Difference between revisions of "Woman Warrior and the Attack from Below"

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(Created page with 'thumb|320px|Sheldon Chase's ''The Outer Limits'' This sequel to '' The Outer Limits'' is not quite as sophis…')
 
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I’ll note that in both these games the level design is simple at best and baffling at worst. Furthermore, the control schemes could use some work. Why does the protagonist walk so slowly, and why are her “walk at normal speed” keys so arbitrarily assigned? Yet the point isn’t so much in the design and the content as it is in the ideas at show here. Between these two games, there’s a bunch for an aspiring [[Game-Maker]] user to chew over.
 
I’ll note that in both these games the level design is simple at best and baffling at worst. Furthermore, the control schemes could use some work. Why does the protagonist walk so slowly, and why are her “walk at normal speed” keys so arbitrarily assigned? Yet the point isn’t so much in the design and the content as it is in the ideas at show here. Between these two games, there’s a bunch for an aspiring [[Game-Maker]] user to chew over.
  
[[Category:Game-Maker games]][[Category:Sequels]][[Category:Adventure]][[Category: Digitized graphics]][[Category:Sheldon Chase]]
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[[Category:Game-Maker games]][[Category:Sequels]][[Category:Adventure games]][[Category: Digitized graphics]][[Category:Sheldon Chase]]

Revision as of 10:52, 24 June 2010

Sheldon Chase's The Outer Limits

This sequel to The Outer Limits is not quite as sophisticated, though it presents a few new twists on Chase’s calling cards. This time the multi-block monsters are enormous robots that stomp across the countryside. The solution almost calls to mind a traditional PC-style graphical adventure, in that (spoilers ahead) your goal is to steal one of the antagonists’ firearms out of her hands, and then turn it on her robot master.

I’ll note that in both these games the level design is simple at best and baffling at worst. Furthermore, the control schemes could use some work. Why does the protagonist walk so slowly, and why are her “walk at normal speed” keys so arbitrarily assigned? Yet the point isn’t so much in the design and the content as it is in the ideas at show here. Between these two games, there’s a bunch for an aspiring Game-Maker user to chew over.