Advanced Techniques Demo
Release type: TBA
Latest build date: 2014
Levels: TBA
Author: Alan Caudel
Website: Dummy Duck
Related games: Mine Maker, Sneaky, Rooftop, Timecode, Lighting, Draw, Metals Torm, Man Game RPG, Roll the Dice
ALL INFORMATION IS TENTATIVE
Since his return to Game-Maker, Alan Caudel has been back at the sketchpad. Advanced Techniques Demo is a sort of culmination of his early late-era experiments with high-level systemic hackery.
The game bundles together nine earlier concept tests (five Man Game episodes, Draw, Metals Torm, Roll the Dice, and Mine Maker) with a selection interface. Select a concept, and the game introduces the associated game with a generic splash screen and a set of contextual instructions. Some of the games (e.g., Rooftop are a little more polished than in their standalone versions, making Advanced Techniques Demo the more definitive presentation.
The package is, in effect, a sequel to RSD's Tutor; a showcase of potential exploits that a skilled user could employ in a modern-day Game-Maker game. Although Advanced Techniques Demo does not in itself offer guidance or explanation of the new techniques, its menu system and interstitials do suggest the purpose of each demonstration:
- Digging Mines: Mine Maker
- A Minecraft tribute, using monster buffering to affect background blocks
- Stealth: Sneaky
- A Man Game spin-off, using clear character blocks to hide in shadows
- Grappling Hook: Rooftop
- Man Game spin-off, using move buffering, character extension, and momentum to simulate a grapple
- Time Travel: Timecode
- Man Game spin-off, making strategic use of Game-Maker's Save and Load ability
- Dynamic Lighting: Lighting
- Man Game spin-off, using monster birthing and death states to simulate torchlight
- Draw: Draw
- Use monster birthing to draw and erase persistent lines
- Dual-Gravity: Metals Torm
- A game using momentum to simulate gravity shifting, as in VVVVVV or Metal Storm
- RPG + Platformer: Man Game RPG
- Using move buffering and monster chains to simulate active time RPG battles
- Rolling Dice: Roll the Dice
- Using counters and other variables to simulate random outcomes to a prompt
Previous | Current | Next |
---|---|---|
Rooftop | Advanced Techniques Demo | (Overview) |
Man Game series |
Story[edit]
N/A
Instructions[edit]
- Use arrow keys to select demonstration.
- Follow prompts for individual controls.
- At the end of each demonstration, complete the segment or find the exit to return to the menu.
Credits[edit]
By Alan Caudel
Availability[edit]
Caudel has released the game in a tentative state, for publication on this Wiki.
Archive Status[edit]
Caudel released the game to the Archive as soon as he reached a comfortable place with the game. Future development is uncertain.
Links[edit]
Downloads[edit]
- Advanced Techniques Demo (222.7 kB)