Difference between revisions of "Music library"

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These are the tracks included in the Game-Maker sample library, and used to track all of [[RSD]]'s demo games. They are, therefore, the most commonly reused pieces.
 
These are the tracks included in the Game-Maker sample library, and used to track all of [[RSD]]'s demo games. They are, therefore, the most commonly reused pieces.
  
===GMSONG1.CMF===
+
: ''Continue to: [[Stock tracks]]''
[[File:GMSong1.mp3]]<br />
 
 
 
Sort of the ''Super Mario Bros.'' overworld theme or Green Hill Zone theme of the [[Game-Maker]] world. Used in nearly every Game-Maker game in some form, often in the first level or primary area.
 
 
 
====Known uses:====
 
* ''[[Sample]]'' (Overworld)
 
* ''[[Nebula]]'' (Titles, Star map)
 
* ''[[Penguin Pete]]'' (Overworld, Maze 6)
 
* ''[[Tutor]]'' (Level 2)
 
* ''[[Glubada Pond]]'' (Levels 1 & 2)
 
* ''[[Peach the Lobster]]'' (Menu)
 
* ''[[The Patchwork Heart]]'' (Level 3)
 
<!--* ''[[A-J's Quest]]'' (Level 1)
 
* ''[[A-J 2]]'' (?)
 
* ''[[Sign of the Hedgehog 2]]'' (?)
 
* ''[[The Bounerim]]'' (?)
 
* ''[[Pac]]'' (?)
 
* ''[[Linear Volume]]'' (?)
 
* ''[[Explorer Jacko]]'' (?)
 
* ''[[Sushi-X Breaks Loose]]'' (?)
 
* ''[[Link Vs. Gannon]]'' (?)
 
* ''[[Dusk Rose]]'' (?)
 
* ''[[Kill Brady!]]'' (?)-->
 
* ''[[Paper Airplane]]'' (?)
 
* ''[[Yuphex]]'' (?)
 
* ''[[Invasion of the Blobs!]]'' (?)
 
<!--* ''[[Luigi's Heroic Debut!]]'' (?)-->
 
* ''[[Badman]]'' (?)
 
* ''[[Commander Xeen]]'' (?)
 
* ''[[Orb: The Derelict Planet]]'' (Second area)
 
* ''[[Space Cadet]]'' (Level 2)
 
* ''[[Time After Time]]'' (?)
 
* ''[[Reptalia]]'' (?)
 
<!--* ''[[Caves]]'' (?)
 
* ''[[Kirk Voodia]]'' (?)
 
* ''[[Hi-Tech Demo]]'' (?)
 
* ''[[Ricky Rat!!]]'' (?)-->
 
 
 
===GMSONG2.CMF===
 
[[File:GMSong2.mp3]]<br />
 
 
 
A traipsing, bucolic theme often used for laid-back, period, or natural settings. After GMSONG1, probably the most common theme.
 
 
 
(There is no GMSONG3 and, at least for public use, there never was.)
 
 
 
====Known uses====
 
* ''[[Nebula]]'' (Blue planet)
 
* ''[[Penguin Pete]]'' (Mazes 1 & 2, Last stage)
 
* ''[[Houses]]'' (Hero map)
 
* ''[[Clyde & Zeke]] (Main level)
 
* ''[[Glubada Pond]]'' (Level 4 & 5)
 
* ''[[The Patchwork Heart]]'' (Ending)
 
<!-- * ''[[A-J 2]]'' (?)
 
* ''[[Gridline]]'' (?)
 
* ''[[Cireneg's Rings]]'' (?)
 
* ''[[Linear Volume]]'' (?)
 
* ''[[Explorer Jacko]]'' (?)
 
* ''[[Dusk Rose]]'' (?)-->
 
* ''[[Invasion of the Blobs!]]'' (?)
 
<!--* ''[[Luigi's Heroic Debut!]]'' (?)
 
* ''[[Caves]]'' (?)
 
* ''[[Ricky Rat!!]]'' (?)-->
 
 
 
===GMSONG4.CMF===
 
[[File:GMSong4.mp3]]<br />
 
 
 
Otherwise known as the ''Jaws'' track. It's not literally the theme from the movie, but it evokes a similar feeling. Used for dark and sinister moments. The bit where it switches to a childlike melody is especially unnerving.
 
 
 
====Known uses====
 
* ''[[Pipemare]]'' (Level 1)
 
* ''[[Penguin Pete]]'' (Maze 3, Underwater)
 
* ''[[Tutor]]'' (Level 3)
 
* ''[[Houses]]'' (Ending)
 
* ''[[Glubada Pond]]'' (Level 4)
 
* ''[[The Patchwork Heart]]'' (Level 1)
 
<!-- * ''[[The Bounerim]]'' (?)
 
* ''[[Cireneg's Rings]]'' (?)
 
* ''[[Linear Volume]]'' (?)
 
* ''[[Explorer Jacko]]'' (?)
 
* ''[[Sushi-X Breaks Loose]]'' (?)
 
