Difference between revisions of "Woman Warrior and the Outer Limits"

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[[File:outerlimits.png|thumb|320px|Sheldon Chase's ''The Outer Limits'']]
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{{featured}}{{box
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|header='''''Woman Warrior and the Outer Limits'''''
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|file=[[File:WW1Title.png|290px|border]]
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|text=
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'''Release type:''' [[:Category:Demo games|Demo game]]<br />
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'''Release date:''' July 12, [[1994]][[Category: 1994]]<br />
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'''Levels:''' 4<br />
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'''Author:''' [[Sheldon Chase]]<br />
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'''Related games:''' ''[[Woman Warrior and the Attack from Below]]'', ''[[Houses]]''
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}}As the title suggests, the first ''Woman Warrior'' game was inspired by an episode of everyone's favorite 1960s anthology series.
  
As the title suggests, this game was inspired by an episode of our favorite 1960s anthology series.
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[[File:WW1Mons.gif|center]]
  
 
Both this game and its sequel incorporate relatively enormous, multi-block monsters. On its own this is an unusual technique, as [[Game-Maker]] only really supports single-block monsters. More advanced designers will design large static monsters out of side-by-side monster blocks. One or two of those blocks will be “hotspots” that, when destroyed, will spawn swirling explosion monsters that consume all the surrounding blocks. The monsters generally are static, as once they get moving there is no way to guarantee that the blocks will all stay together. Yet somehow Chase gets it right. Here, enormous flying saucers move along complex synchronize paths, occasionally birthing a laser bolt to attack the character below.
 
Both this game and its sequel incorporate relatively enormous, multi-block monsters. On its own this is an unusual technique, as [[Game-Maker]] only really supports single-block monsters. More advanced designers will design large static monsters out of side-by-side monster blocks. One or two of those blocks will be “hotspots” that, when destroyed, will spawn swirling explosion monsters that consume all the surrounding blocks. The monsters generally are static, as once they get moving there is no way to guarantee that the blocks will all stay together. Yet somehow Chase gets it right. Here, enormous flying saucers move along complex synchronize paths, occasionally birthing a laser bolt to attack the character below.
  
Another curious trait of both ''[[Woman Warrior and the Attack from Below | Woman Warrior]]'' games is their extensive use of cutscenes. Characters and monsters animate along intricately timed paths and animations, accompanied by digitized sound, voice, and music cues to help tell the story. I struggle to think of another example of in-engine cutscenes in a Game-Maker game. I’m sure one or two simple cases are skipping my mind — the odd character or space ship traveling by its own momentum from point A to point B — but nothing on a scale like this.
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Another curious trait of both ''[[Woman Warrior and the Attack from Below | Woman Warrior]]'' games is their extensive use of cutscenes. Characters and monsters animate along intricately timed paths and animations, accompanied by digitized sound, voice, and music cues to help tell the story. In-engine cutscenes are extremely rare for Game-Maker, particularly on such a scale.  
  
Finally, Chase’s games are distinguished by a sort of rudimentary puzzle-solving. In ''The Outer Limits'', this involves luring benevolent ant monsters to the exit, collecting arrows from the desert sands, slaying the ants with those arrows, and hoping the resulting explosion will take out a few of the mutant weeds that block your way. It won’t take more than a couple of tries, and the game only has the one level. Still, there’s a lot of stuff going on here.
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[[File:outerlimits.png|thumb|320px|''Woman Warrior and the Outer Limits'', by Sheldon Chase]]
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[[File:OuterLimits.png|center]]
  
==Downloads==
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Finally, Chase’s games are distinguished by a sort of rudimentary puzzle-solving. In ''The Outer Limits'', this involves luring benevolent ant monsters to the exit, collecting arrows from the desert sands, slaying the ants with those arrows, and hoping the resulting explosion will take out a few of the mutant weeds that block your way. It only take a couple of tries, and the game only has the one level. Still, there is plenty of stuff going on here.
  
