Difference between revisions of "Clyde & Zeke"

From The Game-Maker Archive
Jump to navigationJump to search
 
(36 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
{{box
 
{{box
 
|header='''''Clyde & Zeke'''''
 
|header='''''Clyde & Zeke'''''
|file=[[File:ducks.png|290px|border]]
+
|file=[[File:ducktitle.gif|290px|border]]
 
|text=
 
|text=
 
'''Release type:''' [[:Category:Demo games|Demo game]]<br />
 
'''Release type:''' [[:Category:Demo games|Demo game]]<br />
'''Release date:''' 1995<br />
+
'''Release date:''' [[1994]][[Category: 1994]]<br />
 
'''Levels:''' 1<br />
 
'''Levels:''' 1<br />
 
'''Author:''' [[A-J Games]]<br />
 
'''Author:''' [[A-J Games]]<br />
 
'''Related games:''' none
 
'''Related games:''' none
}}The [[Game-Maker]] 3.0 release deadline was quickly approaching, and [[A-J Games]] wanted to get in one last game: a simple demo, to show how monsters could also be used as helpful partners. With a look out the back window, the developer spied a lake full of ducks. So there was a theme: one duck following another duck. Why not.
+
}}The [[Game-Maker]] 3.0 release deadline was quickly approaching, and I wanted to get in one last game: a simple demo, to show how monsters could also be used as helpful partners. A look out the back window supplied a view of a lake, full of ducks. So there was a theme: one duck following another duck. Why not.
  
The developer found a photograph of a duck, and shrank it down to 20×20 pixels. It was going to be swimming, so it didn’t need much animation. They whipped up some actually pretty decent marsh tiles and imported them from [[Deluxe Paint]]. Add a single adversary — a paper boat — and a single pick-up — a school of fish, which restored health. The developer then quickly threw together a maze level. Find your way from A to B; use your AI partner to protect you. That’s it.
+
For a character, I found a photograph of a duck and shrank it down to 20×20 pixels. It was going to be swimming, so it didn’t need much animation. I whipped up some actually pretty decent marsh tiles and imported them from [[Deluxe Paint]]. Add a single adversary — a paper boat — and a single pick-up — a school of fish, which restored health. I then quickly threw together a maze level. Find your way from A to B; use your AI partner to protect you. And that’s it.
 +
 
 +
[[File:DuckMons.gif|center]]
  
 
The game only took a day or two to finish and send off. Although RSD received it before finalizing the CD, it arrived late enough to miss appearing on the disc. No great loss, but it is sort of curious.
 
The game only took a day or two to finish and send off. Although RSD received it before finalizing the CD, it arrived late enough to miss appearing on the disc. No great loss, but it is sort of curious.
  
==Story==
+
:'''''- <nowiki>[</nowiki>[[Azurelore Korrigan]]<nowiki>]</nowiki>'''''
 +
 
 +
== Story ==
 +
 
 +
[[File:ducks.png|thumb|320px|A marsh maze in ''Clyde & Zeke'']]
  
 
Clyde & Zeke have somehow made their ways into a pond, some distance from their own home. You must help these ducks find their way through the marsh.
 
Clyde & Zeke have somehow made their ways into a pond, some distance from their own home. You must help these ducks find their way through the marsh.
  
==Instructions==
+
== Instructions ==
 +
 
 +
Ok. Here's how it goes -- the arrow keys move the ducks. That's it. You collect the scraps of bread and minnows for health, and avoid the paper boats.
 +
 
 +
[[File:Clyde.png|center]]
 +
 
 +
Try to use Zeke to get rid of the boats using a whiplash-type strategy, as Zeke is much tougher than Clyde, albeit smaller.
 +
 
 +
== Credits ==
 +
 
 +
Everything: <nowiki>[</nowiki>[[Azurelore Korrigan]]<nowiki>]</nowiki>
 +
 
 +
== Availability ==
 +
 
 +
Despite being commissioned for the [[Game-Maker 3.0 CD-ROM]], prior to its appearance on this Wiki this game was not publicly available.
 +
 