* ''[[Link Vs. Gannon]]'' (?)-->
 
* ''[[Paper Airplane]]'' (?)
 
* ''[[Invasion of the Blobs!]]'' (?)
 
* ''[[Invasion of the Blobs II]]'' (?)
 
<!--* ''[[Luigi's Heroic Debut!]]'' (?)-->
 
* ''[[Commander Xeen]]'' (?)
 
* ''[[Space Cadet]]'' (Boss level)
 
* ''[[Firefall]]'' (Level 1)
 
<!--* ''[[Caves]]'' (?)
 
* ''[[Kirk Voodia]]'' (?)
 
* ''[[Ricky Rat!!]]'' (?)-->
 
 
 
===GMSONG5.CMF===
 
[[File:GMSong5.mp3]]<br />
 
 
 
A track suggesting wonder and adventure; a wide-eyed journey into the unknown. Sometimes there's danger. Sometimes there are concepts and technologies beyond your understanding. Sometimes it's thrilling. Sometimes a little overwhelming.
 
 
 
====Known uses====
 
* ''[[Pipemare]]'' (Level 2)
 
* ''[[Penguin Pete]]'' (Maze 4)
 
* ''[[Tutor]]'' (Level 1)
 
* ''[[Houses]]'' (Biker map)
 
* ''[[Glubada Pond]]'' (Level 6)
 
* ''[[The Patchwork Heart]]'' (Level 5)
 
<!-- * ''[[Sign of the Hedgehog 2]]'' (?)
 
* ''[[Linear Volume]]'' (?)
 
* ''[[Explorer Jacko]]'' (?)
 
* ''[[Sushi-X Breaks Loose]]'' (?)
 
* ''[[Link Vs. Gannon]]'' (?)-->
 
* ''[[Invasion of the Blobs!]]'' (?)
 
* ''[[Invasion of the Blobs II]]'' (?)
 
<!--* ''[[Luigi's Heroic Debut!]]'' (?)-->
 
* ''[[Badman]]'' (?)
 
* ''[[Twinbee Land]]'' (?)
 
* ''[[Orb: The Derelict Planet]]'' (Opening scene, third area)
 
* ''[[Shanna]]'' (Level 1)
 
* ''[[Firefall]]'' (Ending)
 
<!--* ''[[Caves]]'' (?)
 
* ''[[Kirk Voodia]]'' (?)
 
* ''[[Hi-Tech Demo]]'' (?)
 
* ''[[Ricky Rat!!]]'' (?)-->
 
 
 
===GMSONG6.CMF===
 
[[File:GMSong6.mp3]]<br />
 
 
 
An arrangement of "[http://en.wikipedia.org/wiki/Beer_Barrel_Polka Beer Barrel Polka]", often used sort of interchangeably with GMSONG2. Also used for droll, sardonic, or otherwise strange moments.
 
 
 
====Known uses====
 
* ''[[Sample]]'' (Menu)
 
* ''[[Penguin Pete]]'' (Maze 5, Final area)
 
* ''[[Houses]]'' (Heroine map)
 
* ''[[Zark]]'' (Ending)
 
<!--* ''[[Cireneg's Rings]]'' (?)
 
* ''[[Explorer Jacko]]'' (?)
 
* ''[[Sushi-X Breaks Loose]]'' (?)
 
* ''[[Dusk Rose]]'' (?)
 
* ''[[Kill Brady!]]'' (?)-->
 
* ''[[Invasion of the Blobs!]]'' (?)
 
<!--* ''[[Luigi's Heroic Debut!]]'' (?)-->
 
* ''[[Commander Xeen]]'' (?)
 
* ''[[Space Cadet]]'' (Ending)
 
<!--* ''[[Baxter Vs. The Brain Snatching Aliens]]'' (?)
 
* ''[[Caves]]'' (?)
 
* ''[[Kirk Voodia]]'' (?)-->
 
 
 
===GMOPENIN.CMF===
 
[[File:GMOpenin.mp3]]<br />
 
 
 
A brief fanfare heard at the start of many games. Its main problem is that it immediately repeats, creating a maddening DVD menu effect if you allow it to sit too long on one element.
 
 
 
====Known uses====
 
* ''[[Sample]]'' (Ending)
 
* ''[[Pipemare]]'' (Ending)
 
* ''[[Nebula]]'' (Ending)
 
* ''[[Penguin Pete]]'' (Menu, Ending)
 
* ''[[Houses]]'' (Menu)
 
* ''[[Terrain]]'' (Menu)
 
* ''[[Glubada Pond]]'' (Ending)
 
* ''[[The Patchwork Heart]]'' (Menu)
 
<!--* ''[[Dusk Rose]]'' (?)-->
 
* ''[[Invasion of the Blobs!]]'' (?)
 
* ''[[Blork Carnage]]'' (?)
 
* ''[[Orb: The Derelict Planet]]'' (Menu)
 
* ''[[Shanna]]'' (Menu)
 
<!--* ''[[Baxter Vs. The Brain Snatching Aliens]]'' (?)-->
 
* ''[[Die Blarney!]]'' (?)
 
