Difference between revisions of "Category:Mike Perrucci"

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{{featured}}[[File:mike-perrucci.gif|thumb|320px|An MP game]]Most of the [[Game-Maker]] material I know, I’ve known about since high school. When the program was new, there was a thriving development community. When [[Recreational Software Designs | RSD]] stopped supporting Game-Maker, interest dwindled, the community dissipated, and it became difficult to find any mention of the program. Occasionally, though, I run into a developer who missed the wider loop and just kept on developing in private. The most productive of these isolated cases is also one of the more talented Game-Maker artists of all, Mike “'''Mazeguy'''” Perrucci.
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{{featured}}[[Category:Feature games|Perrucci, Mike]][[File:mike-perrucci.gif|thumb|320px|An MP game]]
  
Although Perrucci’s two finished games are an apparently simple overhead-view game and its sequel, there’s much more going on than you catch at a glance. For one, the guy never repeats himself. Never mind between games; within each game, no two levels are remotely similar. Typically each stage can boast not just distinct backgrounds and enemies but different mechanics and often a slightly different character sprite, with different animations and abilities to suit the level’s theme.
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Mike “'''Mazeguy'''” Perrucci is a relative late-comer from Pennsylvania. Although at a glance his games look fairly simple, when you pay attention they're amongst the most advanced and carefully designed [[Game-Maker]] projects out there. For one, Perrucci never repeats himself. Never mind between games; within each game, no two levels are remotely similar. Typically each stage can boast not just distinct backgrounds and enemies but different mechanics and often a slightly different character sprite, with different animations and abilities to suit the level’s theme.
  
 
Where these games really excel are in their creative use of background animations and monster birthing — two of the most powerful, yet least exploited, Game-Maker traits. Between the two, there’s almost no end of effects that you can fake — as aptly demonstrated in Perrucci’s second game.
 
Where these games really excel are in their creative use of background animations and monster birthing — two of the most powerful, yet least exploited, Game-Maker traits. Between the two, there’s almost no end of effects that you can fake — as aptly demonstrated in Perrucci’s second game.
  
You can download Mike Perrucci’s games, and read a bit more on their background, at his website. I’m not sure what is more surprising about his games; their advanced design, or that they bypassed the development scene entirely and then presented themselves, fully formed, so long after the fact.
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You can download Mike Perrucci’s games, and read a bit more on their background, at his website. It's hard to say what is more surprising about his games; their advanced design, or that they passed under the radar for so long and then presented themselves, fully formed, so long after the fact.
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== Sites ==
  
==Links==
 
* [[User:Mazeguy | Mazeguy's talk page]]
 
 
* [http://www.mazeguy.net/blobs.html Mazeguy's site]
 
* [http://www.mazeguy.net/blobs.html Mazeguy's site]
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=== Social Media ===
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* [http://www.youtube.com/user/MikeMazeguy Mazeguy's YouTube portal]
 
* [http://www.youtube.com/user/MikeMazeguy Mazeguy's YouTube portal]
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== Interviews / Articles ==
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* [http://www.diygamer.com/2010/06/gamemaker-archive-mike-perrucci/ Mike Perrucci (DIYGamer)]
 
* [http://www.diygamer.com/2010/06/gamemaker-archive-mike-perrucci/ Mike Perrucci (DIYGamer)]
  
[[Category:Game-Maker artists]]
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== Misc. Links ==
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* [[User:MikeMazeguy | MikeMazeguy's user page]]
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[[Category: Game-Maker artists|Perrucci, Mike]]
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[[Category: Active users|Perrucci, Mike]]
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[[Category: Victims of Entropy|Perrucci, Mike]]
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[[Category: Pennsylvania|Perrucci, Mike]]
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[[Category: DIYGamer|Perrucci]]

Latest revision as of 17:18, 7 September 2016

Featured.png
An MP game

Mike “Mazeguy” Perrucci is a relative late-comer from Pennsylvania. Although at a glance his games look fairly simple, when you pay attention they're amongst the most advanced and carefully designed Game-Maker projects out there. For one, Perrucci never repeats himself. Never mind between games; within each game, no two levels are remotely similar. Typically each stage can boast not just distinct backgrounds and enemies but different mechanics and often a slightly different character sprite, with different animations and abilities to suit the level’s theme.

Where these games really excel are in their creative use of background animations and monster birthing — two of the most powerful, yet least exploited, Game-Maker traits. Between the two, there’s almost no end of effects that you can fake — as aptly demonstrated in Perrucci’s second game.

You can download Mike Perrucci’s games, and read a bit more on their background, at his website. It's hard to say what is more surprising about his games; their advanced design, or that they passed under the radar for so long and then presented themselves, fully formed, so long after the fact.

Sites

Social Media

Interviews / Articles

Misc. Links

Subcategories

This category has only the following subcategory.

Pages in category "Mike Perrucci"

The following 6 pages are in this category, out of 6 total.

Media in category "Mike Perrucci"

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