* [http://www.aderack.com/game-maker/downloads/ww1.zip Woman Warrior and the Outer Limits]
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{{SeriesNav|Woman Warrior series{{!}}(Overview)|Outer Limits|Attack from Below|[[Woman Warrior series]]}}
  
[[Category:Game-Maker games]][[Category:Adaptations]][[Category:Adventure games]][[Category: Digitized graphics]][[Category:Sheldon Chase]][[Category:In-game menus]][[Category:RSD Commissions]]
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== Story ==
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[[File:WW1Map.png|thumb|320px|The main map to ''Woman Warrior and the Outer Limits'']]
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''The Outer Limits'' is a game based on the  B&W T.V.  series from  the  early 60's.    This game    uses  parts  from  two episodes:      "The    Cry  of Silence"    and  the    "Zanti Misfits".
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You  play  the role  of  the girl that is now left alone in the canyon.  The strange weeds seem  to  be  aware  of  your presence.  Overhead there is a flying saucer that appears  to "come and go" for some  as yet unknown reason.
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'''Hint:'''  you must utilize  the Zanti Misfits  (large ant-like critters) to remove  the weeds blocking the exit.
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Can  you  get  out  of  the canyon alive?    Look  for the arrows that "pop up" every now and then.  GOOD LUCK!
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==Instructions==
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Walk  over  an arrow to pick it up.   
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'''<Space Bar>''' shoots the arrow in your last direction.
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'''Numeric  keypad'''  moves  the woman warrior 8 directions. 
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The "'''['''" & "''']'''"  keys make her move  faster to  the  left  or right.
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Hit  '''F9'''  to  calibrate  the joystick  and then '''F8''' to  turn the joystick on.
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==Credits==
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Designed by [[Sheldon Chase]].
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==Resources==
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* The character is based on photographs by ''[http://en.wikipedia.org/wiki/Eadweard_Muybridge Eadweard Muybridge]'', and is further adapted from his ''[[Houses]]'' sprite.
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* Sounds presumably sampled from the Outer Limits episodes "[http://en.wikipedia.org/wiki/Cry_of_Silence Cry of Silence]" and "[http://en.wikipedia.org/wiki/The_Zanti_Misfits Zanti Misfits]".
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== Availability ==
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This game is distributed as gameware with Game-Maker 3.0.
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== Archive history ==
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The ''Woman Warrior'' games were introduced to the archive with the upgrade to Game-Maker 3.0 in late 1994.
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== Links ==
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[[File:WW1Ships.gif|thumb|Large UFOs in ''The Outer Limits'']]
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<youtube>581DxyEMZlk</youtube>
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=== Interviews / Articles ===
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* [http://www.diygamer.com/2010/06/gamemaker-archive-sheldon-chase-woman-warrior/ Sheldon Chase and the Warrior Woman (DIYGamer)]
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* [http://ejmuybridge.wordpress.com/2010/06/27/the-woman-warrior-muybridge-motion-capture/ Muy Blog]
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=== Listings ===
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* [https://archive.org/details/WomanWarriorandtheOuterLimits_1020 archive.org entry]
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* [http://demu.org/resource/WomanWarriorandtheOuterLimits_1020 demu.org entry]
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=== Misc. Links ===
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* '''[http://www.aderack.com/game-maker/java/ww1.php Play ''Woman Warrior'' online]'''
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== Downloads ==
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* '''''[http://www.aderack.com/game-maker/downloads/ww1.zip Woman Warrior and the Outer Limits]''''' (459.3 kB)
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* [[Media:WW1Map.png|Game map]] (57.8 kB)
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[[Category: Game-Maker games|Woman Warrior 1]]
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[[Category: Demo games|Woman Warrior 1]]
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[[Category: Sheldon Chase|Woman Warrior 1]]
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[[Category: Top-down|Woman Warrior 1]]
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[[Category: Adventure games|Woman Warrior 1]]
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[[Category: Adaptations|Woman Warrior 1]]
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[[Category: Digitized graphics|Woman Warrior 1]]
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[[Category: In-game menus|Woman Warrior 1]]
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[[Category: In-game cinematics|Woman Warrior 1]]
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[[Category: Experimental|Woman Warrior 1]]
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[[Category: Old discoveries|Woman Warrior 1]]
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[[Category: Game-Maker 3.0 CD|Woman Warrior 1]]
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[[Category: Woman Warrior series|Woman Warrior 1]]
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[[Category: Complete games|Woman Warrior 1]]
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[[Category: New Hampshire|Womman Warrior 1]]
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[[Category: United States|Woman Warrior 1]]
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[[Category: DIYGamer]]

