Difference between revisions of "Category:Erwin Bergervoet"

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Bergervoet is a Dutch fellow who goes under the developer name '''Multigames'''. In 1998, probably about two or three years after [[RSD]] pulled support for [[Game-Maker]], he found the software and threw together a few games. For his inspiration... it’s not that he just lifted sample material and called it his own; he drew all his own sprites and tiles, and I think recorded most of his own sound effects. And unlike [[Felix Leung]] it’s not that he directly quoted popular references and based a game around them. Strictly speaking, everything in his games is original. It’s more that his games are strongly inspired by other, existing games.
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[[File:multigames.gif|thumb|320px|Multigames]]Bergervoet is a Dutch fellow who goes under the developer name '''Multigames'''. In 1998, about three years after [[RSD]] pulled support for [[Game-Maker]], Bergervoet found the software in a Doetinchem bargain bin. He paid 20-30 guilders (about 10 Euros or 12 US dollars), and threw together a few games.  
  
There’s nothing unusual about that, of course. Without ''Mario Bros.'' we wouldn’t have ''Bubble Bobble''. Without ''Bust-A-Move/Puzzle Bobble'', we might not have a casual game industry. What’s unusual is that all his games are overtly based on [[A-J Games]]' designs. Which is perhaps a little weird.
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Everything in his games is original; he drew all his own sprites and tiles, and seems to have recorded most of his own sound effects. His games do, however, seem to be strongly inspired by other, existing games.
  
[[Category:Game-Maker artists]]
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There’s nothing odd about that, of course. Without ''Mario Bros.'' we wouldn’t have ''Bubble Bobble''. Without ''Bust-A-Move/Puzzle Bobble'', we might not have a casual game industry. What is maybe a little odd is that both of his known games seem to be obviously based on [[A-J Games]] designs. Why A-J Games? Who knows!
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After a few experiments Bergervoet soon moved on to Click and Create/Multimedia Fusion, and then to a career in game journalism.
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== Sites ==
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* [http://members.chello.nl/~jtm.bergervoet/index800.htm GamesLab Productions]
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=== Social Media ===
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* [https://www.facebook.com/erwin.bergervoet Facebook profile]
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* [http://nl.linkedin.com/in/erwinbergervoet LinkedIn profile]
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* [http://twitter.com/erwie84 Twitter feed]
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== Interviews / Articles ==
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* [http://www.diygamer.com/2010/09/gamemaker-archive-part-15c-easiest-lifting-act-iii/ The Easiest Lifting, Act III (DIYGamer)]
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== Misc. Links ==
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* [http://www.mobygames.com/user/sheet/userSheetId,3363/ Mobygames entry]
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[[Category: Game-Maker artists|Bergervoet, Erwin]]
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[[Category: Contacted users|Bergervoet, Erwin]]
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[[Category: Netherlands|Bergervoet, Erwin]]
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[[Category: DIYGamer|Bergervoet]]

Latest revision as of 18:30, 7 September 2016

Multigames

Bergervoet is a Dutch fellow who goes under the developer name Multigames. In 1998, about three years after RSD pulled support for Game-Maker, Bergervoet found the software in a Doetinchem bargain bin. He paid 20-30 guilders (about 10 Euros or 12 US dollars), and threw together a few games.

Everything in his games is original; he drew all his own sprites and tiles, and seems to have recorded most of his own sound effects. His games do, however, seem to be strongly inspired by other, existing games.

There’s nothing odd about that, of course. Without Mario Bros. we wouldn’t have Bubble Bobble. Without Bust-A-Move/Puzzle Bobble, we might not have a casual game industry. What is maybe a little odd is that both of his known games seem to be obviously based on A-J Games designs. Why A-J Games? Who knows!

After a few experiments Bergervoet soon moved on to Click and Create/Multimedia Fusion, and then to a career in game journalism.

Sites[edit]

Social Media[edit]

Interviews / Articles[edit]

Misc. Links[edit]

Pages in category "Erwin Bergervoet"

The following 5 pages are in this category, out of 5 total.

Media in category "Erwin Bergervoet"

The following 15 files are in this category, out of 15 total.