PC-Man in all manner of guises and professions.

So that was kind of weird.

Story

Level 1 of PC-Man's World

PC-Man lived with his family, very quiet on the PC-rural forests, a com-puterspel is no computer-game like nothing happened. But there was quite a bit.

One day, computer-Man win throats, but when he came home from his five-mem lieleden fl turn.

The others who were left standing open-mouthed look of a flower vase. PC-Man was, after all-natural verschrokken immediately and asked what was going on, which his family said:

This bottle is a Dungeon-spirit, which has 5 PCs to 5 different areas, you did. PC, can you help us to pin, PLEASE.

Okay, but where do I start-tion? Well beginning but in the desert where Cowboy PC is gone, and then to the cemetery, where Vampire PC, and you will somehow go see. Good luck

Instructions

Level 1 intertitle from PC-Man's World
Left - Go left
Right - Go right
Up - Go up
Down - Go down
F1 Help
F2 Status
F3 Sound On \ Off
F4 Music On \ Off
F5 Save Game
F6 Load Game
F10 About Game Maker

Credits

Programmed, and Graphic care by Erwin Bergervoet.

Assistance: Vincent Bergervoet

Voting: His will expire

Test Team

Jos Bergervoet
Vincent Bergervoet
Eric Large
Roel Kuiper
and Saskia

Created by Multigames.

Thanks to Game-Maker(tm).