Difference between revisions of "Category:Sheldon Chase"

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Somewhere around 1995 or early ‘96, Chase hit on the notion of digitizing [http://en.wikipedia.org/wiki/Eadweard_Muybridge  Eadweard Muybridge]’s early motion photography for use as character sprites — sort of a retro ''Mortal Kombat'' effect, if you will. The result was a few drafts of a silvery, jittery nude model. After a bit of anti-aliasing and some animation tweaks, and finally some wardrobe assistance, he presented to RSD a stock female character for inclusion in future software updates.
 
Somewhere around 1995 or early ‘96, Chase hit on the notion of digitizing [http://en.wikipedia.org/wiki/Eadweard_Muybridge  Eadweard Muybridge]’s early motion photography for use as character sprites — sort of a retro ''Mortal Kombat'' effect, if you will. The result was a few drafts of a silvery, jittery nude model. After a bit of anti-aliasing and some animation tweaks, and finally some wardrobe assistance, he presented to RSD a stock female character for inclusion in future software updates.
  
Much as RSD’s ''[[Sample]]'' hero formed the template for uncounted male protagonists, Chase’s Muybridge lady became the starting place for legions of (occasionally lurid) sprite edits. If for that reason alone Chase’s input would be notable. Yet his ''[[Woman Warrior and the Outer Limits | Woman Warrior]]'' games also exemplified several unusual and advanced techniques, as well as a curious borrowed aesthetic that sticks in the mind.
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Much as RSD’s ''[[Sample]]'' hero formed the template for uncounted male protagonists, Chase’s Muybridge lady became the starting place for legions of (occasionally lurid) sprite edits. If for that reason alone Chase’s creative input would be notable. Yet his ''[[Woman Warrior and the Outer Limits | Woman Warrior]]'' games also exemplified several unusual and advanced techniques, as well as a curious borrowed aesthetic that sticks in the mind.
  
 
==Links==
 
==Links==

Revision as of 09:01, 6 December 2010

Woman Warrior and the Outer Limits, by Sheldon Chase

The owner of Rochester-based KD Software, Chase handled most of the business end of Game-Maker. His company took orders, and handled RSD's packaging.

Somewhere around 1995 or early ‘96, Chase hit on the notion of digitizing Eadweard Muybridge’s early motion photography for use as character sprites — sort of a retro Mortal Kombat effect, if you will. The result was a few drafts of a silvery, jittery nude model. After a bit of anti-aliasing and some animation tweaks, and finally some wardrobe assistance, he presented to RSD a stock female character for inclusion in future software updates.

Much as RSD’s Sample hero formed the template for uncounted male protagonists, Chase’s Muybridge lady became the starting place for legions of (occasionally lurid) sprite edits. If for that reason alone Chase’s creative input would be notable. Yet his Woman Warrior games also exemplified several unusual and advanced techniques, as well as a curious borrowed aesthetic that sticks in the mind.

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Pages in category "Sheldon Chase"

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