Difference between revisions of "A-J's Quest"
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==Downloads== | ==Downloads== | ||
| − | * [http://www.aderack.com/game-maker/downloads/a-j1.zip A-J's Quest] (? kB) | + | * [http://www.aderack.com/game-maker/downloads/a-j1.zip ''A-J's Quest''] (? kB) |
* [[:File:AJ1Map1.png|Level 1 map]] (? kB) [[:File:AJ1Map2.png|Level 2 map]] (? kB) | * [[:File:AJ1Map1.png|Level 1 map]] (? kB) [[:File:AJ1Map2.png|Level 2 map]] (? kB) | ||
* [[:File:AJ1Map3.png|Level 3 map]] (? kB) [[:File:AJ1Map4.png|Level 4 map]] (? kB) | * [[:File:AJ1Map3.png|Level 3 map]] (? kB) [[:File:AJ1Map4.png|Level 4 map]] (? kB) | ||
Revision as of 11:59, 5 November 2010
First project and namesake of A-J Games. Influenced in part by The Goonies II, Hudson's Adventure Island, Super Mario Bros. 2, and Contra.
Upgraded several times. An early version is included with an early demo of Game-Maker.
Story
A-J Bear was late for school, so he decided to take a shortcut through the abandoned Milton lot. He was in too much of a hurry, apparently, as he tripped over a large rock, sitting right in his path.
A-J tumbled head over heels and landed with a loud thump against the warehouse next door. Hedge followed him over and nuzzled his ear.
He was stunned, and before he was able to reorient himself enough to get up, A-J heard voices coming from inside.
While the window above him was boarded up, it was done so sloppily and A-J could easily peek between the boards.
Inside was an army of giant pretzels. Two chickens were standing by the window, talking.
"What do we need all of these for? *Bwaack!* Ostro doesn't need any dough boys -- they'll just screw up our whole operation."
"*Bwuk!* Look at it this way: pretzels are expendable. Would you rather have a pretzel blasted to smithereens for you or get yourself killed?"
"Good point. *Buk!*"
Ostro? They can't mean evil Prince Ostro, who escaped from Bearton Clink last year? Before A-J Was able to debate the issue any further, he heard Hedge making noises and felt a large crack on his skull. The world went dark.
A-J awoke inside a dark warehouse. It didn't look like the one the pretzels had been in. Hedge was there with him.
It would be pointless to list all of the thoughts that whizzed through A-J's head then, but in a nutshell he decided that he had to stop Ostro, however possible.
Links
Downloads
- A-J's Quest (? kB)
- Level 1 map (? kB) Level 2 map (? kB)
- Level 3 map (? kB) Level 4 map (? kB)
- Level 5 map (? kB) Level 6 map (? kB)
