Difference between revisions of "Sign of the Hedgehog 2"

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[[Category: A-J Games]]
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{{box
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|header='''''Sign of the Hedgehog 2'''''
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|file=[[File:Sign2Title.gif|290px|border]]
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|text=
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'''Release type:''' [[Retail]]<br />
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'''Release date:''' N/A (begun in [[1993]][[Category: 1993|Sign of the Hedgehog 2]])<br />
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'''Levels:''' 17 <br />
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'''Author:''' [[A-J Games]]<br />
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'''Retail price:''' $40 (with ''[[Sign of the Hedgehog]]'') <br />
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'''Related games:''' ''[[Sign of the Hedgehog]]''
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}}''[[Sign of the Hedgehog]]'' was successful enough in my mind to warrant a sequel. I had promised one to registered users, and I figured that this time I would finally get a few orders. The orders never came, I got distracted by other projects, and the game never took shape.
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To be precise, ''Sign of the Hedgehog 2'' took a very general shape but I never bothered to whittle it down. As a result I have a slightly amended concept — this time Hedrick is collecting scones instead of crumpets; he now can toss crumpets like a Frisbee — and a new map screen, decorated with a poorly designed first level. To change things up, the map is now side-scrolling rather than an overhead view. You can tootle around the map all that you like, but there is nowhere to go.
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[[File:Hedrick2.gif|center]]
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One advantage to the side-scrolling map is that it does give a sense of scale and adventure. Compared to the earlier bird’s eye view, you can judge how far Hedrick has traveled and what he went through to get there. I guess you could say it’s more subjective.
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So far as I can tell, the one working level was more of a test than a real finished design. It consists of clear blocks against a night sky, presumably because I so enjoyed the clear blocks in the Commander Keen games. It was an easy visual effect, and it looked cool. Beyond that it had no purpose.
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Already you can see my sensibility devolving, in several respects. But it would disintegrate much further.
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:'''''- <nowiki>[</nowiki>[[Azurelore Korrigan]]<nowiki>]</nowiki>'''''
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{{SeriesNav|Sign of the Hedgehog|Sign of the Hedgehog 2|Sign of the Hedgehog series{{!}}(Overview)|[[Sign of the Hedgehog series]]}}
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== Instructions ==
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[[File:sign-h2.png|thumb|320px|Scouring for scones in ''Sign of the Hedgehog 2'']]
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: Left, Right: Walk those ways
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: Up: Jump upwards
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: Up-Left, Up-Right: Jump those ways
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: Down: Duck
 +
: Down-Right, Down-Left: Roll those ways
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: +: Pick up
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: G, H: Pour tea to the left, right
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: T, Y: Blow steam to the left, right
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: [SPACE]: Toss crumpet
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== Credits ==
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Graphics, Sound, Design: Aderack
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Testing: M.O.S.H.
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Game Engine: Recreational Software Designs
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== Availability ==
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This game was not distributed in any form.
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== Archive history ==
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''Sign of the Hedgehog 2'' was retained as part of the archive from the game's inception.
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== Links ==
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<youtube>G9XPLQxkrec</youtube>
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* '''[http://www.aderack.com/game-maker/java/sign2.php Play ''Sign of the Hedgehog 2'' online]'''
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== Downloads ==
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* '''''[http://www.aderack.com/game-maker/downloads/~sign2.zip Sign of the Hedgehog 2 (unfinished)]''''' (280 kB)
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[[Category: Game-Maker games|Sign of the Hedgehog 2]]
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[[Category: Retail|Sign of the Hedgehog 2]]
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[[Category: Incomplete games|Sign of the Hedgehog 2]]
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[[Category: A-J Games|Sign of the Hedgehog 2]]
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[[Category: Side-scrolling|Sign of the Hedgehog 2]]
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[[Category: Action-adventure|Sign of the Hedgehog 2]]
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[[Category: Character games|Sign of the Hedgehog 2]]
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[[Category: Sequels|Sign of the Hedgehog 2]]
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[[Category: Accomplishments|Sign of the Hedgehog 2]]
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[[Category: Sign of the Hedgehog series]]
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[[Category: Games needing maps]]
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[[Category: Maine]]
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[[Category: United States]]

Latest revision as of 17:05, 22 June 2021

Sign of the Hedgehog 2
Sign2Title.gif

Release type: Retail
Release date: N/A (begun in 1993)
Levels: 17
Author: A-J Games
Retail price: $40 (with Sign of the Hedgehog)
Related games: Sign of the Hedgehog

Sign of the Hedgehog was successful enough in my mind to warrant a sequel. I had promised one to registered users, and I figured that this time I would finally get a few orders. The orders never came, I got distracted by other projects, and the game never took shape.

To be precise, Sign of the Hedgehog 2 took a very general shape but I never bothered to whittle it down. As a result I have a slightly amended concept — this time Hedrick is collecting scones instead of crumpets; he now can toss crumpets like a Frisbee — and a new map screen, decorated with a poorly designed first level. To change things up, the map is now side-scrolling rather than an overhead view. You can tootle around the map all that you like, but there is nowhere to go.

Hedrick2.gif

One advantage to the side-scrolling map is that it does give a sense of scale and adventure. Compared to the earlier bird’s eye view, you can judge how far Hedrick has traveled and what he went through to get there. I guess you could say it’s more subjective.

So far as I can tell, the one working level was more of a test than a real finished design. It consists of clear blocks against a night sky, presumably because I so enjoyed the clear blocks in the Commander Keen games. It was an easy visual effect, and it looked cool. Beyond that it had no purpose.

Already you can see my sensibility devolving, in several respects. But it would disintegrate much further.

- [Azurelore Korrigan]
Previous Current Next
Sign of the Hedgehog Sign of the Hedgehog 2 (Overview)
Sign of the Hedgehog series

Instructions[edit]

Scouring for scones in Sign of the Hedgehog 2
Left, Right: Walk those ways
Up: Jump upwards
Up-Left, Up-Right: Jump those ways
Down: Duck
Down-Right, Down-Left: Roll those ways
+: Pick up
G, H: Pour tea to the left, right
T, Y: Blow steam to the left, right
[SPACE]: Toss crumpet

Credits[edit]

Graphics, Sound, Design: Aderack

Testing: M.O.S.H.

Game Engine: Recreational Software Designs

Availability[edit]

This game was not distributed in any form.

Archive history[edit]

Sign of the Hedgehog 2 was retained as part of the archive from the game's inception.

Links[edit]

Downloads[edit]