Latest revision as of 18:19, 22 June 2021

Featured.png
Woman Warrior and the Outer Limits
WW1Title.png

Release type: Demo game
Release date: July 12, 1994
Levels: 4
Author: Sheldon Chase
Related games: Woman Warrior and the Attack from Below, Houses

As the title suggests, the first Woman Warrior game was inspired by an episode of everyone's favorite 1960s anthology series.

WW1Mons.gif

Both this game and its sequel incorporate relatively enormous, multi-block monsters. On its own this is an unusual technique, as Game-Maker only really supports single-block monsters. More advanced designers will design large static monsters out of side-by-side monster blocks. One or two of those blocks will be “hotspots” that, when destroyed, will spawn swirling explosion monsters that consume all the surrounding blocks. The monsters generally are static, as once they get moving there is no way to guarantee that the blocks will all stay together. Yet somehow Chase gets it right. Here, enormous flying saucers move along complex synchronize paths, occasionally birthing a laser bolt to attack the character below.

Another curious trait of both Woman Warrior games is their extensive use of cutscenes. Characters and monsters animate along intricately timed paths and animations, accompanied by digitized sound, voice, and music cues to help tell the story. In-engine cutscenes are extremely rare for Game-Maker, particularly on such a scale.

Woman Warrior and the Outer Limits, by Sheldon Chase
OuterLimits.png

Finally, Chase’s games are distinguished by a sort of rudimentary puzzle-solving. In The Outer Limits, this involves luring benevolent ant monsters to the exit, collecting arrows from the desert sands, slaying the ants with those arrows, and hoping the resulting explosion will take out a few of the mutant weeds that block your way. It only take a couple of tries, and the game only has the one level. Still, there is plenty of stuff going on here.

Previous Current Next
(Overview) Outer Limits Attack from Below
Woman Warrior series

Story

The main map to Woman Warrior and the Outer Limits

The Outer Limits is a game based on the B&W T.V. series from the early 60's. This game uses parts from two episodes: "The Cry of Silence" and the "Zanti Misfits".

You play the role of the girl that is now left alone in the canyon. The strange weeds seem to be aware of your presence. Overhead there is a flying saucer that appears to "come and go" for some as yet unknown reason.

Hint: you must utilize the Zanti Misfits (large ant-like critters) to remove the weeds blocking the exit.

Can you get out of the canyon alive? Look for the arrows that "pop up" every now and then. GOOD LUCK!

Instructions

Walk over an arrow to pick it up.

<Space Bar> shoots the arrow in your last direction.

Numeric keypad moves the woman warrior 8 directions.

The "[" & "]" keys make her move faster to the left or right.

Hit F9 to calibrate the joystick and then F8 to turn the joystick on.

Credits

Designed by Sheldon Chase.

Resources

Availability

This game is distributed as gameware with Game-Maker 3.0.

Archive history

The Woman Warrior games were introduced to the archive with the upgrade to Game-Maker 3.0 in late 1994.

Links

Large UFOs in The Outer Limits

Interviews / Articles

Listings

Misc. Links

Downloads