Difference between revisions of "Sneaky"

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{{Ongoing}}{{box
 
|header='''''Sneaky'''''
 
|header='''''Sneaky'''''
 
|file=[[File:Sneakytitle.png|290px|border]]
 
|file=[[File:Sneakytitle.png|290px|border]]
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'''Website:''' [http://www.dummyduck.com/ Dummy Duck]<br />
 
'''Website:''' [http://www.dummyduck.com/ Dummy Duck]<br />
 
'''Related games:''' ''[[Lighting]]''
 
'''Related games:''' ''[[Lighting]]''
}}[[Category:Ongoing projects]]<center>'''THIS GAME IS A WORK IN PROGRESS <br />ALL INFORMATION IS TENTATIVE'''</center>
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}}{{OngoingHeader}}
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This is an experiment in creating a stealth game in Game-Maker. The point is to avoid detection by the guards and searchlight. The character has no attack ability.
  
 
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Use the numeric keypad to control the character.
This is an experiment in creating a stealth game in Game-Maker. The point is to avoid detection by the guards and searchlight. The character has no attack ability.
 
The controls use the numeric keypad.
 
  
 
4 & 6 = Walk Left & Right
 
4 & 6 = Walk Left & Right
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2 = Hide
 
2 = Hide
  
The first guard is sleeping. If you walk by normally, the sound of your footsteps will wake him up. So you need to sneak by him. This was done by making the character shoot out small "footstep" monsters that blend in with the background. If they hit the guard, he wakes up. If you sneak by, you don't shoot out the footstep monsters.  
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The first guard is sleeping. If you walk normally, the sound of your footsteps will wake him up. So, you need to sneak by him. This effect was done by making the character's walk animation shoot out small "footstep" monsters that blend in with the background. If they hit the guard, he wakes up and hurts you. If you sneak by, you don't shoot out the footstep monsters and the guard stays asleep and doesn't hurt you.
  
The second guard is already awake, and on patrol. If he walks your way, hide in the shadows until he passes. This was done by simply making the character turn clear when you hold down the 2 key.  
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The second guard is already awake, and on patrol. If he walks your way, hide in the shadows until he passes. This effect was done by simply making the character turn clear when you hold down the 2 key. Simple enough.
  
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[[File:Sneakylight.png|thumb|320px|Don't get caught in the light!]]
  
[[File:Sneakylight.png|thumb|320px|Don't get caught in the light!]]
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A newer version of the game includes a searchlight. This was done with a complex background animation using multiple blocks. The light turns on, and after a brief moment, it turns to the right, and then turns off. When the light starts its move from left to right, it shoots out a monster that blends in with the background, and moves to the right matching the animation. So you have to walk by when the light is off, then you have a brief moment when the light turns on to hide before you get hit. If your character is visible when the light is moving, you get hit by the monster.
  
A newer version of the game includes a searchlight. This was done with a complex background animation using multiple blocks. The light turns on, and after a brief moment, it turns to the right, and then turns off. When the light starts its move from left to right, it shoots out a monster that blends in with the background, and moves to the right matching the animation. If your character is visible when the light is moving, you get hit by the monster. So you have to walk by when the light is off, then you have a brief moment when the light turns on to hide before you get hit.
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A version of this game also appears in Caudel's ''[[Advanced Techniques Demo]]'' package.
  
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{{SeriesNav|Timecode|Sneaky|Rooftop|[[Man Game series]]}}
  
 
== Links ==
 
== Links ==
  
<videoflash>HjmpwuLOpJw</videoflash>
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<youtube>HjmpwuLOpJw</youtube>
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* [http://www.aderack.com/game-maker/downloads/experiment.html Alan's Bold Experiments in RSD Game-Maker]
  
  
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[[Category: Experimental]]
 
[[Category: Experimental]]
 
[[Category: New developments]]
 
[[Category: New developments]]
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[[Category: Educational]]
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[[Category: On Target Programming]]
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[[Category: Man Game series]]
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[[Category: Florida]]
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[[Category: United States]]

Latest revision as of 22:02, 2 July 2021

Ongoing.png
Sneaky
Sneakytitle.png

Release type: TBA
Latest build date: 2014
Levels: TBA
Author: Alan Caudel
Website: Dummy Duck
Related games: Lighting


THIS GAME IS A WORK IN PROGRESS
ALL INFORMATION IS TENTATIVE


This is an experiment in creating a stealth game in Game-Maker. The point is to avoid detection by the guards and searchlight. The character has no attack ability.

Use the numeric keypad to control the character.

4 & 6 = Walk Left & Right

1 & 3 = Sneak Left & Right

2 = Hide

The first guard is sleeping. If you walk normally, the sound of your footsteps will wake him up. So, you need to sneak by him. This effect was done by making the character's walk animation shoot out small "footstep" monsters that blend in with the background. If they hit the guard, he wakes up and hurts you. If you sneak by, you don't shoot out the footstep monsters and the guard stays asleep and doesn't hurt you.

The second guard is already awake, and on patrol. If he walks your way, hide in the shadows until he passes. This effect was done by simply making the character turn clear when you hold down the 2 key. Simple enough.

Don't get caught in the light!

A newer version of the game includes a searchlight. This was done with a complex background animation using multiple blocks. The light turns on, and after a brief moment, it turns to the right, and then turns off. When the light starts its move from left to right, it shoots out a monster that blends in with the background, and moves to the right matching the animation. So you have to walk by when the light is off, then you have a brief moment when the light turns on to hide before you get hit. If your character is visible when the light is moving, you get hit by the monster.

A version of this game also appears in Caudel's Advanced Techniques Demo package.

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Timecode Sneaky Rooftop
Man Game series

Links[edit]