* ''[[Reptalia]]'' (?)
 
<!--* ''[[Caves]]'' (?)
 
* ''[[Viki: Escape from Videoland]]'' (?)
 
* ''[[Ricky Rat!!]]'' (?)-->
 
* ''[[Robo Wars]]'' (?)
 
 
 
===GMZARDOZ.CMF===
 
[[File:GMZardoz.mp3]]<br />
 
 
 
A theme that begins with the famous GMOPENIN fanfare, and then transitions into a dark, contemplative, medium-tempo yet driving traveling music. Calls to mind dungeon exploration with a mission.
 
 
 
====Known uses====
 
* ''[[Invasion of the Blobs!]]'' (?)
 
<!-- * ''[[Luigi's Heroic Debut!]]'' (?) -->
 
* ''[[Badman II]]'' (?)
 
* ''[[Blork Carnage]]'' (?)
 
* ''[[Barracuda]]'' (Main map, Wrecks 1 & 4)
 
* ''[[Firefall]]'' (Menu)
 
 
 
===GMDARKMO.CMF===
 
[[File:GMDarkmo.mp3]]<br />
 
 
 
Another dark, contemplative piece. A bit mechanical-sounding. Often used for moments involving concentration, focus, or determination. When this music appears, that's when things get serious.
 
 
 
====Known uses====
 
* ''[[Zark]]'' (?) [as '''LASER.CMF''']
 
<!-- * ''[[A-J 3]]'' (?) [as '''LASER.CMF''']
 
* ''[[Friction]]'' (?) [as '''LASER.CMF''']
 
* ''[[Ricci's Cow Hunt]]'' (?) [as '''LASER.CMF''']
 
* ''[[Explorer Jacko]]'' (?) -->
 
* ''[[Yuphex]]'' (?) [as '''GMSCI-FI.CMF''']
 
* ''[[Invasion of the Blobs!]]'' (?)
 
* ''[[Invasion of the Blobs II]]'' (?)
 
* ''[[Barracuda]]'' (Wreck 2)
 
* ''[[Firefall]]'' (Level 2)
 
 
 
===GMRAILRO.CMF===
 
[[File:GMRailro.mp3]]<br />
 
 
 
A moody minor-key piece with percussive, driving piano. Tense, a bit mournful, and old-fashioned sounding.
 
 
 
====Known uses====
 
* ''[[Invasion of the Blobs!]]'' (?)
 
<!-- * ''[[Luigi's Heroic Debut!]]'' (?) -->
 
* ''[[Pengo Adventure]]'' (?)
 
* ''[[Barracuda]]'' (Submarine levels)
 
 
 
===GMMOONLT.CMF===
 
[[File:GMMoonlt.mp3]]<br />
 
 
 
An arrangement of Bethoven's Piano Sonata No. 14, aka The ''Moonlight Sonata''. Often used for water levels, for some reason. Also distinguished as one of the few stock tracks not to contain an awkward loop within the first two minutes. A player might finish a whole level before the track finishes.
 
 
 
====Known uses====
 
<!-- * ''[[Kill Brady]]'' (?) -->
 
* ''[[Invasion of the Blobs!]]'' (?)
 
* ''[[Invasion of the Blobs II]]'' (?)
 
<!-- * ''[[Luigi's Heroic Debut!]]'' (?) -->
 
* ''[[Barracuda]]'' (Wreck 3)
 
* ''[[Firefall]]'' (Story, Game Over)
 
  
 
==Common tracks==
 
==Common tracks==

Revision as of 11:21, 28 September 2010

Whereas Game-Maker provided powerful, well-designed utilities for drawing, defining, and organizing graphical elements — tiles, sprites, maps — the sound side of things was always kind of a shrug. Although there's a decent editor for PC speaker-based squawks, Sound Blaster support only came around with the software's 2.0 release, and the formats it supported were... curious. Any digital samples had to be in .VOC format, and any music in the very peculiar .CMF. Whereas even now it is possible to find audio applications that support .VOC, there never really were any popular sequencers or conversion utilities for .CMF.

So what you’ll often find is Game-Maker games with original, brilliant visuals and subversive design that borrow most of their sounds and all of their music from the demo libraries, or even from other Game-Maker games. If the original author complained, the derivative author would issue an update and give him a credit. It was a different era.

Game-Maker came with a limited set of stock pieces, which tend to populate most games. Designers also got clever, tracking down .CMF files on bulletin boards and hacking existing commercial or shareware games -- especially early Epic Megagames releases -- for their music. Most users built up a small personal library to plug in the way a film editor uses temp tracks. If Game-Maker were ever to support a better format, or come with a custom music editor, then those temp tracks would get swapped out. Except none of that ever happened.

Stock tracks

These are the tracks included in the Game-Maker sample library, and used to track all of RSD's demo games. They are, therefore, the most commonly reused pieces.

Continue to: Stock tracks

Common tracks

In later versions, Game-Maker came with many more demo games by a variety of authors. The following tracks were included in those games, and so may also be considered in regular distribution.

Continue to: Common tracks

Original composers

Links