Difference between revisions of "Panzer III"
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− | + | After ''[[Panzer 2019]]'', ''Panzer III'' takes another sharp turn to the left, and switches to an apparently ''Metal Slug'' inspired side-scrolling format. As with the third ''[[Badman III|Badman]]'', the game is perhaps overambitious and left unfinished. Whereas with ''Badman'' the problem was more of hardware failure and required effort, with ''Panzer III'' it’s an unfortunate (and for [[PPP Team]] rare) clash of concept against the engine’s limitations. | |
+ | Basically ''Panzer III'' depends on diagonal surfaces that RSD’s engine cannot supply, and no amount of tweaking or fudging can blur those edges. What the game does bring us is our first glimpse of [[Jack Booster]] in the driver’s seat, and an appealing flat-shaded cartoon style. Maybe a tank isn’t an ideal character for this design, but it’s a very nice setting. Nice enough for PPP Team to later try to [[Calimero II|recycle it]] with a more appropriate character. | ||
==Links== | ==Links== |
Revision as of 17:15, 1 December 2010
After Panzer 2019, Panzer III takes another sharp turn to the left, and switches to an apparently Metal Slug inspired side-scrolling format. As with the third Badman, the game is perhaps overambitious and left unfinished. Whereas with Badman the problem was more of hardware failure and required effort, with Panzer III it’s an unfortunate (and for PPP Team rare) clash of concept against the engine’s limitations.
Basically Panzer III depends on diagonal surfaces that RSD’s engine cannot supply, and no amount of tweaking or fudging can blur those edges. What the game does bring us is our first glimpse of Jack Booster in the driver’s seat, and an appealing flat-shaded cartoon style. Maybe a tank isn’t an ideal character for this design, but it’s a very nice setting. Nice enough for PPP Team to later try to recycle it with a more appropriate character.
Links