 +
== Archive History ==
 +
 
 +
''Clyde & Zeke'' was retained as part of the archive from the game's inception.
 +
 
 +
== Links ==
 +
 
 +
<youtube>w6qkIokzzYY</youtube>
 +
 
 +
=== Interviews / Articles ===
 +
 
 +
* [http://www.aderack.com/journal/2012/03/the-history-of-a-j-games-part-eight/ The History of A-J Games, Part Eight]
 +
* [http://www.diygamer.com/2010/08/gamemaker-archive-part-14-laser-light/ Laser Light (DIYGamer)]
 +
 
 +
=== Listings ===
  
Ok. Here's how it goes -- the arrow keys move the ducks. That's it. You collect the scraps of bread and minnows for health, and avoid the paper boats. Try to use Zeke to get rid of the boats using a whiplash-type strategy, as Zeke is much tougher than Clyde, albeit smaller.
+
* [http://archive.org/details/ClydeZeke_1020 archive.org entry]
 +
* [http://demu.org/resource/ClydeZeke_1020 demu.org entry]
  
==Credits==
+
=== Misc. Links ===
  
Everything: Eric-Jon Waugh
+
* '''[http://www.aderack.com/game-maker/java/ducks.php Play ''Clyde & Zeke'' online]'''
  
==Downloads==
+
== Downloads ==
  
* [http://www.aderack.com/game-maker/downloads/ducks.zip Clyde & Zeke]
+
* '''''[http://www.aderack.com/game-maker/downloads/ducks.zip Clyde & Zeke]''''' (243.6 kB)
 +
* [[Media:DuckMap.png|Marsh map]] (313 kB)
  
[[Category:Game-Maker games]][[Category:A-J Games]][[Category:Top-down]][[Category:Maze game]][[Category:Demo games]]
+
[[Category: Game-Maker games]]
 +
[[Category: Demo games]]
 +
[[Category: A-J Games]]
 +
[[Category: Top-down]]
 +
[[Category: Maze game]]
 +
[[Category: Accomplishments]]
 +
[[Category: Eponymous titles]]
 +
[[Category: Complete games]]
 +
[[Category: Maine]]
 +
[[Category: United States]]
 +
[[Category: DIYGamer]]

Latest revision as of 18:02, 22 June 2021

Clyde & Zeke
Ducktitle.gif

Release type: Demo game
Release date: 1994
Levels: 1
Author: A-J Games
Related games: none

The Game-Maker 3.0 release deadline was quickly approaching, and I wanted to get in one last game: a simple demo, to show how monsters could also be used as helpful partners. A look out the back window supplied a view of a lake, full of ducks. So there was a theme: one duck following another duck. Why not.

For a character, I found a photograph of a duck and shrank it down to 20×20 pixels. It was going to be swimming, so it didn’t need much animation. I whipped up some actually pretty decent marsh tiles and imported them from Deluxe Paint. Add a single adversary — a paper boat — and a single pick-up — a school of fish, which restored health. I then quickly threw together a maze level. Find your way from A to B; use your AI partner to protect you. And that’s it.

DuckMons.gif

The game only took a day or two to finish and send off. Although RSD received it before finalizing the CD, it arrived late enough to miss appearing on the disc. No great loss, but it is sort of curious.

- [Azurelore Korrigan]

Story

A marsh maze in Clyde & Zeke

Clyde & Zeke have somehow made their ways into a pond, some distance from their own home. You must help these ducks find their way through the marsh.

Instructions

Ok. Here's how it goes -- the arrow keys move the ducks. That's it. You collect the scraps of bread and minnows for health, and avoid the paper boats.

Clyde.png

Try to use Zeke to get rid of the boats using a whiplash-type strategy, as Zeke is much tougher than Clyde, albeit smaller.

Credits

Everything: [Azurelore Korrigan]

Availability

Despite being commissioned for the Game-Maker 3.0 CD-ROM, prior to its appearance on this Wiki this game was not publicly available.

Archive History

Clyde & Zeke was retained as part of the archive from the game's inception.

Links

Interviews / Articles

Listings

Misc. Links

Downloads