Difference between revisions of "Robo Wars"

From The Game-Maker Archive
Jump to navigationJump to search
m
 
(44 intermediate revisions by 2 users not shown)
Line 1: Line 1:
A top-down action adventure, wrapped in a sci-fi techno setting and controlled with the arrow keys and the space bar. The game stays well within the limits of Game-Maker’s back-of-the-box feature set, and so comes off like a cross between ''[[Pipemare]]'' and ''[[Sample]]'', except without the polish.
+
{{box
 +
|header='''''Robo Wars'''''
 +
|file=[[File:robowars-title.gif|290px|border]]
 +
|text=
 +
'''Release type:''' [[Shareware]]<br />
 +
'''Release date:''' [[1994]][[Category: 1994]]<br />
 +
'''Levels:''' 4<br />
 +
'''Author:''' [[Sherwood Forest Software|Sherwood Forest]]<br />
 +
'''Registration bonus:''' More levels + Free game<br />
 +
'''Registration price:''' $15<br />
 +
'''Related games:''' none
 +
}}{{Disambig|Alan Caudel|Robo-Wars}}
  
[[Category:Game-Maker games]][[Category:Action games]][[Category:Top-down]][[Category:Sherwood Forest Shareware]]
+
A top-down action game, wrapped in a sci-fi techno setting and controlled with the arrow keys and the space bar. A sort of action-adventure spin on ''Robotron'', except without the control scheme.
 +
 
 +
Although the game stays well within the limits of Game-Maker’s back-of-the-box feature set, it's probably the most playable of [[Sherwood Forest Software|Sherwood]]'s games. The controls are limited, but serviceable. In particular the character moves quickly and shoots well. Although the enemies are fast, everywhere, and difficult to avoid, they have a limited lifespan and the player can switch off most of their respawn points. As a result it's possible to make some progress and feel a sense of accomplishment.
 +
 
 +
The sound effects, though partially borrowed from [[Sheldon Chase]], add personality and texture. The visuals, though simple, are clean enough. Just add in some Eugene Jarvis style four-way firing, and you'd have a kind of decent little action game. Although not as thematically interesting, it would probably be a more pleasing play than either ''[[Die Blarney!]]'' or ''[[Progress or Congress]]'', each of which has a sort of similar setup.
 +
 
 +
==Story==
 +
 
 +
[[File:robowars.png|thumb|320px|Sherwood Forest's ''Robo Wars'']]
 +
 
 +
The time is many years from now. It is sometime in the 22nd century. Not only have robots taken over the world but they are now engaging in war. You are a fighter in the Robowars.
 +
 
 +
[[File:RoboWarrior.png|center]]
 +
 
 +
Our adventure begins when you are transported aboard the base of the enemy robots. You must fight your way through the different levels of the ship.
 +
 
 +
Armed with your internal defense mechanisms you are capable of blowing up the other robots.
 +
 
 +
Find the transporters of each level, and make it to the next level. To win, you must fight your way out of the enemy robot's ship.
 +
 
 +
==Instructions==
 +
 
 +
[[File:RoboWars1.png|thumb|320px|Level 1 of ''Robo Wars'']]
 +
 
 +
To play this game you must get from the bottom level to the exit that is found in the upper level.
 +
 
 +
You move your robot by using the four main '''arrow keys''', or by using the joystick.
 +
 
 +
Pressing the '''spacebar''' will make your robot shoot death rays that are capable of blasting the enemy robots.
 +
 
 +
There are two kinds of squares to look for. One is a '''power outlet'''. Running over this sqaure will add points to your robot strength. Each of these squares is good for one "power-up". The other square is the '''transporter'''. It will transport you to the next level.
 +
 
 +
Look out for the '''robo-generators'''. These machines will construct robot enemies that will come after you.
 +
 
 +
That is about all we can tell you about how to play the game.
 +
 
 +
== Credits ==
 +
 
 +
''Robo Wars'' is a product from Sherwood Forest Software.
 +
 
 +
Rob Sherwood, Pres.
 +
 
 +
Dan Whalen, Art Director
 +
 
 +
== Availability ==
 +
 
 +
Available on several shareware compilation CD-ROMs, including:
 +
* Public Software Library's '''[[:Category: PSL Monthly 2-06: Programming|PSL Monthly #2-06: Programming]]'''[[Category: PSL Monthly 2-06: Programming]] (June 1994),
 +
* Public Software Library's '''[[:Category: PSL Monthly 2-07: Games|PSL Monthly #2-07: Games]]'''[[Category: PSL Monthly 2-07: Games]] (July 1994),
 +
* '''[[:Category: Adventures in Heaven 2|Adventures in Heaven 2]]'''[[Category: Adventures in Heaven 2]] (1994), and
 +
* '''[[:Category: ShareWare Heaven 3|ShareWare Heaven 3]]'''[[Category: ShareWare Heaven 3]] (1994).
 +
 
 +
== Archive History ==
 +
 
 +
Added to the archive on July 25, 2010. Located on one of many CD-ROMs hosted on cd.textfiles.org, during a search for Game-Maker file types.
 +
 
 +
== Links ==
 +
 
 +
<videoflash>Yt2P46E1B6Q</videoflash>
 +
 
 +
=== Interviews / Articles ===
 +
 
 +
* [http://www.diygamer.com/2010/07/gamemaker-archive-part-12-cutandpaste-opportunism/ Cut-and-Paste Opportunism (DIYGamer)]
 +
 
 +
=== Listings ===
 +
 
 +
* [https://archive.org/details/RoboWars_1020 archive.org entry]
 +
* [http://demu.org/resource/RoboWars_1020 demu.org entry]
 +
* [http://www.uselesssoftware.com/download/robowars-zip Useless Software Archive entry]
 +
 
 +
=== Misc. Links ===
 +
 
 +
* '''[http://www.aderack.com/game-maker/java/robowars.php Play ''Robo Wars'' online]'''
 +
 
 +
== Downloads ==
 +
 
 +
* '''''[http://www.aderack.com/game-maker/downloads/robowars.zip Robo Wars]''''' (249.2 kB)
 +
* [[Media:RoboWars1.png|Level 1 map]] (70.7 kB)
 +
* [[Media:RoboWars2.png|Level 2 map]] (80.2 kB)
 +
* [[Media:RoboWars3.png|Level 3 map]] (77.5 kB)
 +
* [[Media:RoboWars4.png|Level 4 map]] (74.9 kB)
 +
 
 +
[[Category: Game-Maker games]]
 +
[[Category: Shareware]]
 +
[[Category: Sherwood Forest Software]]
 +
[[Category: Top-down]]
 +
[[Category: Action games]]
 +
[[Category: New discoveries]]
 +
[[Category: Complete games]]
 +
[[Category: Compilation CD-ROMs]]
 +
[[Category: Pennsylvania]]
 +
[[Category: United States]]
 +
[[Category: Rob Sherwood]]
 +
[[Category: Dan Whalen]]
 +
[[Category: DIYGamer]]

Latest revision as of 05:22, 6 August 2017

Robo Wars
Robowars-title.gif

Release type: Shareware
Release date: 1994
Levels: 4
Author: Sherwood Forest
Registration bonus: More levels + Free game
Registration price: $15
Related games: none


Not to be mistaken for Alan Caudel's Robo-Wars.

A top-down action game, wrapped in a sci-fi techno setting and controlled with the arrow keys and the space bar. A sort of action-adventure spin on Robotron, except without the control scheme.

Although the game stays well within the limits of Game-Maker’s back-of-the-box feature set, it's probably the most playable of Sherwood's games. The controls are limited, but serviceable. In particular the character moves quickly and shoots well. Although the enemies are fast, everywhere, and difficult to avoid, they have a limited lifespan and the player can switch off most of their respawn points. As a result it's possible to make some progress and feel a sense of accomplishment.

The sound effects, though partially borrowed from Sheldon Chase, add personality and texture. The visuals, though simple, are clean enough. Just add in some Eugene Jarvis style four-way firing, and you'd have a kind of decent little action game. Although not as thematically interesting, it would probably be a more pleasing play than either Die Blarney! or Progress or Congress, each of which has a sort of similar setup.

Story

Sherwood Forest's Robo Wars

The time is many years from now. It is sometime in the 22nd century. Not only have robots taken over the world but they are now engaging in war. You are a fighter in the Robowars.

RoboWarrior.png

Our adventure begins when you are transported aboard the base of the enemy robots. You must fight your way through the different levels of the ship.

Armed with your internal defense mechanisms you are capable of blowing up the other robots.

Find the transporters of each level, and make it to the next level. To win, you must fight your way out of the enemy robot's ship.

Instructions

Level 1 of Robo Wars

To play this game you must get from the bottom level to the exit that is found in the upper level.

You move your robot by using the four main arrow keys, or by using the joystick.

Pressing the spacebar will make your robot shoot death rays that are capable of blasting the enemy robots.

There are two kinds of squares to look for. One is a power outlet. Running over this sqaure will add points to your robot strength. Each of these squares is good for one "power-up". The other square is the transporter. It will transport you to the next level.

Look out for the robo-generators. These machines will construct robot enemies that will come after you.

That is about all we can tell you about how to play the game.

Credits

Robo Wars is a product from Sherwood Forest Software.

Rob Sherwood, Pres.

Dan Whalen, Art Director

Availability

Available on several shareware compilation CD-ROMs, including:

Archive History

Added to the archive on July 25, 2010. Located on one of many CD-ROMs hosted on cd.textfiles.org, during a search for Game-Maker file types.

Links

Interviews / Articles

Listings

Misc. Links

Downloads